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authorUbitUmarov2017-07-09 00:14:30 +0100
committerUbitUmarov2017-07-09 00:14:30 +0100
commitcc5d6f6b7bcf23b698d1d6a98b60d04bc5ecb036 (patch)
tree67beed0666a796ae8b7a02bcb78e438a745e9fb7 /OpenSim/Region/Framework
parentbug fix: dynamic testures set to ALL_SIDES, preserve other face data already ... (diff)
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throttle collision sounds on a SOG.
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/CollisionSounds.cs24
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs30
2 files changed, 47 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
index e76fef4..f87043e 100644
--- a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
+++ b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
@@ -116,16 +116,20 @@ namespace OpenSim.Region.Framework.Scenes
116 116
117 public static void PartCollisionSound(SceneObjectPart part, List<CollisionForSoundInfo> collidersinfolist) 117 public static void PartCollisionSound(SceneObjectPart part, List<CollisionForSoundInfo> collidersinfolist)
118 { 118 {
119 if (part.CollisionSoundType < 0)
120 return;
121
119 if (collidersinfolist.Count == 0 || part == null) 122 if (collidersinfolist.Count == 0 || part == null)
120 return; 123 return;
121 124
122 if (part.VolumeDetectActive || (part.Flags & PrimFlags.Physics) == 0) 125 if (part.VolumeDetectActive || (part.Flags & PrimFlags.Physics) == 0)
123 return; 126 return;
124 127
125 if (part.ParentGroup == null) 128 SceneObjectGroup sog = part.ParentGroup;
129 if (sog == null || sog.IsDeleted || sog.inTransit)
126 return; 130 return;
127 131
128 if (part.CollisionSoundType < 0) 132 if(sog.CollisionSoundThrootled(part.CollisionSoundType))
129 return; 133 return;
130 134
131 float volume = part.CollisionSoundVolume; 135 float volume = part.CollisionSoundVolume;
@@ -189,15 +193,23 @@ namespace OpenSim.Region.Framework.Scenes
189 continue; 193 continue;
190 } 194 }
191 195
192 SceneObjectPart otherPart = part.ParentGroup.Scene.GetSceneObjectPart(id); 196 SceneObjectPart otherPart = sog.Scene.GetSceneObjectPart(id);
193 if (otherPart != null) 197 if (otherPart != null)
194 { 198 {
195 if (otherPart.CollisionSoundType < 0 || otherPart.VolumeDetectActive) 199 SceneObjectGroup othersog = otherPart.ParentGroup;
200 if(othersog == null || othersog.IsDeleted || othersog.inTransit)
201 continue;
202
203 int otherType = otherPart.CollisionSoundType;
204 if (otherType < 0 || otherPart.VolumeDetectActive)
196 continue; 205 continue;
197 206
198 if (!HaveSound) 207 if (!HaveSound)
199 { 208 {
200 if (otherPart.CollisionSoundType == 1) 209 if(othersog.CollisionSoundThrootled(otherType))
210 continue;
211
212 if (otherType == 1)
201 { 213 {
202 soundID = otherPart.CollisionSound; 214 soundID = otherPart.CollisionSound;
203 volume = otherPart.CollisionSoundVolume; 215 volume = otherPart.CollisionSoundVolume;
@@ -206,7 +218,7 @@ namespace OpenSim.Region.Framework.Scenes
206 } 218 }
207 else 219 else
208 { 220 {
209 if (otherPart.CollisionSoundType == 2) 221 if (otherType == 2)
210 { 222 {
211 volume = otherPart.CollisionSoundVolume; 223 volume = otherPart.CollisionSoundVolume;
212 if (volume == 0.0f) 224 if (volume == 0.0f)
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index fdfe8ae..bf915e0 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1259,6 +1259,8 @@ namespace OpenSim.Region.Framework.Scenes
1259 set { m_LoopSoundSlavePrims = value; } 1259 set { m_LoopSoundSlavePrims = value; }
1260 } 1260 }
1261 1261
1262 private double m_lastCollisionSoundMS;
1263
1262 /// <summary> 1264 /// <summary>
1263 /// The UUID for the region this object is in. 1265 /// The UUID for the region this object is in.
1264 /// </summary> 1266 /// </summary>
@@ -1336,7 +1338,7 @@ namespace OpenSim.Region.Framework.Scenes
1336 /// </summary> 1338 /// </summary>
1337 public SceneObjectGroup() 1339 public SceneObjectGroup()
1338 { 1340 {
1339 1341 m_lastCollisionSoundMS = Util.GetTimeStampMS() + 1000.0;
1340 } 1342 }
1341 1343
1342 /// <summary> 1344 /// <summary>
@@ -5528,7 +5530,33 @@ namespace OpenSim.Region.Framework.Scenes
5528 } 5530 }
5529 } 5531 }
5530 5532
5533 public bool CollisionSoundThrootled(int collisionSoundType)
5534 {
5535 double time = m_lastCollisionSoundMS;
5536// m_lastCollisionSoundMS = Util.GetTimeStampMS();
5537// time = m_lastCollisionSoundMS - time;
5538 double now = Util.GetTimeStampMS();
5539 time = now - time;
5540 switch (collisionSoundType)
5541 {
5542 case 0: // default sounds
5543 case 2: // default sounds with volume set by script
5544 if(time < 300.0)
5545 return true;
5546 break;
5547 case 1: // selected sound
5548 if(time < 200.0)
5549 return true;
5550 break;
5551 default:
5552 break;
5553 }
5554 m_lastCollisionSoundMS = now;
5555 return false;
5556 }
5557
5531 #endregion 5558 #endregion
5532 } 5559 }
5533 5560
5561
5534} 5562}