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authorMelanie2012-07-23 21:08:02 +0200
committerMelanie2012-07-23 21:08:02 +0200
commit9e00e2ddecdafa489de0ae67b78cf6971e55fe80 (patch)
treed2a9fdc3424a7dca00a1612399b25a3db0ac76a5 /OpenSim/Region/Framework
parentFix double-ping on logout by not sending a stop packet to the client (diff)
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Change attachment handling to remove object from the scene first as per
justincc's original work. Sample scripts before doing so. Also refactor some crucial common code and eliminate parameters that were only ever used with the same constant value.
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/IScenePresence.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs12
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs18
4 files changed, 23 insertions, 13 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index 410eda0..11a13e1 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -66,7 +66,7 @@ namespace OpenSim.Region.Framework.Interfaces
66 /// <param name="sp">The presence closing</param> 66 /// <param name="sp">The presence closing</param>
67 /// <param name="saveChanged">Save changed attachments.</param> 67 /// <param name="saveChanged">Save changed attachments.</param>
68 /// <param name="saveAllScripted">Save attachments with scripts even if they haven't changed.</para> 68 /// <param name="saveAllScripted">Save attachments with scripts even if they haven't changed.</para>
69 void DeRezAttachments(IScenePresence sp, bool saveChanged, bool saveAllScripted); 69 void DeRezAttachments(IScenePresence sp);
70 70
71 /// <summary> 71 /// <summary>
72 /// Delete all the presence's attachments from the scene 72 /// Delete all the presence's attachments from the scene
diff --git a/OpenSim/Region/Framework/Interfaces/IScenePresence.cs b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs
index e6b926c..3f68ee0 100644
--- a/OpenSim/Region/Framework/Interfaces/IScenePresence.cs
+++ b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs
@@ -40,6 +40,8 @@ namespace OpenSim.Region.Framework.Interfaces
40 /// </remarks> 40 /// </remarks>
41 public interface IScenePresence : ISceneAgent 41 public interface IScenePresence : ISceneAgent
42 { 42 {
43 PresenceType PresenceType { get; }
44
43 /// <summary> 45 /// <summary>
44 /// Copy of the script states while the agent is in transit. This state may 46 /// Copy of the script states while the agent is in transit. This state may
45 /// need to be placed back in case of transfer fail. 47 /// need to be placed back in case of transfer fail.
@@ -83,4 +85,4 @@ namespace OpenSim.Region.Framework.Interfaces
83 void RemoveAttachment(SceneObjectGroup gobj); 85 void RemoveAttachment(SceneObjectGroup gobj);
84 void ClearAttachments(); 86 void ClearAttachments();
85 } 87 }
86} \ No newline at end of file 88}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index f501828..ad9e91d 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3461,17 +3461,7 @@ namespace OpenSim.Region.Framework.Scenes
3461 { 3461 {
3462 if (AttachmentsModule != null) 3462 if (AttachmentsModule != null)
3463 { 3463 {
3464 // Don't save attachments for HG visitors, it 3464 AttachmentsModule.DeRezAttachments(avatar);
3465 // messes up their inventory. When a HG visitor logs
3466 // out on a foreign grid, their attachments will be
3467 // reloaded in the state they were in when they left
3468 // the home grid. This is best anyway as the visited
3469 // grid may use an incompatible script engine.
3470 bool saveChanged
3471 = avatar.PresenceType != PresenceType.Npc
3472 && (UserManagementModule == null || UserManagementModule.IsLocalGridUser(avatar.UUID));
3473
3474 AttachmentsModule.DeRezAttachments(avatar, saveChanged, false);
3475 } 3465 }
3476 3466
3477 ForEachClient( 3467 ForEachClient(
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 2372d6b..0d292e7 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -151,6 +151,24 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
151 ToOriginalXmlFormat(sceneObject, writer, doScriptStates, false); 151 ToOriginalXmlFormat(sceneObject, writer, doScriptStates, false);
152 } 152 }
153 153
154 public static string ToOriginalXmlFormat(SceneObjectGroup sceneObject, string scriptedState)
155 {
156 using (StringWriter sw = new StringWriter())
157 {
158 using (XmlTextWriter writer = new XmlTextWriter(sw))
159 {
160 writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
161
162 ToOriginalXmlFormat(sceneObject, writer, false, true);
163
164 writer.WriteRaw(scriptedState);
165
166 writer.WriteEndElement();
167 }
168 return sw.ToString();
169 }
170 }
171
154 /// <summary> 172 /// <summary>
155 /// Serialize a scene object to the original xml format 173 /// Serialize a scene object to the original xml format
156 /// </summary> 174 /// </summary>