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author | Melanie | 2012-11-23 03:39:49 +0000 |
---|---|---|
committer | Melanie | 2012-11-23 03:39:49 +0000 |
commit | ae8733bf5943e42f019007ebad951360747d4fc1 (patch) | |
tree | 09b9cb539fc7a3a05067f47628adac7331e8cf28 /OpenSim/Region/Framework | |
parent | Add a newline before the constant help text (diff) | |
parent | Remove the redundant BypassPermissions() checks in EstateManagmentModule. (diff) | |
download | opensim-SC_OLD-ae8733bf5943e42f019007ebad951360747d4fc1.zip opensim-SC_OLD-ae8733bf5943e42f019007ebad951360747d4fc1.tar.gz opensim-SC_OLD-ae8733bf5943e42f019007ebad951360747d4fc1.tar.bz2 opensim-SC_OLD-ae8733bf5943e42f019007ebad951360747d4fc1.tar.xz |
Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
OpenSim/Region/Framework/Scenes/SceneManager.cs
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 10 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneManager.cs | 32 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/SceneManagerTests.cs | 58 |
3 files changed, 81 insertions, 19 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 80d9f6e..c99e37e 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1167,15 +1167,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1167 | } | 1167 | } |
1168 | } | 1168 | } |
1169 | 1169 | ||
1170 | m_log.Error("[REGION]: Closing"); | 1170 | m_log.InfoFormat("[REGION]: Restarting region {0}", Name); |
1171 | Close(); | ||
1172 | 1171 | ||
1173 | if (PhysicsScene != null) | 1172 | Close(); |
1174 | { | ||
1175 | PhysicsScene.Dispose(); | ||
1176 | } | ||
1177 | |||
1178 | m_log.Error("[REGION]: Firing Region Restart Message"); | ||
1179 | 1173 | ||
1180 | base.Restart(); | 1174 | base.Restart(); |
1181 | } | 1175 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index ff12d94..0e0b6c3 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -107,16 +107,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
107 | get { return new List<Scene>(m_localScenes.FindAll(delegate(Scene s) { return true; })); } | 107 | get { return new List<Scene>(m_localScenes.FindAll(delegate(Scene s) { return true; })); } |
108 | } | 108 | } |
109 | 109 | ||
110 | public Scene CurrentScene | 110 | /// <summary> |
111 | { | 111 | /// Scene selected from the console. |
112 | get { return m_currentScene; } | 112 | /// </summary> |
113 | } | 113 | /// <value> |
114 | /// If null, then all scenes are considered selected (signalled as "Root" on the console). | ||
115 | /// </value> | ||
116 | public Scene CurrentScene { get; private set; } | ||
114 | 117 | ||
115 | public Scene CurrentOrFirstScene | 118 | public Scene CurrentOrFirstScene |
116 | { | 119 | { |
117 | get | 120 | get |
118 | { | 121 | { |
119 | if (m_currentScene == null) | 122 | if (CurrentScene == null) |
120 | { | 123 | { |
121 | List<Scene> sceneList = Scenes; | 124 | List<Scene> sceneList = Scenes; |
122 | if (sceneList.Count == 0) | 125 | if (sceneList.Count == 0) |
@@ -125,7 +128,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
125 | } | 128 | } |
126 | else | 129 | else |
127 | { | 130 | { |
128 | return m_currentScene; | 131 | return CurrentScene; |
129 | } | 132 | } |
130 | } | 133 | } |
131 | } | 134 | } |
@@ -169,11 +172,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
169 | 172 | ||
170 | public void HandleRestart(RegionInfo rdata) | 173 | public void HandleRestart(RegionInfo rdata) |
171 | { | 174 | { |
172 | m_log.Error("[SCENEMANAGER]: Got Restart message for region:" + rdata.RegionName + " Sending up to main"); | 175 | Scene restartedScene = null; |
173 | int RegionSceneElement = -1; | ||
174 | 176 | ||
175 | lock (m_localScenes) | 177 | lock (m_localScenes) |
178 | { | ||
179 | m_localScenes.TryGetValue(rdata.RegionID, out restartedScene); | ||
176 | m_localScenes.Remove(rdata.RegionID); | 180 | m_localScenes.Remove(rdata.RegionID); |
181 | } | ||
182 | |||
183 | // If the currently selected scene has been restarted, then we can't reselect here since we the scene | ||
184 | // hasn't yet been recreated. We will have to leave this to the caller. | ||
185 | if (CurrentScene == restartedScene) | ||
186 | CurrentScene = null; | ||
177 | 187 | ||
178 | // Send signal to main that we're restarting this sim. | 188 | // Send signal to main that we're restarting this sim. |
179 | OnRestartSim(rdata); | 189 | OnRestartSim(rdata); |
@@ -313,14 +323,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
313 | 323 | ||
314 | private void ForEachCurrentScene(Action<Scene> func) | 324 | private void ForEachCurrentScene(Action<Scene> func) |
315 | { | 325 | { |
316 | if (m_currentScene == null) | 326 | if (CurrentScene == null) |
317 | { | 327 | { |
318 | List<Scene> sceneList = Scenes; | 328 | List<Scene> sceneList = Scenes; |
319 | sceneList.ForEach(func); | 329 | sceneList.ForEach(func); |
320 | } | 330 | } |
321 | else | 331 | else |
322 | { | 332 | { |
323 | func(m_currentScene); | 333 | func(CurrentScene); |
324 | } | 334 | } |
325 | } | 335 | } |
326 | 336 | ||
@@ -340,7 +350,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
340 | || (String.Compare(regionName, "..") == 0) | 350 | || (String.Compare(regionName, "..") == 0) |
341 | || (String.Compare(regionName, "/") == 0)) | 351 | || (String.Compare(regionName, "/") == 0)) |
342 | { | 352 | { |
343 | m_currentScene = null; | 353 | CurrentScene = null; |
344 | return true; | 354 | return true; |
345 | } | 355 | } |
346 | else | 356 | else |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneManagerTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneManagerTests.cs new file mode 100644 index 0000000..ab56f4e --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneManagerTests.cs | |||
@@ -0,0 +1,58 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Threading; | ||
32 | using NUnit.Framework; | ||
33 | using OpenMetaverse; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Framework.Communications; | ||
36 | using OpenSim.Region.Framework.Scenes; | ||
37 | using OpenSim.Services.Interfaces; | ||
38 | using OpenSim.Tests.Common; | ||
39 | using OpenSim.Tests.Common.Mock; | ||
40 | |||
41 | namespace OpenSim.Region.Framework.Scenes.Tests | ||
42 | { | ||
43 | [TestFixture] | ||
44 | public class SceneManagerTests | ||
45 | { | ||
46 | [Test] | ||
47 | public void TestClose() | ||
48 | { | ||
49 | TestHelpers.InMethod(); | ||
50 | |||
51 | SceneHelpers sh = new SceneHelpers(); | ||
52 | Scene scene = sh.SetupScene(); | ||
53 | |||
54 | sh.SceneManager.Close(); | ||
55 | Assert.That(scene.ShuttingDown, Is.True); | ||
56 | } | ||
57 | } | ||
58 | } \ No newline at end of file | ||