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author | Robert Adams | 2011-07-14 12:38:35 -0700 |
---|---|---|
committer | Dan Lake | 2011-07-15 11:37:34 -0700 |
commit | b55076990c3ba27bc9a0ca716031928fae887deb (patch) | |
tree | 4fc417a71995c9ead9dd19ea2a7ffabe53a3ac96 /OpenSim/Region/Framework | |
parent | minor: remove whitespace (diff) | |
download | opensim-SC_OLD-b55076990c3ba27bc9a0ca716031928fae887deb.zip opensim-SC_OLD-b55076990c3ba27bc9a0ca716031928fae887deb.tar.gz opensim-SC_OLD-b55076990c3ba27bc9a0ca716031928fae887deb.tar.bz2 opensim-SC_OLD-b55076990c3ba27bc9a0ca716031928fae887deb.tar.xz |
fix duplication of physical objects for physics engines that care about the initial value of localID
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 905acd6..343a8fd 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1463,16 +1463,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1463 | // Need to duplicate the physics actor as well | 1463 | // Need to duplicate the physics actor as well |
1464 | if (part.PhysActor != null && userExposed) | 1464 | if (part.PhysActor != null && userExposed) |
1465 | { | 1465 | { |
1466 | PrimitiveBaseShape pbs = part.Shape; | 1466 | PrimitiveBaseShape pbs = newPart.Shape; |
1467 | 1467 | ||
1468 | newPart.PhysActor | 1468 | newPart.PhysActor |
1469 | = m_scene.PhysicsScene.AddPrimShape( | 1469 | = m_scene.PhysicsScene.AddPrimShape( |
1470 | part.LocalId, | 1470 | newPart.LocalId, |
1471 | string.Format("{0}/{1}", part.Name, part.UUID), | 1471 | string.Format("{0}/{1}", newPart.Name, newPart.UUID), |
1472 | pbs, | 1472 | pbs, |
1473 | part.AbsolutePosition, | 1473 | newPart.AbsolutePosition, |
1474 | part.Scale, | 1474 | newPart.Scale, |
1475 | part.RotationOffset, | 1475 | newPart.RotationOffset, |
1476 | part.PhysActor.IsPhysical); | 1476 | part.PhysActor.IsPhysical); |
1477 | 1477 | ||
1478 | newPart.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true); | 1478 | newPart.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true); |