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author | UbitUmarov | 2012-03-21 02:45:33 +0000 |
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committer | UbitUmarov | 2012-03-21 02:45:33 +0000 |
commit | 312f0c69703e5914f377fd05871319c1ed6f3abf (patch) | |
tree | 29703861d132c793ec3bbcfbb202006ff6c53415 /OpenSim/Region/Framework | |
parent | Changes of PrimShapeType should now work with UbitOde ( almost untested ) (diff) | |
parent | Merge branch 'master' into careminster (diff) | |
download | opensim-SC_OLD-312f0c69703e5914f377fd05871319c1ed6f3abf.zip opensim-SC_OLD-312f0c69703e5914f377fd05871319c1ed6f3abf.tar.gz opensim-SC_OLD-312f0c69703e5914f377fd05871319c1ed6f3abf.tar.bz2 opensim-SC_OLD-312f0c69703e5914f377fd05871319c1ed6f3abf.tar.xz |
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 27 |
1 files changed, 17 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 2a511e4..44ee453 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -193,7 +193,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
193 | private int backupMS; | 193 | private int backupMS; |
194 | private int terrainMS; | 194 | private int terrainMS; |
195 | private int landMS; | 195 | private int landMS; |
196 | private int lastCompletedFrame; | 196 | |
197 | /// <summary> | ||
198 | /// Tick at which the last frame was processed. | ||
199 | /// </summary> | ||
200 | private int m_lastFrameTick; | ||
197 | 201 | ||
198 | public bool CombineRegions = false; | 202 | public bool CombineRegions = false; |
199 | /// <summary> | 203 | /// <summary> |
@@ -484,7 +488,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
484 | public int MonitorBackupTime { get { return backupMS; } } | 488 | public int MonitorBackupTime { get { return backupMS; } } |
485 | public int MonitorTerrainTime { get { return terrainMS; } } | 489 | public int MonitorTerrainTime { get { return terrainMS; } } |
486 | public int MonitorLandTime { get { return landMS; } } | 490 | public int MonitorLandTime { get { return landMS; } } |
487 | public int MonitorLastFrameTick { get { return lastCompletedFrame; } } | 491 | public int MonitorLastFrameTick { get { return m_lastFrameTick; } } |
488 | 492 | ||
489 | public UpdatePrioritizationSchemes UpdatePrioritizationScheme { get { return m_priorityScheme; } } | 493 | public UpdatePrioritizationSchemes UpdatePrioritizationScheme { get { return m_priorityScheme; } } |
490 | public bool IsReprioritizationEnabled { get { return m_reprioritizationEnabled; } } | 494 | public bool IsReprioritizationEnabled { get { return m_reprioritizationEnabled; } } |
@@ -1228,9 +1232,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1228 | 1232 | ||
1229 | while (!shuttingdown) | 1233 | while (!shuttingdown) |
1230 | Update(-1); | 1234 | Update(-1); |
1231 | |||
1232 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1233 | m_firstHeartbeat = false; | ||
1234 | } | 1235 | } |
1235 | finally | 1236 | finally |
1236 | { | 1237 | { |
@@ -1250,6 +1251,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1250 | 1251 | ||
1251 | float physicsFPS = 0f; | 1252 | float physicsFPS = 0f; |
1252 | int tmpPhysicsMS, tmpPhysicsMS2, tmpAgentMS, tmpTempOnRezMS, evMS, backMS, terMS; | 1253 | int tmpPhysicsMS, tmpPhysicsMS2, tmpAgentMS, tmpTempOnRezMS, evMS, backMS, terMS; |
1254 | int previousFrameTick; | ||
1253 | int maintc; | 1255 | int maintc; |
1254 | List<Vector3> coarseLocations; | 1256 | List<Vector3> coarseLocations; |
1255 | List<UUID> avatarUUIDs; | 1257 | List<UUID> avatarUUIDs; |
@@ -1353,10 +1355,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1353 | // UpdateLand(); | 1355 | // UpdateLand(); |
1354 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); | 1356 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); |
1355 | //} | 1357 | //} |
1356 | 1358 | ||
1357 | frameMS = Util.EnvironmentTickCountSubtract(maintc); | 1359 | frameMS = Util.EnvironmentTickCountSubtract(maintc); |
1358 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; | 1360 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; |
1359 | lastCompletedFrame = Util.EnvironmentTickCount(); | ||
1360 | 1361 | ||
1361 | // if (Frame%m_update_avatars == 0) | 1362 | // if (Frame%m_update_avatars == 0) |
1362 | // UpdateInWorldTime(); | 1363 | // UpdateInWorldTime(); |
@@ -1426,7 +1427,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1426 | // Tell the watchdog that this thread is still alive | 1427 | // Tell the watchdog that this thread is still alive |
1427 | Watchdog.UpdateThread(); | 1428 | Watchdog.UpdateThread(); |
1428 | 1429 | ||
1429 | maintc = Util.EnvironmentTickCountSubtract(maintc); | 1430 | // previousFrameTick = m_lastFrameTick; |
1431 | m_lastFrameTick = Util.EnvironmentTickCount(); | ||
1432 | maintc = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); | ||
1430 | maintc = (int)(MinFrameTime * 1000) - maintc; | 1433 | maintc = (int)(MinFrameTime * 1000) - maintc; |
1431 | 1434 | ||
1432 | m_lastUpdate = Util.EnvironmentTickCount(); | 1435 | m_lastUpdate = Util.EnvironmentTickCount(); |
@@ -1435,10 +1438,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1435 | if (maintc > 0) | 1438 | if (maintc > 0) |
1436 | Thread.Sleep(maintc); | 1439 | Thread.Sleep(maintc); |
1437 | 1440 | ||
1438 | // if (frameMS > (int)(MinFrameTime * 1000)) | 1441 | m_lastUpdate = Util.EnvironmentTickCount(); |
1442 | m_firstHeartbeat = false; | ||
1443 | |||
1444 | // Optionally warn if a frame takes double the amount of time that it should. | ||
1445 | // if (Util.EnvironmentTickCountSubtract(m_lastFrameTick, previousFrameTick) > (int)(MinFrameTime * 1000 * 2)) | ||
1439 | // m_log.WarnFormat( | 1446 | // m_log.WarnFormat( |
1440 | // "[SCENE]: Frame took {0} ms (desired max {1} ms) in {2}", | 1447 | // "[SCENE]: Frame took {0} ms (desired max {1} ms) in {2}", |
1441 | // frameMS, | 1448 | // Util.EnvironmentTickCountSubtract(m_lastFrameTick, previousFrameTick), |
1442 | // MinFrameTime * 1000, | 1449 | // MinFrameTime * 1000, |
1443 | // RegionInfo.RegionName); | 1450 | // RegionInfo.RegionName); |
1444 | } | 1451 | } |