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author | Melanie | 2012-07-05 22:17:39 +0100 |
---|---|---|
committer | Melanie | 2012-07-05 22:17:39 +0100 |
commit | 5776351f6abd4ca8cca7344b26ab989425c67687 (patch) | |
tree | fe0c0355ceb25db47125525b9b72d2077cc3c29f /OpenSim/Region/Framework | |
parent | Merge branch 'master' into careminster (diff) | |
parent | minor: add client name to various login service log messages to disambiguate ... (diff) | |
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
Diffstat (limited to 'OpenSim/Region/Framework')
8 files changed, 122 insertions, 33 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 78edeb0..a63ed13 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -120,6 +120,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
120 | { | 120 | { |
121 | get { return m_defaultDrawDistance; } | 121 | get { return m_defaultDrawDistance; } |
122 | } | 122 | } |
123 | |||
124 | private List<string> m_AllowedViewers = new List<string>(); | ||
125 | private List<string> m_BannedViewers = new List<string>(); | ||
123 | 126 | ||
124 | // TODO: need to figure out how allow client agents but deny | 127 | // TODO: need to figure out how allow client agents but deny |
125 | // root agents when ACL denies access to root agent | 128 | // root agents when ACL denies access to root agent |
@@ -808,6 +811,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
808 | } | 811 | } |
809 | } | 812 | } |
810 | 813 | ||
814 | string grant = startupConfig.GetString("AllowedViewerList", String.Empty); | ||
815 | if (grant.Length > 0) | ||
816 | { | ||
817 | foreach (string viewer in grant.Split(',')) | ||
818 | { | ||
819 | m_AllowedViewers.Add(viewer.Trim().ToLower()); | ||
820 | } | ||
821 | } | ||
822 | |||
823 | grant = startupConfig.GetString("BannedViewerList", String.Empty); | ||
824 | if (grant.Length > 0) | ||
825 | { | ||
826 | foreach (string viewer in grant.Split(',')) | ||
827 | { | ||
828 | m_BannedViewers.Add(viewer.Trim().ToLower()); | ||
829 | } | ||
830 | } | ||
831 | |||
811 | MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); | 832 | MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); |
812 | m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); | 833 | m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); |
813 | m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); | 834 | m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); |
@@ -3571,6 +3592,50 @@ namespace OpenSim.Region.Framework.Scenes | |||
3571 | return false; | 3592 | return false; |
3572 | } | 3593 | } |
3573 | 3594 | ||
3595 | //Check if the viewer is banned or in the viewer access list | ||
3596 | //We check if the substring is listed for higher flexebility | ||
3597 | bool ViewerDenied = true; | ||
3598 | |||
3599 | //Check if the specific viewer is listed in the allowed viewer list | ||
3600 | if (m_AllowedViewers.Count > 0) | ||
3601 | { | ||
3602 | foreach (string viewer in m_AllowedViewers) | ||
3603 | { | ||
3604 | if (viewer == agent.Viewer.Substring(0, viewer.Length).Trim().ToLower()) | ||
3605 | { | ||
3606 | ViewerDenied = false; | ||
3607 | break; | ||
3608 | } | ||
3609 | } | ||
3610 | } | ||
3611 | else | ||
3612 | { | ||
3613 | ViewerDenied = false; | ||
3614 | } | ||
3615 | |||
3616 | //Check if the viewer is in the banned list | ||
3617 | if (m_BannedViewers.Count > 0) | ||
3618 | { | ||
3619 | foreach (string viewer in m_BannedViewers) | ||
3620 | { | ||
3621 | if (viewer == agent.Viewer.Substring(0, viewer.Length).Trim().ToLower()) | ||
3622 | { | ||
3623 | ViewerDenied = true; | ||
3624 | break; | ||
3625 | } | ||
3626 | } | ||
3627 | } | ||
3628 | |||
3629 | if (ViewerDenied) | ||
3630 | { | ||
3631 | m_log.DebugFormat( | ||
3632 | "[SCENE]: Access denied for {0} {1} using {2}", | ||
3633 | agent.firstname, agent.lastname, agent.Viewer); | ||
3634 | reason = "Access denied, your viewer is banned by the region owner"; | ||
3635 | return false; | ||
3636 | } | ||
3637 | |||
3638 | |||
3574 | ScenePresence sp = GetScenePresence(agent.AgentID); | 3639 | ScenePresence sp = GetScenePresence(agent.AgentID); |
3575 | 3640 | ||
3576 | if (sp != null && !sp.IsChildAgent) | 3641 | if (sp != null && !sp.IsChildAgent) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 11d703a..3db6710 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -131,6 +131,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
131 | } | 131 | } |
132 | } | 132 | } |
133 | 133 | ||
134 | /// <summary> | ||
135 | /// This indicates whether the object has changed such that it needs to be repersisted to permenant storage | ||
136 | /// (the database). | ||
137 | /// </summary> | ||
138 | /// <remarks> | ||
139 | /// Ultimately, this should be managed such that region modules can change it at the end of a set of operations | ||
140 | /// so that either all changes are preserved or none at all. However, currently, a large amount of internal | ||
141 | /// code will set this anyway when some object properties are changed. | ||
142 | /// </remarks> | ||
134 | public bool HasGroupChanged | 143 | public bool HasGroupChanged |
135 | { | 144 | { |
136 | set | 145 | set |
@@ -2536,8 +2545,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2536 | } | 2545 | } |
2537 | 2546 | ||
2538 | /// <summary> | 2547 | /// <summary> |
2539 | /// Schedule a full update for this scene object | 2548 | /// Schedule a full update for this scene object to all interested viewers. |
2540 | /// </summary> | 2549 | /// </summary> |
2550 | /// <remarks> | ||
2551 | /// Ultimately, this should be managed such that region modules can invoke it at the end of a set of operations | ||
2552 | /// so that either all changes are sent at once. However, currently, a large amount of internal | ||
2553 | /// code will set this anyway when some object properties are changed. | ||
2554 | /// </remarks> | ||
2541 | public void ScheduleGroupForFullUpdate() | 2555 | public void ScheduleGroupForFullUpdate() |
2542 | { | 2556 | { |
2543 | // if (IsAttachment) | 2557 | // if (IsAttachment) |
@@ -2556,8 +2570,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2556 | } | 2570 | } |
2557 | 2571 | ||
2558 | /// <summary> | 2572 | /// <summary> |
2559 | /// Schedule a terse update for this scene object | 2573 | /// Schedule a terse update for this scene object to all interested viewers. |
2560 | /// </summary> | 2574 | /// </summary> |
2575 | /// <remarks> | ||
2576 | /// Ultimately, this should be managed such that region modules can invoke it at the end of a set of operations | ||
2577 | /// so that either all changes are sent at once. However, currently, a large amount of internal | ||
2578 | /// code will set this anyway when some object properties are changed. | ||
2579 | /// </remarks> | ||
2561 | public void ScheduleGroupForTerseUpdate() | 2580 | public void ScheduleGroupForTerseUpdate() |
2562 | { | 2581 | { |
2563 | // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID); | 2582 | // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 14ef0fb..1dff088 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -232,7 +232,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
232 | 232 | ||
233 | private void QueryScriptStates() | 233 | private void QueryScriptStates() |
234 | { | 234 | { |
235 | if (m_part == null || m_part.ParentGroup == null) | 235 | if (m_part == null || m_part.ParentGroup == null || m_part.ParentGroup.Scene == null) |
236 | return; | 236 | return; |
237 | 237 | ||
238 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | 238 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs index 81add43..3398a53 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs | |||
@@ -186,15 +186,15 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
186 | TestHelpers.InMethod(); | 186 | TestHelpers.InMethod(); |
187 | 187 | ||
188 | TestScene scene = new SceneHelpers().SetupScene(); | 188 | TestScene scene = new SceneHelpers().SetupScene(); |
189 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene); | 189 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene); |
190 | 190 | ||
191 | Assert.That(part.ParentGroup.IsDeleted, Is.False); | 191 | Assert.That(so.IsDeleted, Is.False); |
192 | 192 | ||
193 | scene.DeleteSceneObject(part.ParentGroup, false); | 193 | scene.DeleteSceneObject(so, false); |
194 | 194 | ||
195 | Assert.That(part.ParentGroup.IsDeleted, Is.True); | 195 | Assert.That(so.IsDeleted, Is.True); |
196 | 196 | ||
197 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | 197 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId); |
198 | Assert.That(retrievedPart, Is.Null); | 198 | Assert.That(retrievedPart, Is.Null); |
199 | } | 199 | } |
200 | 200 | ||
@@ -215,22 +215,22 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
215 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; | 215 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; |
216 | sogd.Enabled = false; | 216 | sogd.Enabled = false; |
217 | 217 | ||
218 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene); | 218 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene); |
219 | 219 | ||
220 | IClientAPI client = SceneHelpers.AddScenePresence(scene, agentId).ControllingClient; | 220 | IClientAPI client = SceneHelpers.AddScenePresence(scene, agentId).ControllingClient; |
221 | scene.DeRezObjects(client, new System.Collections.Generic.List<uint>() { part.LocalId }, UUID.Zero, DeRezAction.Delete, UUID.Zero); | 221 | scene.DeRezObjects(client, new System.Collections.Generic.List<uint>() { so.LocalId }, UUID.Zero, DeRezAction.Delete, UUID.Zero); |
222 | 222 | ||
223 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | 223 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId); |
224 | 224 | ||
225 | Assert.That(retrievedPart, Is.Not.Null); | 225 | Assert.That(retrievedPart, Is.Not.Null); |
226 | 226 | ||
227 | Assert.That(part.ParentGroup.IsDeleted, Is.False); | 227 | Assert.That(so.IsDeleted, Is.False); |
228 | 228 | ||
229 | sogd.InventoryDeQueueAndDelete(); | 229 | sogd.InventoryDeQueueAndDelete(); |
230 | 230 | ||
231 | Assert.That(part.ParentGroup.IsDeleted, Is.True); | 231 | Assert.That(so.IsDeleted, Is.True); |
232 | 232 | ||
233 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId); | 233 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId); |
234 | Assert.That(retrievedPart2, Is.Null); | 234 | Assert.That(retrievedPart2, Is.Null); |
235 | } | 235 | } |
236 | 236 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs index 1add3dd..0e525c9 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs | |||
@@ -72,10 +72,10 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
72 | bool debugtest = false; | 72 | bool debugtest = false; |
73 | 73 | ||
74 | Scene scene = new SceneHelpers().SetupScene(); | 74 | Scene scene = new SceneHelpers().SetupScene(); |
75 | SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene); | 75 | SceneObjectGroup grp1 = SceneHelpers.AddSceneObject(scene); |
76 | SceneObjectGroup grp1 = part1.ParentGroup; | 76 | SceneObjectPart part1 = grp1.RootPart; |
77 | SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene); | 77 | SceneObjectGroup grp2 = SceneHelpers.AddSceneObject(scene); |
78 | SceneObjectGroup grp2 = part2.ParentGroup; | 78 | SceneObjectPart part2 = grp2.RootPart; |
79 | 79 | ||
80 | grp1.AbsolutePosition = new Vector3(10, 10, 10); | 80 | grp1.AbsolutePosition = new Vector3(10, 10, 10); |
81 | grp2.AbsolutePosition = Vector3.Zero; | 81 | grp2.AbsolutePosition = Vector3.Zero; |
@@ -154,14 +154,14 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
154 | bool debugtest = false; | 154 | bool debugtest = false; |
155 | 155 | ||
156 | Scene scene = new SceneHelpers().SetupScene(); | 156 | Scene scene = new SceneHelpers().SetupScene(); |
157 | SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene); | 157 | SceneObjectGroup grp1 = SceneHelpers.AddSceneObject(scene); |
158 | SceneObjectGroup grp1 = part1.ParentGroup; | 158 | SceneObjectPart part1 = grp1.RootPart; |
159 | SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene); | 159 | SceneObjectGroup grp2 = SceneHelpers.AddSceneObject(scene); |
160 | SceneObjectGroup grp2 = part2.ParentGroup; | 160 | SceneObjectPart part2 = grp2.RootPart; |
161 | SceneObjectPart part3 = SceneHelpers.AddSceneObject(scene); | 161 | SceneObjectGroup grp3 = SceneHelpers.AddSceneObject(scene); |
162 | SceneObjectGroup grp3 = part3.ParentGroup; | 162 | SceneObjectPart part3 = grp3.RootPart; |
163 | SceneObjectPart part4 = SceneHelpers.AddSceneObject(scene); | 163 | SceneObjectGroup grp4 = SceneHelpers.AddSceneObject(scene); |
164 | SceneObjectGroup grp4 = part4.ParentGroup; | 164 | SceneObjectPart part4 = grp4.RootPart; |
165 | 165 | ||
166 | grp1.AbsolutePosition = new Vector3(10, 10, 10); | 166 | grp1.AbsolutePosition = new Vector3(10, 10, 10); |
167 | grp2.AbsolutePosition = Vector3.Zero; | 167 | grp2.AbsolutePosition = Vector3.Zero; |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs index 0a94c19..e931859 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs | |||
@@ -53,7 +53,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
53 | // log4net.Config.XmlConfigurator.Configure(); | 53 | // log4net.Config.XmlConfigurator.Configure(); |
54 | 54 | ||
55 | Scene scene = new SceneHelpers().SetupScene(); | 55 | Scene scene = new SceneHelpers().SetupScene(); |
56 | SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene).ParentGroup; | 56 | SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene); |
57 | 57 | ||
58 | g1.GroupResize(new Vector3(2, 3, 4)); | 58 | g1.GroupResize(new Vector3(2, 3, 4)); |
59 | 59 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs index 313e350..ed39be1 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs | |||
@@ -64,7 +64,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
64 | Vector3 startPos = new Vector3(10.1f, 0, 0); | 64 | Vector3 startPos = new Vector3(10.1f, 0, 0); |
65 | m_sp.AbsolutePosition = startPos; | 65 | m_sp.AbsolutePosition = startPos; |
66 | 66 | ||
67 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); | 67 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart; |
68 | 68 | ||
69 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); | 69 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); |
70 | 70 | ||
@@ -82,7 +82,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
82 | Vector3 startPos = new Vector3(9.9f, 0, 0); | 82 | Vector3 startPos = new Vector3(9.9f, 0, 0); |
83 | m_sp.AbsolutePosition = startPos; | 83 | m_sp.AbsolutePosition = startPos; |
84 | 84 | ||
85 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); | 85 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart; |
86 | 86 | ||
87 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); | 87 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); |
88 | 88 | ||
@@ -100,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
100 | Vector3 startPos = new Vector3(1, 1, 1); | 100 | Vector3 startPos = new Vector3(1, 1, 1); |
101 | m_sp.AbsolutePosition = startPos; | 101 | m_sp.AbsolutePosition = startPos; |
102 | 102 | ||
103 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); | 103 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart; |
104 | 104 | ||
105 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); | 105 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); |
106 | 106 | ||
@@ -133,7 +133,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
133 | Vector3 startPos = new Vector3(128, 128, 30); | 133 | Vector3 startPos = new Vector3(128, 128, 30); |
134 | m_sp.AbsolutePosition = startPos; | 134 | m_sp.AbsolutePosition = startPos; |
135 | 135 | ||
136 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); | 136 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart; |
137 | part.SitTargetPosition = new Vector3(0, 0, 1); | 137 | part.SitTargetPosition = new Vector3(0, 0, 1); |
138 | 138 | ||
139 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); | 139 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs index d15141b..a51e4e3 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs | |||
@@ -128,7 +128,9 @@ namespace OpenSim.Region.Framework.Tests | |||
128 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); | 128 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); |
129 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); | 129 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); |
130 | SceneObjectPart sop1 = sog1.RootPart; | 130 | SceneObjectPart sop1 = sog1.RootPart; |
131 | TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1); | 131 | TaskInventoryItem sopItem1 |
132 | = TaskInventoryHelpers.AddNotecard( | ||
133 | scene, sop1, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900)); | ||
132 | 134 | ||
133 | InventoryFolderBase folder | 135 | InventoryFolderBase folder |
134 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0]; | 136 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0]; |
@@ -156,8 +158,11 @@ namespace OpenSim.Region.Framework.Tests | |||
156 | Scene scene = new SceneHelpers().SetupScene(); | 158 | Scene scene = new SceneHelpers().SetupScene(); |
157 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); | 159 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); |
158 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); | 160 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); |
161 | |||
159 | SceneObjectPart sop1 = sog1.RootPart; | 162 | SceneObjectPart sop1 = sog1.RootPart; |
160 | TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1); | 163 | TaskInventoryItem sopItem1 |
164 | = TaskInventoryHelpers.AddNotecard( | ||
165 | scene, sop1, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900)); | ||
161 | 166 | ||
162 | // Perform test | 167 | // Perform test |
163 | scene.MoveTaskInventoryItem(user1.PrincipalID, UUID.Zero, sop1, sopItem1.ItemID); | 168 | scene.MoveTaskInventoryItem(user1.PrincipalID, UUID.Zero, sop1, sopItem1.ItemID); |