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authorUbitUmarov2017-04-29 22:09:45 +0100
committerUbitUmarov2017-04-29 22:09:45 +0100
commit522695c821c9f68d6c13533220de428f0d036dd7 (patch)
treeab368d8fba08a87a83e9c96e1257fef40871d191 /OpenSim/Region/Framework
parent recover PermissionsUtil.ApplyFoldedPermissions (well my version). its use ea... (diff)
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update folded permitions if taking from world, or after unfold
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 5e19a8a..0549571 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1272,14 +1272,16 @@ namespace OpenSim.Region.Framework.Scenes
1272 { 1272 {
1273 uint perms = agentItem.BasePermissions; 1273 uint perms = agentItem.BasePermissions;
1274 PermissionsUtil.ApplyFoldedPermissions(taskItem.CurrentPermissions, ref perms ); 1274 PermissionsUtil.ApplyFoldedPermissions(taskItem.CurrentPermissions, ref perms );
1275 agentItem.BasePermissions = perms; 1275// perms |= (uint)PermissionMask.Move;
1276// agentItem.BasePermissions = perms;
1277 agentItem.BasePermissions = PermissionsUtil.FixAndFoldPermissions(perms);
1276 } 1278 }
1277 else 1279 else
1278 agentItem.BasePermissions &= taskItem.CurrentPermissions; 1280 agentItem.BasePermissions &= taskItem.CurrentPermissions;
1279 1281
1280 // always unlock 1282 // always unlock
1281 agentItem.BasePermissions |= (uint)PermissionMask.Move; 1283 agentItem.BasePermissions |= (uint)PermissionMask.Move;
1282 1284
1283 agentItem.CurrentPermissions = agentItem.BasePermissions; 1285 agentItem.CurrentPermissions = agentItem.BasePermissions;
1284 1286
1285 agentItem.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm; 1287 agentItem.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm;