aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework
diff options
context:
space:
mode:
authorMelanie2013-02-07 03:40:48 +0000
committerMelanie2013-02-07 03:40:48 +0000
commit6aa876a83b08390ab057eb012fd2c730010f79d8 (patch)
treedd041d7adf33ea827f535337710e302acb1ba812 /OpenSim/Region/Framework
parentMerge branch 'master' into careminster (diff)
downloadopensim-SC_OLD-6aa876a83b08390ab057eb012fd2c730010f79d8.zip
opensim-SC_OLD-6aa876a83b08390ab057eb012fd2c730010f79d8.tar.gz
opensim-SC_OLD-6aa876a83b08390ab057eb012fd2c730010f79d8.tar.bz2
opensim-SC_OLD-6aa876a83b08390ab057eb012fd2c730010f79d8.tar.xz
Rename Bounciness to Restitution
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs6
2 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 05b69c1..415a82b 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1736,7 +1736,7 @@ namespace OpenSim.Region.Framework.Scenes
1736 } 1736 }
1737 } 1737 }
1738 1738
1739 public float Bounciness 1739 public float Restitution
1740 { 1740 {
1741 get { return m_bounce; } 1741 get { return m_bounce; }
1742 set 1742 set
@@ -4494,8 +4494,8 @@ namespace OpenSim.Region.Framework.Scenes
4494 GravityModifier = physdata.GravitationModifier; 4494 GravityModifier = physdata.GravitationModifier;
4495 if(Friction != physdata.Friction) 4495 if(Friction != physdata.Friction)
4496 Friction = physdata.Friction; 4496 Friction = physdata.Friction;
4497 if(Bounciness != physdata.Bounce) 4497 if(Restitution != physdata.Bounce)
4498 Bounciness = physdata.Bounce; 4498 Restitution = physdata.Bounce;
4499 } 4499 }
4500 /// <summary> 4500 /// <summary>
4501 /// Update the flags on this prim. This covers properties such as phantom, physics and temporary. 4501 /// Update the flags on this prim. This covers properties such as phantom, physics and temporary.
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 5c37c07..ce4fb40 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -634,7 +634,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
634 634
635 private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader) 635 private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader)
636 { 636 {
637 obj.Bounciness = reader.ReadElementContentAsFloat("Bounce", String.Empty); 637 obj.Restitution = reader.ReadElementContentAsFloat("Bounce", String.Empty);
638 } 638 }
639 639
640 private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader) 640 private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader)
@@ -1377,8 +1377,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1377 writer.WriteElementString("Density", sop.Density.ToString().ToLower()); 1377 writer.WriteElementString("Density", sop.Density.ToString().ToLower());
1378 if (sop.Friction != 0.6f) 1378 if (sop.Friction != 0.6f)
1379 writer.WriteElementString("Friction", sop.Friction.ToString().ToLower()); 1379 writer.WriteElementString("Friction", sop.Friction.ToString().ToLower());
1380 if (sop.Bounciness != 0.5f) 1380 if (sop.Restitution != 0.5f)
1381 writer.WriteElementString("Bounce", sop.Bounciness.ToString().ToLower()); 1381 writer.WriteElementString("Bounce", sop.Restitution.ToString().ToLower());
1382 if (sop.GravityModifier != 1.0f) 1382 if (sop.GravityModifier != 1.0f)
1383 writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower()); 1383 writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower());
1384 WriteVector(writer, "CameraEyeOffset", sop.GetCameraEyeOffset()); 1384 WriteVector(writer, "CameraEyeOffset", sop.GetCameraEyeOffset());