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authorUbitUmarov2012-05-19 01:10:39 +0100
committerUbitUmarov2012-05-19 01:10:39 +0100
commit98a2c7bfeec6eda7cffbe5c84083ef3a736e306d (patch)
tree7d58fa500dd90dc7a2ae065b094f60503417dc78 /OpenSim/Region/Framework
parent fix character IsPhysical (diff)
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modulate collision sounds intensity with relative collision speed
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/CollisionSounds.cs74
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs127
2 files changed, 120 insertions, 81 deletions
diff --git a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
index 4522f9e..724ecb6 100644
--- a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
+++ b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
@@ -33,14 +33,24 @@ using OpenSim.Framework;
33 33
34namespace OpenSim.Region.Framework.Scenes 34namespace OpenSim.Region.Framework.Scenes
35{ 35{
36 public struct CollisionForSoundInfo
37 {
38 public uint colliderID;
39 public Vector3 position;
40 public float relativeVel;
41 }
42
36 public static class CollisionSounds 43 public static class CollisionSounds
37 { 44 {
45
46
47
38 // defines for cases 48 // defines for cases
39 // only know one UUID for now (woodflesh) 49 // only know one UUID for now (woodflesh)
40 50
41 private const int MaxMaterials = 7; 51 private const int MaxMaterials = 7;
42 // part part 52 // part part
43 private static UUID snd_StoneStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 53 private static UUID snd_StoneStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
44 private static UUID snd_StoneMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 54 private static UUID snd_StoneMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
45 private static UUID snd_StoneGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 55 private static UUID snd_StoneGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
46 private static UUID snd_StoneWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 56 private static UUID snd_StoneWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
@@ -48,29 +58,29 @@ namespace OpenSim.Region.Framework.Scenes
48 private static UUID snd_StonePlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 58 private static UUID snd_StonePlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
49 private static UUID snd_StoneRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 59 private static UUID snd_StoneRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
50 60
51 private static UUID snd_MetalMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 61 private static UUID snd_MetalMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
52 private static UUID snd_MetalGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 62 private static UUID snd_MetalGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
53 private static UUID snd_MetalWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 63 private static UUID snd_MetalWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
54 private static UUID snd_MetalFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 64 private static UUID snd_MetalFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
55 private static UUID snd_MetalPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 65 private static UUID snd_MetalPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
56 private static UUID snd_MetalRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 66 private static UUID snd_MetalRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
57 67
58 private static UUID snd_GlassGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 68 private static UUID snd_GlassGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
59 private static UUID snd_GlassWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 69 private static UUID snd_GlassWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
60 private static UUID snd_GlassFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 70 private static UUID snd_GlassFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
61 private static UUID snd_GlassPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 71 private static UUID snd_GlassPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
62 private static UUID snd_GlassRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 72 private static UUID snd_GlassRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
63 73
64 private static UUID snd_WoodWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 74 private static UUID snd_WoodWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
65 private static UUID snd_WoodFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 75 private static UUID snd_WoodFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
66 private static UUID snd_WoodPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 76 private static UUID snd_WoodPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
67 private static UUID snd_WoodRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 77 private static UUID snd_WoodRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
68 78
69 private static UUID snd_FleshFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 79 private static UUID snd_FleshFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
70 private static UUID snd_FleshPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 80 private static UUID snd_FleshPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
71 private static UUID snd_FleshRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 81 private static UUID snd_FleshRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
72 82
73 private static UUID snd_PlasticPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 83 private static UUID snd_PlasticPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
74 private static UUID snd_PlasticRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 84 private static UUID snd_PlasticRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
75 85
76 private static UUID snd_RubberRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 86 private static UUID snd_RubberRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
@@ -107,7 +117,7 @@ namespace OpenSim.Region.Framework.Scenes
107 public static void PartCollisionSound(SceneObjectPart part,List<uint> Colliders) 117 public static void PartCollisionSound(SceneObjectPart part,List<uint> Colliders)
108 { 118 {
109 // temporary mute sounds 119 // temporary mute sounds
110 return; 120// return;
111 121
112 if(Colliders.Count == 0 || part == null) 122 if(Colliders.Count == 0 || part == null)
113 return; 123 return;
@@ -178,28 +188,15 @@ namespace OpenSim.Region.Framework.Scenes
178 } 188 }
179 } 189 }
180 } 190 }
181/* avatars get notification let them trigger the sound
182 else if (!doneownsound)
183 {
184 ScenePresence av = part.ParentGroup.Scene.GetScenePresence(Id);
185 if (av != null && (!av.IsChildAgent))
186 {
187 index = thisMatScaled + 4; // flesh
188 soundID = m_PartPart[index];
189 part.SendCollisionSound(soundID, 1.0);
190 doneownsound = true;
191 }
192 }
193 */
194 } 191 }
195 } 192 }
196 193
197 public static void AvatarCollisionSound(ScenePresence av, List<uint> Colliders) 194 public static void AvatarCollisionSound(ScenePresence av, List<CollisionForSoundInfo> collidersinfolist)
198 { 195 {
199 // temporary mute sounds 196 // temporary mute sounds
200 return; 197// return;
201 198
202 if (Colliders.Count == 0 || av == null) 199 if (collidersinfolist.Count == 0 || av == null)
203 return; 200 return;
204 201
205 UUID soundID; 202 UUID soundID;
@@ -211,30 +208,43 @@ namespace OpenSim.Region.Framework.Scenes
211 int index; 208 int index;
212// bool doneownsound = false; 209// bool doneownsound = false;
213 210
214 Vector3 position = av.AbsolutePosition; 211 CollisionForSoundInfo colInfo;
212 uint id;
213 float volume;
215 214
216 foreach (uint Id in Colliders) 215 for(int i = 0; i< collidersinfolist.Count; i++)
217 { 216 {
218 if (Id == 0) 217 colInfo = collidersinfolist[i];
218
219 volume = Math.Abs(colInfo.relativeVel);
220 if(volume < 0.2f)
221 continue;
222
223 id = colInfo.colliderID;
224
225 if (id == 0) // no terrain collision sounds for now
219 { 226 {
220 continue; 227 continue;
221 } 228 }
222 229
223 SceneObjectPart otherPart = av.Scene.GetSceneObjectPart(Id); 230 SceneObjectPart otherPart = av.Scene.GetSceneObjectPart(id);
224 if (otherPart != null) 231 if (otherPart != null)
225 { 232 {
226 if (otherPart.CollisionSound == otherPart.invalidCollisionSoundUUID) 233 if (otherPart.CollisionSound == otherPart.invalidCollisionSoundUUID)
227 continue; 234 continue;
228 if (otherPart.CollisionSound != UUID.Zero) 235 if (otherPart.CollisionSound != UUID.Zero)
229 otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, position); 236 otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, colInfo.position);
230 else 237 else
231 { 238 {
239 volume *= volume * .0625f; // 4m/s == full volume
240 if (volume > 1.0f)
241 volume = 1.0f;
232 otherMaterial = (int)otherPart.Material; 242 otherMaterial = (int)otherPart.Material;
233 if (otherMaterial >= MaxMaterials) 243 if (otherMaterial >= MaxMaterials)
234 otherMaterial = 3; 244 otherMaterial = 3;
235 index = thisMatScaled + otherMaterial; 245 index = thisMatScaled + otherMaterial;
236 soundID = m_PartPart[index]; 246 soundID = m_PartPart[index];
237 otherPart.SendCollisionSound(soundID, 1.0, position); 247 otherPart.SendCollisionSound(soundID, volume, colInfo.position);
238 } 248 }
239 } 249 }
240/* 250/*
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index ebddf21..06dec8f 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -4112,71 +4112,100 @@ namespace OpenSim.Region.Framework.Scenes
4112 List<uint> thisHitColliders = new List<uint>(); 4112 List<uint> thisHitColliders = new List<uint>();
4113 List<uint> endedColliders = new List<uint>(); 4113 List<uint> endedColliders = new List<uint>();
4114 List<uint> startedColliders = new List<uint>(); 4114 List<uint> startedColliders = new List<uint>();
4115 List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>();
4116 CollisionForSoundInfo soundinfo;
4117 ContactPoint curcontact;
4115 4118
4116 foreach (uint localid in coldata.Keys) 4119 if (coldata.Count == 0)
4117 { 4120 {
4118 thisHitColliders.Add(localid); 4121 if (m_lastColliders.Count == 0)
4119 if (!m_lastColliders.Contains(localid)) 4122 return; // nothing to do
4120 { 4123
4121 startedColliders.Add(localid); 4124 foreach (uint localID in m_lastColliders)
4122 }
4123 //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
4124 }
4125
4126 // calculate things that ended colliding
4127 foreach (uint localID in m_lastColliders)
4128 {
4129 if (!thisHitColliders.Contains(localID))
4130 { 4125 {
4131 endedColliders.Add(localID); 4126 endedColliders.Add(localID);
4132 } 4127 }
4133 } 4128 m_lastColliders.Clear();
4134 //add the items that started colliding this time to the last colliders list.
4135 foreach (uint localID in startedColliders)
4136 {
4137 m_lastColliders.Add(localID);
4138 }
4139 // remove things that ended colliding from the last colliders list
4140 foreach (uint localID in endedColliders)
4141 {
4142 m_lastColliders.Remove(localID);
4143 } 4129 }
4144 4130
4145 // do event notification 4131 else
4146 if (startedColliders.Count > 0)
4147 { 4132 {
4148 CollisionSounds.AvatarCollisionSound(this, startedColliders); 4133 foreach (uint id in coldata.Keys)
4149
4150 ColliderArgs StartCollidingMessage = new ColliderArgs();
4151 List<DetectedObject> colliding = new List<DetectedObject>();
4152 foreach (uint localId in startedColliders)
4153 { 4134 {
4154 if (localId == 0) 4135 thisHitColliders.Add(id);
4155 continue; 4136 if (!m_lastColliders.Contains(id))
4137 {
4138 startedColliders.Add(id);
4139 curcontact = coldata[id];
4140 if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
4141 {
4142 soundinfo = new CollisionForSoundInfo();
4143 soundinfo.colliderID = id;
4144 soundinfo.position = curcontact.Position;
4145 soundinfo.relativeVel = curcontact.RelativeSpeed;
4146 soundinfolist.Add(soundinfo);
4147 }
4148 }
4149 //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
4150 }
4156 4151
4157 SceneObjectPart obj = Scene.GetSceneObjectPart(localId); 4152 // calculate things that ended colliding
4158 string data = ""; 4153 foreach (uint localID in m_lastColliders)
4159 if (obj != null) 4154 {
4155 if (!thisHitColliders.Contains(localID))
4160 { 4156 {
4161 DetectedObject detobj = new DetectedObject(); 4157 endedColliders.Add(localID);
4162 detobj.keyUUID = obj.UUID;
4163 detobj.nameStr = obj.Name;
4164 detobj.ownerUUID = obj.OwnerID;
4165 detobj.posVector = obj.AbsolutePosition;
4166 detobj.rotQuat = obj.GetWorldRotation();
4167 detobj.velVector = obj.Velocity;
4168 detobj.colliderType = 0;
4169 detobj.groupUUID = obj.GroupID;
4170 colliding.Add(detobj);
4171 } 4158 }
4172 } 4159 }
4160 //add the items that started colliding this time to the last colliders list.
4161 foreach (uint localID in startedColliders)
4162 {
4163 m_lastColliders.Add(localID);
4164 }
4165 // remove things that ended colliding from the last colliders list
4166 foreach (uint localID in endedColliders)
4167 {
4168 m_lastColliders.Remove(localID);
4169 }
4173 4170
4174 if (colliding.Count > 0) 4171 if (soundinfolist.Count > 0)
4172 CollisionSounds.AvatarCollisionSound(this, soundinfolist);
4173
4174 // do event notification
4175 if (startedColliders.Count > 0)
4175 { 4176 {
4176 StartCollidingMessage.Colliders = colliding;
4177 4177
4178 foreach (SceneObjectGroup att in GetAttachments()) 4178 ColliderArgs StartCollidingMessage = new ColliderArgs();
4179 Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage); 4179 List<DetectedObject> colliding = new List<DetectedObject>();
4180 foreach (uint localId in startedColliders)
4181 {
4182 if (localId == 0)
4183 continue;
4184
4185 SceneObjectPart obj = Scene.GetSceneObjectPart(localId);
4186 string data = "";
4187 if (obj != null)
4188 {
4189 DetectedObject detobj = new DetectedObject();
4190 detobj.keyUUID = obj.UUID;
4191 detobj.nameStr = obj.Name;
4192 detobj.ownerUUID = obj.OwnerID;
4193 detobj.posVector = obj.AbsolutePosition;
4194 detobj.rotQuat = obj.GetWorldRotation();
4195 detobj.velVector = obj.Velocity;
4196 detobj.colliderType = 0;
4197 detobj.groupUUID = obj.GroupID;
4198 colliding.Add(detobj);
4199 }
4200 }
4201
4202 if (colliding.Count > 0)
4203 {
4204 StartCollidingMessage.Colliders = colliding;
4205
4206 foreach (SceneObjectGroup att in GetAttachments())
4207 Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage);
4208 }
4180 } 4209 }
4181 } 4210 }
4182 4211