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authorJustin Clark-Casey (justincc)2014-09-26 21:29:27 +0100
committerJustin Clark-Casey (justincc)2014-11-25 23:18:38 +0000
commitb9b483151fe6bc6b11c8181718c8a39e005cb41b (patch)
treefd483712ca1c063db0b86b55e595ee7200484f89 /OpenSim/Region/Framework
parentFix recent minor regression where the default frame time wasn't being set if ... (diff)
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Eliminate a few unnecessary calculations in the maintenance loop.
Also uses wait event instead of sleep for periodicity control.
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs24
1 files changed, 17 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index dc2f0bc..9c4aea0 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -387,9 +387,14 @@ namespace OpenSim.Region.Framework.Scenes
387 public float MinFrameSeconds { get; private set; } 387 public float MinFrameSeconds { get; private set; }
388 388
389 /// <summary> 389 /// <summary>
390 /// The minimum length of time in seconds that will be taken for a maintenance run. 390 /// The minimum length of time in milliseconds that will be taken for a scene frame. If the frame takes less time then we
391 /// will sleep for the remaining period.
391 /// </summary> 392 /// </summary>
392 public float MinMaintenanceTime { get; private set; } 393 /// <remarks>
394 /// One can tweak this number to experiment. One current effect of reducing it is to make avatar animations
395 /// occur too quickly (viewer 1) or with even more slide (viewer 2).
396 /// </remarks>
397 public int MinMaintenanceTicks { get; set; }
393 398
394 private int m_update_physics = 1; 399 private int m_update_physics = 1;
395 private int m_update_entitymovement = 1; 400 private int m_update_entitymovement = 1;
@@ -435,6 +440,11 @@ namespace OpenSim.Region.Framework.Scenes
435 /// </summary> 440 /// </summary>
436 private ManualResetEvent m_updateWaitEvent = new ManualResetEvent(false); 441 private ManualResetEvent m_updateWaitEvent = new ManualResetEvent(false);
437 442
443 /// <summary>
444 /// Used to control maintenance thread runs.
445 /// </summary>
446 private ManualResetEvent m_maintenanceWaitEvent = new ManualResetEvent(false);
447
438 // TODO: Possibly stop other classes being able to manipulate this directly. 448 // TODO: Possibly stop other classes being able to manipulate this directly.
439 private SceneGraph m_sceneGraph; 449 private SceneGraph m_sceneGraph;
440 private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing 450 private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing
@@ -803,7 +813,7 @@ namespace OpenSim.Region.Framework.Scenes
803 { 813 {
804 m_config = config; 814 m_config = config;
805 MinFrameTicks = 89; 815 MinFrameTicks = 89;
806 MinMaintenanceTime = 1; 816 MinMaintenanceTicks = 1000;
807 SeeIntoRegion = true; 817 SeeIntoRegion = true;
808 818
809 Random random = new Random(); 819 Random random = new Random();
@@ -1571,19 +1581,19 @@ namespace OpenSim.Region.Framework.Scenes
1571 previousMaintenanceTick = m_lastMaintenanceTick; 1581 previousMaintenanceTick = m_lastMaintenanceTick;
1572 m_lastMaintenanceTick = Util.EnvironmentTickCount(); 1582 m_lastMaintenanceTick = Util.EnvironmentTickCount();
1573 runtc = Util.EnvironmentTickCountSubtract(m_lastMaintenanceTick, runtc); 1583 runtc = Util.EnvironmentTickCountSubtract(m_lastMaintenanceTick, runtc);
1574 runtc = (int)(MinMaintenanceTime * 1000) - runtc; 1584 runtc = MinMaintenanceTicks - runtc;
1575 1585
1576 if (runtc > 0) 1586 if (runtc > 0)
1577 Thread.Sleep(runtc); 1587 m_maintenanceWaitEvent.WaitOne(runtc);
1578 1588
1579 // Optionally warn if a frame takes double the amount of time that it should. 1589 // Optionally warn if a frame takes double the amount of time that it should.
1580 if (DebugUpdates 1590 if (DebugUpdates
1581 && Util.EnvironmentTickCountSubtract( 1591 && Util.EnvironmentTickCountSubtract(
1582 m_lastMaintenanceTick, previousMaintenanceTick) > (int)(MinMaintenanceTime * 1000 * 2)) 1592 m_lastMaintenanceTick, previousMaintenanceTick) > MinMaintenanceTicks * 2)
1583 m_log.WarnFormat( 1593 m_log.WarnFormat(
1584 "[SCENE]: Maintenance took {0} ms (desired max {1} ms) in {2}", 1594 "[SCENE]: Maintenance took {0} ms (desired max {1} ms) in {2}",
1585 Util.EnvironmentTickCountSubtract(m_lastMaintenanceTick, previousMaintenanceTick), 1595 Util.EnvironmentTickCountSubtract(m_lastMaintenanceTick, previousMaintenanceTick),
1586 MinMaintenanceTime * 1000, 1596 MinMaintenanceTicks,
1587 RegionInfo.RegionName); 1597 RegionInfo.RegionName);
1588 } 1598 }
1589 } 1599 }