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authorMelanie2012-02-05 20:58:04 +0000
committerMelanie2012-02-05 20:58:04 +0000
commit54fc78013d1eb946551656849e7007427ef4aec3 (patch)
treefae81b9031f5ae0fb07d0f3e61eb83946bbc26b1 /OpenSim/Region/Framework
parentMerge branch 'master' into careminster (diff)
parentRevert my two quick fixes for the lag issue and put in the real fix, which (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs6
2 files changed, 4 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 03ddbc5..ec5cf32 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -668,8 +668,7 @@ namespace OpenSim.Region.Framework.Scenes
668 PhysicalPrims = startupConfig.GetBoolean("physical_prim", true); 668 PhysicalPrims = startupConfig.GetBoolean("physical_prim", true);
669 CollidablePrims = startupConfig.GetBoolean("collidable_prim", true); 669 CollidablePrims = startupConfig.GetBoolean("collidable_prim", true);
670 670
671 m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); 671 m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys);
672
673 if (RegionInfo.NonphysPrimMax > 0) 672 if (RegionInfo.NonphysPrimMax > 0)
674 { 673 {
675 m_maxNonphys = RegionInfo.NonphysPrimMax; 674 m_maxNonphys = RegionInfo.NonphysPrimMax;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 6485710..34e0ab7 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2838,9 +2838,9 @@ namespace OpenSim.Region.Framework.Scenes
2838 for (int i = 0; i < parts.Length; i++) 2838 for (int i = 0; i < parts.Length; i++)
2839 { 2839 {
2840 SceneObjectPart part = parts[i]; 2840 SceneObjectPart part = parts[i];
2841 if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || 2841 if (part.Scale.X > m_scene.m_maxPhys ||
2842 part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || 2842 part.Scale.Y > m_scene.m_maxPhys ||
2843 part.Scale.Z > m_scene.RegionInfo.PhysPrimMax) 2843 part.Scale.Z > m_scene.m_maxPhys )
2844 { 2844 {
2845 UsePhysics = false; // Reset physics 2845 UsePhysics = false; // Reset physics
2846 break; 2846 break;