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author | Justin Clark-Casey (justincc) | 2011-12-03 16:11:47 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-12-03 16:11:47 +0000 |
commit | c934901a056f142c49e6b449971fcaf59ff19d82 (patch) | |
tree | d3376fd8c5ff665dc3045f68250b6b9fe547a53a /OpenSim/Region/Framework | |
parent | Add agent circuit number checks to TestCloseAgent() (diff) | |
download | opensim-SC_OLD-c934901a056f142c49e6b449971fcaf59ff19d82.zip opensim-SC_OLD-c934901a056f142c49e6b449971fcaf59ff19d82.tar.gz opensim-SC_OLD-c934901a056f142c49e6b449971fcaf59ff19d82.tar.bz2 opensim-SC_OLD-c934901a056f142c49e6b449971fcaf59ff19d82.tar.xz |
Use GetAgentCircuits() to receive a copy of the AgentCircuitsByUUID dictionary rather than AgentCircuitManager.AgentCircuits directly in "show circuits" to avoid enumeration exceptions
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs index f6a3d1f..57d22bd 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | |||
@@ -103,15 +103,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
103 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); | 103 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); |
104 | 104 | ||
105 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null); | 105 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null); |
106 | Assert.That(scene.AuthenticateHandler.AgentCircuits.Count, Is.EqualTo(1)); | 106 | Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1)); |
107 | Assert.That(scene.AuthenticateHandler.AgentCircuitsByUUID.Count, Is.EqualTo(1)); | ||
108 | 107 | ||
109 | scene.IncomingCloseAgent(sp.UUID); | 108 | scene.IncomingCloseAgent(sp.UUID); |
110 | 109 | ||
111 | Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); | 110 | Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); |
112 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null); | 111 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null); |
113 | Assert.That(scene.AuthenticateHandler.AgentCircuits.Count, Is.EqualTo(0)); | 112 | Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(0)); |
114 | Assert.That(scene.AuthenticateHandler.AgentCircuitsByUUID.Count, Is.EqualTo(0)); | ||
115 | } | 113 | } |
116 | 114 | ||
117 | /// <summary> | 115 | /// <summary> |