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authorMelanie2010-09-30 20:01:55 +0200
committerMelanie2010-09-30 20:01:55 +0200
commit7ad1b60ecaa64ae693be48df9a32cb93bb22e76f (patch)
tree58e1281481d479401c922cea32fb2878b17336bc /OpenSim/Region/Framework
parentMerge branch 'master' into careminster-presence-refactor (diff)
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Enforce region agent limit as set in estate tools
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs5
2 files changed, 13 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 240d33c..e835281 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3856,6 +3856,14 @@ namespace OpenSim.Region.Framework.Scenes
3856 3856
3857 // We have to wait until the viewer contacts this region after receiving EAC. 3857 // We have to wait until the viewer contacts this region after receiving EAC.
3858 // That calls AddNewClient, which finally creates the ScenePresence 3858 // That calls AddNewClient, which finally creates the ScenePresence
3859 int num = m_sceneGraph.GetNumberOfScenePresences();
3860
3861 if (num >= RegionInfo.RegionSettings.AgentLimit)
3862 {
3863 if (!Permissions.IsAdministrator(cAgentData.AgentID))
3864 return false;
3865 }
3866
3859 ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); 3867 ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID);
3860 if (childAgentUpdate != null) 3868 if (childAgentUpdate != null)
3861 { 3869 {
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index b61aed5..1163ebf 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -826,6 +826,11 @@ namespace OpenSim.Region.Framework.Scenes
826 return m_scenePresenceArray; 826 return m_scenePresenceArray;
827 } 827 }
828 828
829 public int GetNumberOfScenePresences()
830 {
831 return m_scenePresenceArray.Count;
832 }
833
829 /// <summary> 834 /// <summary>
830 /// Request a scene presence by UUID. Fast, indexed lookup. 835 /// Request a scene presence by UUID. Fast, indexed lookup.
831 /// </summary> 836 /// </summary>