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author | Melanie | 2009-10-08 10:32:15 +0100 |
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committer | Melanie | 2009-10-08 10:32:15 +0100 |
commit | f6b8bac0fab3dfc3d25775e51bb89ee10feebb53 (patch) | |
tree | de16f4c7c14fce6851a4cd9c80117d1cbdd4b38e /OpenSim/Region/Framework | |
parent | Correct a build break caused by an optimization in trunk (diff) | |
parent | Remove ThreadTrackerTest. It's no longer relevant because the thread (diff) | |
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Merge branch 'master' into vehicles
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 1 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | 9 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 5 |
3 files changed, 9 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 41141e0..9f7083f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -1168,6 +1168,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1168 | 1168 | ||
1169 | private void SendInventoryUpdate(IClientAPI client, InventoryFolderBase folder, bool fetchFolders, bool fetchItems) | 1169 | private void SendInventoryUpdate(IClientAPI client, InventoryFolderBase folder, bool fetchFolders, bool fetchItems) |
1170 | { | 1170 | { |
1171 | m_log.DebugFormat("[AGENT INVENTORY]: Send Inventory Folder {0} Update to {1} {2}", folder.Name, client.FirstName, client.LastName); | ||
1171 | InventoryCollection contents = InventoryService.GetFolderContent(client.AgentId, folder.ID); | 1172 | InventoryCollection contents = InventoryService.GetFolderContent(client.AgentId, folder.ID); |
1172 | client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, fetchFolders, fetchItems); | 1173 | client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, fetchFolders, fetchItems); |
1173 | } | 1174 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index e561efb..4ae4dc3 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -477,9 +477,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
477 | public InventoryCollection HandleFetchInventoryDescendentsCAPS(UUID agentID, UUID folderID, UUID ownerID, | 477 | public InventoryCollection HandleFetchInventoryDescendentsCAPS(UUID agentID, UUID folderID, UUID ownerID, |
478 | bool fetchFolders, bool fetchItems, int sortOrder, out int version) | 478 | bool fetchFolders, bool fetchItems, int sortOrder, out int version) |
479 | { | 479 | { |
480 | // m_log.DebugFormat( | 480 | m_log.DebugFormat( |
481 | // "[INVENTORY CACHE]: Fetching folders ({0}), items ({1}) from {2} for agent {3}", | 481 | "[INVENTORY CACHE]: Fetching folders ({0}), items ({1}) from {2} for agent {3}", |
482 | // fetchFolders, fetchItems, folderID, agentID); | 482 | fetchFolders, fetchItems, folderID, agentID); |
483 | 483 | ||
484 | // FIXME MAYBE: We're not handling sortOrder! | 484 | // FIXME MAYBE: We're not handling sortOrder! |
485 | 485 | ||
@@ -497,10 +497,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
497 | return ret; | 497 | return ret; |
498 | } | 498 | } |
499 | 499 | ||
500 | InventoryCollection contents = InventoryService.GetFolderContent(agentID, folderID); | 500 | InventoryCollection contents = new InventoryCollection(); |
501 | 501 | ||
502 | if (folderID != UUID.Zero) | 502 | if (folderID != UUID.Zero) |
503 | { | 503 | { |
504 | contents = InventoryService.GetFolderContent(agentID, folderID); | ||
504 | InventoryFolderBase containingFolder = new InventoryFolderBase(); | 505 | InventoryFolderBase containingFolder = new InventoryFolderBase(); |
505 | containingFolder.ID = folderID; | 506 | containingFolder.ID = folderID; |
506 | containingFolder.Owner = agentID; | 507 | containingFolder.Owner = agentID; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 9418e3d..9630236 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -903,7 +903,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
903 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 903 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
904 | if (HeartbeatThread != null) | 904 | if (HeartbeatThread != null) |
905 | { | 905 | { |
906 | ThreadTracker.Remove(HeartbeatThread); | ||
907 | HeartbeatThread.Abort(); | 906 | HeartbeatThread.Abort(); |
908 | HeartbeatThread = null; | 907 | HeartbeatThread = null; |
909 | } | 908 | } |
@@ -912,7 +911,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
912 | HeartbeatThread.SetApartmentState(ApartmentState.MTA); | 911 | HeartbeatThread.SetApartmentState(ApartmentState.MTA); |
913 | HeartbeatThread.Name = string.Format("Heartbeat for region {0}", RegionInfo.RegionName); | 912 | HeartbeatThread.Name = string.Format("Heartbeat for region {0}", RegionInfo.RegionName); |
914 | HeartbeatThread.Priority = ThreadPriority.AboveNormal; | 913 | HeartbeatThread.Priority = ThreadPriority.AboveNormal; |
915 | ThreadTracker.Add(HeartbeatThread); | ||
916 | HeartbeatThread.Start(); | 914 | HeartbeatThread.Start(); |
917 | } | 915 | } |
918 | 916 | ||
@@ -1448,6 +1446,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1448 | m_log.Info("[SCENE]: Loading objects from datastore"); | 1446 | m_log.Info("[SCENE]: Loading objects from datastore"); |
1449 | 1447 | ||
1450 | List<SceneObjectGroup> PrimsFromDB = m_storageManager.DataStore.LoadObjects(regionID); | 1448 | List<SceneObjectGroup> PrimsFromDB = m_storageManager.DataStore.LoadObjects(regionID); |
1449 | |||
1450 | m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count + " objects from the datastore"); | ||
1451 | |||
1451 | foreach (SceneObjectGroup group in PrimsFromDB) | 1452 | foreach (SceneObjectGroup group in PrimsFromDB) |
1452 | { | 1453 | { |
1453 | if (group.RootPart == null) | 1454 | if (group.RootPart == null) |