diff options
author | Melanie | 2010-03-15 17:23:35 +0000 |
---|---|---|
committer | Melanie | 2010-03-15 17:23:35 +0000 |
commit | d3f33acc1a6a385ee19814286fe27cb5e48c1551 (patch) | |
tree | 07795e74a637ca63d96b5ee06950b8c1a7a99489 /OpenSim/Region/Framework | |
parent | Merge branch 'careminster' into careminster-presence-refactor (diff) | |
parent | flip UVs for profile faces (diff) | |
download | opensim-SC_OLD-d3f33acc1a6a385ee19814286fe27cb5e48c1551.zip opensim-SC_OLD-d3f33acc1a6a385ee19814286fe27cb5e48c1551.tar.gz opensim-SC_OLD-d3f33acc1a6a385ee19814286fe27cb5e48c1551.tar.bz2 opensim-SC_OLD-d3f33acc1a6a385ee19814286fe27cb5e48c1551.tar.xz |
Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/Framework')
10 files changed, 116 insertions, 166 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index 367ff3d..0222b02 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -31,21 +31,55 @@ using OpenSim.Framework; | |||
31 | using OpenSim.Region.Framework.Scenes; | 31 | using OpenSim.Region.Framework.Scenes; |
32 | 32 | ||
33 | namespace OpenSim.Region.Framework.Interfaces | 33 | namespace OpenSim.Region.Framework.Interfaces |
34 | { | 34 | { |
35 | public interface IAttachmentsModule | 35 | public interface IAttachmentsModule |
36 | { | 36 | { |
37 | /// <summary> | 37 | /// <summary> |
38 | /// Attach an object to an avatar from the world. | ||
39 | /// </summary> | ||
40 | /// <param name="controllingClient"></param> | ||
41 | /// <param name="localID"></param> | ||
42 | /// <param name="attachPoint"></param> | ||
43 | /// <param name="rot"></param> | ||
44 | /// <param name="silent"></param> | ||
45 | void AttachObject( | ||
46 | IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent); | ||
47 | |||
48 | /// <summary> | ||
38 | /// Attach an object to an avatar. | 49 | /// Attach an object to an avatar. |
39 | /// </summary> | 50 | /// </summary> |
40 | /// <param name="controllingClient"></param> | 51 | /// <param name="controllingClient"></param> |
41 | /// <param name="localID"></param> | 52 | /// <param name="localID"></param> |
42 | /// <param name="attachPoint"></param> | 53 | /// <param name="attachPoint"></param> |
43 | /// <param name="rot"></param> | 54 | /// <param name="rot"></param> |
44 | /// <param name="pos"></param> | 55 | /// <param name="attachPos"></param> |
45 | /// <param name="silent"></param> | 56 | /// <param name="silent"></param> |
46 | /// <returns>true if the object was successfully attached, false otherwise</returns> | 57 | /// <returns>true if the object was successfully attached, false otherwise</returns> |
47 | bool AttachObject( | 58 | bool AttachObject( |
48 | IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent); | 59 | IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent); |
60 | |||
61 | /// <summary> | ||
62 | /// Rez an attachment from user inventory and change inventory status to match. | ||
63 | /// </summary> | ||
64 | /// <param name="remoteClient"></param> | ||
65 | /// <param name="itemID"></param> | ||
66 | /// <param name="AttachmentPt"></param> | ||
67 | /// <returns>The scene object that was attached. Null if the scene object could not be found</returns> | ||
68 | UUID RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt); | ||
69 | |||
70 | /// <summary> | ||
71 | /// Rez an attachment from user inventory | ||
72 | /// </summary> | ||
73 | /// <param name="remoteClient"></param> | ||
74 | /// <param name="itemID"></param> | ||
75 | /// <param name="AttachmentPt"></param> | ||
76 | /// <param name="updateinventoryStatus"> | ||
77 | /// If true, we also update the user's inventory to show that the attachment is set. If false, we do not. | ||
78 | /// False is required so that we don't attempt to update information when a user enters a scene with the | ||
79 | /// attachment already correctly set up in inventory. | ||
80 | /// <returns>The uuid of the scene object that was attached. Null if the scene object could not be found</returns> | ||
81 | UUID RezSingleAttachmentFromInventory( | ||
82 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus); | ||
49 | 83 | ||
50 | /// <summary> | 84 | /// <summary> |
51 | /// Update the user inventory to the attachment of an item | 85 | /// Update the user inventory to the attachment of an item |
@@ -54,7 +88,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
54 | /// <param name="remoteClient"></param> | 88 | /// <param name="remoteClient"></param> |
55 | /// <param name="itemID"></param> | 89 | /// <param name="itemID"></param> |
56 | /// <param name="AttachmentPt"></param> | 90 | /// <param name="AttachmentPt"></param> |
57 | /// <returns></returns> | 91 | /// <returns></returns> |
58 | UUID SetAttachmentInventoryStatus( | 92 | UUID SetAttachmentInventoryStatus( |
59 | SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt); | 93 | SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt); |
60 | 94 | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs b/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs index 2401402..8185258 100644 --- a/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs | |||
@@ -1,4 +1,31 @@ | |||
1 | using System; | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
2 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
3 | 30 | ||
4 | using OpenSim.Framework; | 31 | using OpenSim.Framework; |
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 1650946..37a51d9 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -113,15 +113,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
113 | /// Fired when an object is touched/grabbed. | 113 | /// Fired when an object is touched/grabbed. |
114 | /// </summary> | 114 | /// </summary> |
115 | /// The originalID is the local ID of the part that was actually touched. The localID itself is always that of | 115 | /// The originalID is the local ID of the part that was actually touched. The localID itself is always that of |
116 | /// the root part. | 116 | /// the root part. |
117 | public event ObjectGrabDelegate OnObjectGrab; | 117 | public event ObjectGrabDelegate OnObjectGrab; |
118 | public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs); | 118 | public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs); |
119 | 119 | ||
120 | public event ObjectGrabDelegate OnObjectGrabbing; | 120 | public event ObjectGrabDelegate OnObjectGrabbing; |
121 | public event ObjectDeGrabDelegate OnObjectDeGrab; | 121 | public event ObjectDeGrabDelegate OnObjectDeGrab; |
122 | public event ScriptResetDelegate OnScriptReset; | 122 | public event ScriptResetDelegate OnScriptReset; |
123 | 123 | ||
124 | public event OnPermissionErrorDelegate OnPermissionError; | 124 | public event OnPermissionErrorDelegate OnPermissionError; |
125 | 125 | ||
126 | /// <summary> | 126 | /// <summary> |
127 | /// Fired when a new script is created. | 127 | /// Fired when a new script is created. |
@@ -169,7 +169,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
169 | 169 | ||
170 | public delegate void ClientClosed(UUID clientID, Scene scene); | 170 | public delegate void ClientClosed(UUID clientID, Scene scene); |
171 | 171 | ||
172 | public event ClientClosed OnClientClosed; | 172 | public event ClientClosed OnClientClosed; |
173 | 173 | ||
174 | /// <summary> | 174 | /// <summary> |
175 | /// This is fired when a scene object property that a script might be interested in (such as color, scale or | 175 | /// This is fired when a scene object property that a script might be interested in (such as color, scale or |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index eb51019..6ebd048 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -1106,18 +1106,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
1106 | if (folder == null) | 1106 | if (folder == null) |
1107 | return; | 1107 | return; |
1108 | 1108 | ||
1109 | m_log.DebugFormat("[AGENT INVENTORY]: Send Inventory Folder {0} Update to {1} {2}", folder.Name, client.FirstName, client.LastName); | 1109 | // Fetch the folder contents |
1110 | InventoryCollection contents = InventoryService.GetFolderContent(client.AgentId, folder.ID); | 1110 | InventoryCollection contents = InventoryService.GetFolderContent(client.AgentId, folder.ID); |
1111 | InventoryFolderBase containingFolder = new InventoryFolderBase(); | 1111 | |
1112 | containingFolder.ID = folder.ID; | 1112 | // Fetch the folder itself to get its current version |
1113 | containingFolder.Owner = client.AgentId; | 1113 | InventoryFolderBase containingFolder = new InventoryFolderBase(folder.ID, client.AgentId); |
1114 | containingFolder = InventoryService.GetFolder(containingFolder); | 1114 | containingFolder = InventoryService.GetFolder(containingFolder); |
1115 | if (containingFolder != null) | ||
1116 | { | ||
1117 | int version = containingFolder.Version; | ||
1118 | 1115 | ||
1119 | client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, version, fetchFolders, fetchItems); | 1116 | //m_log.DebugFormat("[AGENT INVENTORY]: Sending inventory folder contents ({0} nodes) for \"{1}\" to {2} {3}", |
1120 | } | 1117 | // contents.Folders.Count + contents.Items.Count, containingFolder.Name, client.FirstName, client.LastName); |
1118 | |||
1119 | if (containingFolder != null) | ||
1120 | client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, containingFolder.Version, fetchFolders, fetchItems); | ||
1121 | } | 1121 | } |
1122 | 1122 | ||
1123 | /// <summary> | 1123 | /// <summary> |
@@ -1846,35 +1846,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1846 | EventManager.TriggerOnAttach(localID, itemID, avatarID); | 1846 | EventManager.TriggerOnAttach(localID, itemID, avatarID); |
1847 | } | 1847 | } |
1848 | 1848 | ||
1849 | /// <summary> | ||
1850 | /// Called when the client receives a request to rez a single attachment on to the avatar from inventory | ||
1851 | /// (RezSingleAttachmentFromInv packet). | ||
1852 | /// </summary> | ||
1853 | /// <param name="remoteClient"></param> | ||
1854 | /// <param name="itemID"></param> | ||
1855 | /// <param name="AttachmentPt"></param> | ||
1856 | /// <returns></returns> | ||
1857 | public UUID RezSingleAttachment(IClientAPI remoteClient, UUID itemID, uint AttachmentPt) | ||
1858 | { | ||
1859 | m_log.DebugFormat("[USER INVENTORY]: Rezzing single attachment from item {0} for {1}", itemID, remoteClient.Name); | ||
1860 | |||
1861 | SceneObjectGroup att = m_sceneGraph.RezSingleAttachment(remoteClient, itemID, AttachmentPt); | ||
1862 | |||
1863 | if (att == null) | ||
1864 | { | ||
1865 | AttachmentsModule.ShowDetachInUserInventory(itemID, remoteClient); | ||
1866 | return UUID.Zero; | ||
1867 | } | ||
1868 | |||
1869 | return AttachmentsModule.SetAttachmentInventoryStatus(att, remoteClient, itemID, AttachmentPt); | ||
1870 | } | ||
1871 | |||
1872 | public void RezMultipleAttachments(IClientAPI remoteClient, RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header, | 1849 | public void RezMultipleAttachments(IClientAPI remoteClient, RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header, |
1873 | RezMultipleAttachmentsFromInvPacket.ObjectDataBlock[] objects) | 1850 | RezMultipleAttachmentsFromInvPacket.ObjectDataBlock[] objects) |
1874 | { | 1851 | { |
1875 | foreach (RezMultipleAttachmentsFromInvPacket.ObjectDataBlock obj in objects) | 1852 | foreach (RezMultipleAttachmentsFromInvPacket.ObjectDataBlock obj in objects) |
1876 | { | 1853 | { |
1877 | RezSingleAttachment(remoteClient, obj.ItemID, obj.AttachmentPt); | 1854 | AttachmentsModule.RezSingleAttachmentFromInventory(remoteClient, obj.ItemID, obj.AttachmentPt); |
1878 | } | 1855 | } |
1879 | } | 1856 | } |
1880 | 1857 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index d5d1825..03f1ee2 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2003,7 +2003,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2003 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) | 2003 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
2004 | { | 2004 | { |
2005 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates); | 2005 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates); |
2006 | } | 2006 | } |
2007 | 2007 | ||
2008 | /// <summary> | 2008 | /// <summary> |
2009 | /// Delete every object from the scene | 2009 | /// Delete every object from the scene |
@@ -2365,10 +2365,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2365 | //m_log.DebugFormat(" >>> IncomingCreateObject(userID, itemID) <<< {0} {1}", userID, itemID); | 2365 | //m_log.DebugFormat(" >>> IncomingCreateObject(userID, itemID) <<< {0} {1}", userID, itemID); |
2366 | 2366 | ||
2367 | ScenePresence sp = GetScenePresence(userID); | 2367 | ScenePresence sp = GetScenePresence(userID); |
2368 | if (sp != null) | 2368 | if (sp != null && AttachmentsModule != null) |
2369 | { | 2369 | { |
2370 | uint attPt = (uint)sp.Appearance.GetAttachpoint(itemID); | 2370 | uint attPt = (uint)sp.Appearance.GetAttachpoint(itemID); |
2371 | m_sceneGraph.RezSingleAttachment(sp.ControllingClient, itemID, attPt); | 2371 | AttachmentsModule.RezSingleAttachmentFromInventory(sp.ControllingClient, itemID, attPt); |
2372 | } | 2372 | } |
2373 | 2373 | ||
2374 | return false; | 2374 | return false; |
@@ -2669,14 +2669,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2669 | } | 2669 | } |
2670 | 2670 | ||
2671 | public virtual void SubscribeToClientAttachmentEvents(IClientAPI client) | 2671 | public virtual void SubscribeToClientAttachmentEvents(IClientAPI client) |
2672 | { | 2672 | { |
2673 | client.OnRezSingleAttachmentFromInv += RezSingleAttachment; | ||
2674 | client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments; | 2673 | client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments; |
2675 | client.OnObjectAttach += m_sceneGraph.AttachObject; | ||
2676 | client.OnObjectDetach += m_sceneGraph.DetachObject; | 2674 | client.OnObjectDetach += m_sceneGraph.DetachObject; |
2677 | 2675 | ||
2678 | if (AttachmentsModule != null) | 2676 | if (AttachmentsModule != null) |
2677 | { | ||
2678 | client.OnRezSingleAttachmentFromInv += AttachmentsModule.RezSingleAttachmentFromInventory; | ||
2679 | client.OnObjectAttach += AttachmentsModule.AttachObject; | ||
2679 | client.OnDetachAttachmentIntoInv += AttachmentsModule.ShowDetachInUserInventory; | 2680 | client.OnDetachAttachmentIntoInv += AttachmentsModule.ShowDetachInUserInventory; |
2681 | } | ||
2680 | } | 2682 | } |
2681 | 2683 | ||
2682 | public virtual void SubscribeToClientTeleportEvents(IClientAPI client) | 2684 | public virtual void SubscribeToClientTeleportEvents(IClientAPI client) |
@@ -2723,7 +2725,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2723 | } | 2725 | } |
2724 | 2726 | ||
2725 | protected virtual void UnsubscribeToClientEvents(IClientAPI client) | 2727 | protected virtual void UnsubscribeToClientEvents(IClientAPI client) |
2726 | { | 2728 | { |
2727 | } | 2729 | } |
2728 | 2730 | ||
2729 | /// <summary> | 2731 | /// <summary> |
@@ -2801,7 +2803,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2801 | client.OnRezObject -= RezObject; | 2803 | client.OnRezObject -= RezObject; |
2802 | } | 2804 | } |
2803 | 2805 | ||
2804 | |||
2805 | public virtual void UnSubscribeToClientInventoryEvents(IClientAPI client) | 2806 | public virtual void UnSubscribeToClientInventoryEvents(IClientAPI client) |
2806 | { | 2807 | { |
2807 | client.OnCreateNewInventoryItem -= CreateNewInventoryItem; | 2808 | client.OnCreateNewInventoryItem -= CreateNewInventoryItem; |
@@ -2824,14 +2825,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2824 | } | 2825 | } |
2825 | 2826 | ||
2826 | public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client) | 2827 | public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client) |
2827 | { | 2828 | { |
2828 | client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments; | 2829 | client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments; |
2829 | client.OnRezSingleAttachmentFromInv -= RezSingleAttachment; | ||
2830 | client.OnObjectAttach -= m_sceneGraph.AttachObject; | ||
2831 | client.OnObjectDetach -= m_sceneGraph.DetachObject; | 2830 | client.OnObjectDetach -= m_sceneGraph.DetachObject; |
2832 | 2831 | ||
2833 | if (AttachmentsModule != null) | 2832 | if (AttachmentsModule != null) |
2833 | { | ||
2834 | client.OnRezSingleAttachmentFromInv -= AttachmentsModule.RezSingleAttachmentFromInventory; | ||
2835 | client.OnObjectAttach -= AttachmentsModule.AttachObject; | ||
2834 | client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory; | 2836 | client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory; |
2837 | } | ||
2835 | } | 2838 | } |
2836 | 2839 | ||
2837 | public virtual void UnSubscribeToClientTeleportEvents(IClientAPI client) | 2840 | public virtual void UnSubscribeToClientTeleportEvents(IClientAPI client) |
@@ -3559,7 +3562,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3559 | { | 3562 | { |
3560 | foreach (var parcel in AllParcels()) | 3563 | foreach (var parcel in AllParcels()) |
3561 | { | 3564 | { |
3562 | if( parcel.ContainsPoint((int)x,(int)y)) | 3565 | if (parcel.ContainsPoint((int)x,(int)y)) |
3563 | { | 3566 | { |
3564 | return parcel; | 3567 | return parcel; |
3565 | } | 3568 | } |
@@ -4998,7 +5001,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4998 | private Vector3 GetPositionAtAvatarHeightOrGroundHeight(ScenePresence avatar, float x, float y) | 5001 | private Vector3 GetPositionAtAvatarHeightOrGroundHeight(ScenePresence avatar, float x, float y) |
4999 | { | 5002 | { |
5000 | Vector3 ground = GetPositionAtGround(x, y); | 5003 | Vector3 ground = GetPositionAtGround(x, y); |
5001 | if( avatar.AbsolutePosition.Z > ground.Z) | 5004 | if (avatar.AbsolutePosition.Z > ground.Z) |
5002 | { | 5005 | { |
5003 | ground.Z = avatar.AbsolutePosition.Z; | 5006 | ground.Z = avatar.AbsolutePosition.Z; |
5004 | } | 5007 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 4e41b07..db70d6a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -510,94 +510,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
510 | } | 510 | } |
511 | } | 511 | } |
512 | 512 | ||
513 | /// <summary> | ||
514 | /// Event Handling routine for Attach Object | ||
515 | /// </summary> | ||
516 | /// <param name="remoteClient"></param> | ||
517 | /// <param name="objectLocalID"></param> | ||
518 | /// <param name="AttachmentPt"></param> | ||
519 | /// <param name="rot"></param> | ||
520 | protected internal void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent) | ||
521 | { | ||
522 | // If we can't take it, we can't attach it! | ||
523 | SceneObjectPart part = m_parentScene.GetSceneObjectPart(objectLocalID); | ||
524 | if (part == null) | ||
525 | return; | ||
526 | |||
527 | if (!m_parentScene.Permissions.CanTakeObject(part.UUID, remoteClient.AgentId)) | ||
528 | return; | ||
529 | |||
530 | // Calls attach with a Zero position | ||
531 | if (m_parentScene.AttachmentsModule.AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false)) | ||
532 | { | ||
533 | m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId); | ||
534 | |||
535 | // Save avatar attachment information | ||
536 | ScenePresence presence; | ||
537 | if (m_parentScene.AvatarFactory != null && m_parentScene.TryGetAvatar(remoteClient.AgentId, out presence)) | ||
538 | { | ||
539 | m_log.Info( | ||
540 | "[SCENE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId | ||
541 | + ", AttachmentPoint: " + AttachmentPt); | ||
542 | |||
543 | m_parentScene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); | ||
544 | } | ||
545 | } | ||
546 | } | ||
547 | |||
548 | /// <summary> | ||
549 | /// Rez an attachment | ||
550 | /// </summary> | ||
551 | /// <param name="remoteClient"></param> | ||
552 | /// <param name="itemID"></param> | ||
553 | /// <param name="AttachmentPt"></param> | ||
554 | /// <returns>The scene object that was attached. Null if the scene object could not be found</returns> | ||
555 | public SceneObjectGroup RezSingleAttachment(IClientAPI remoteClient, UUID itemID, uint AttachmentPt) | ||
556 | { | ||
557 | IInventoryAccessModule invAccess = m_parentScene.RequestModuleInterface<IInventoryAccessModule>(); | ||
558 | if (invAccess != null) | ||
559 | { | ||
560 | SceneObjectGroup objatt = invAccess.RezObject(remoteClient, | ||
561 | itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, | ||
562 | false, false, remoteClient.AgentId, true); | ||
563 | |||
564 | // m_log.DebugFormat( | ||
565 | // "[SCENE GRAPH]: Retrieved single object {0} for attachment to {1} on point {2}", | ||
566 | // objatt.Name, remoteClient.Name, AttachmentPt); | ||
567 | |||
568 | if (objatt != null) | ||
569 | { | ||
570 | bool tainted = false; | ||
571 | if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint()) | ||
572 | tainted = true; | ||
573 | |||
574 | m_parentScene.AttachmentsModule.AttachObject( | ||
575 | remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false); | ||
576 | //objatt.ScheduleGroupForFullUpdate(); | ||
577 | |||
578 | if (tainted) | ||
579 | objatt.HasGroupChanged = true; | ||
580 | |||
581 | // Fire after attach, so we don't get messy perms dialogs | ||
582 | // 3 == AttachedRez | ||
583 | objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 3); | ||
584 | |||
585 | // Do this last so that event listeners have access to all the effects of the attachment | ||
586 | m_parentScene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId); | ||
587 | } | ||
588 | else | ||
589 | { | ||
590 | m_log.WarnFormat( | ||
591 | "[SCENE GRAPH]: Could not retrieve item {0} for attaching to avatar {1} at point {2}", | ||
592 | itemID, remoteClient.Name, AttachmentPt); | ||
593 | } | ||
594 | |||
595 | return objatt; | ||
596 | } | ||
597 | |||
598 | return null; | ||
599 | } | ||
600 | |||
601 | protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance) | 513 | protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance) |
602 | { | 514 | { |
603 | ScenePresence newAvatar = null; | 515 | ScenePresence newAvatar = null; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 6c4b39d..d083119 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -645,7 +645,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
645 | ApplyPhysics(m_scene.m_physicalPrim); | 645 | ApplyPhysics(m_scene.m_physicalPrim); |
646 | 646 | ||
647 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled | 647 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
648 | // for the same object with very different properties. The caller must schedule the update. | 648 | // for the same object with very different properties. The caller must schedule the update. |
649 | //ScheduleGroupForFullUpdate(); | 649 | //ScheduleGroupForFullUpdate(); |
650 | } | 650 | } |
651 | 651 | ||
@@ -2185,11 +2185,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2185 | /// Immediately send a full update for this scene object. | 2185 | /// Immediately send a full update for this scene object. |
2186 | /// </summary> | 2186 | /// </summary> |
2187 | public void SendGroupFullUpdate() | 2187 | public void SendGroupFullUpdate() |
2188 | { | 2188 | { |
2189 | if (IsDeleted) | 2189 | if (IsDeleted) |
2190 | return; | 2190 | return; |
2191 | 2191 | ||
2192 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); | 2192 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); |
2193 | 2193 | ||
2194 | RootPart.SendFullUpdateToAllClients(); | 2194 | RootPart.SendFullUpdateToAllClients(); |
2195 | 2195 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index c8ac014..48e34ee 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -2060,6 +2060,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2060 | { | 2060 | { |
2061 | m_lastColliders.Remove(localID); | 2061 | m_lastColliders.Remove(localID); |
2062 | } | 2062 | } |
2063 | |||
2063 | if (m_parentGroup == null) | 2064 | if (m_parentGroup == null) |
2064 | return; | 2065 | return; |
2065 | if (m_parentGroup.IsDeleted) | 2066 | if (m_parentGroup.IsDeleted) |
@@ -2855,7 +2856,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2855 | { | 2856 | { |
2856 | SendFullUpdateToClient(remoteClient, clientFlags); | 2857 | SendFullUpdateToClient(remoteClient, clientFlags); |
2857 | } | 2858 | } |
2858 | } | 2859 | } |
2859 | 2860 | ||
2860 | /// <summary> | 2861 | /// <summary> |
2861 | /// Send a full update for this part to all clients. | 2862 | /// Send a full update for this part to all clients. |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index d8f93d7..24179a9 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -686,7 +686,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
686 | 686 | ||
687 | UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, m_uuid); | 687 | UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, m_uuid); |
688 | 688 | ||
689 | m_userLevel = account.UserLevel; | 689 | if (account != null) |
690 | m_userLevel = account.UserLevel; | ||
690 | 691 | ||
691 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); | 692 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); |
692 | if (gm != null) | 693 | if (gm != null) |
@@ -3957,7 +3958,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3957 | { | 3958 | { |
3958 | if (null == m_appearance) | 3959 | if (null == m_appearance) |
3959 | { | 3960 | { |
3960 | m_log.WarnFormat("[ATTACHMENT] Appearance has not been initialized for agent {0}", UUID); | 3961 | m_log.WarnFormat("[ATTACHMENT]: Appearance has not been initialized for agent {0}", UUID); |
3961 | return; | 3962 | return; |
3962 | } | 3963 | } |
3963 | 3964 | ||
@@ -3981,12 +3982,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3981 | try | 3982 | try |
3982 | { | 3983 | { |
3983 | // Rez from inventory | 3984 | // Rez from inventory |
3984 | UUID asset = m_scene.RezSingleAttachment(ControllingClient, | 3985 | UUID asset |
3985 | itemID, (uint)p); | 3986 | = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p); |
3986 | |||
3987 | m_log.InfoFormat("[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})", | ||
3988 | p, itemID, assetID, asset); | ||
3989 | 3987 | ||
3988 | m_log.InfoFormat( | ||
3989 | "[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})", | ||
3990 | p, itemID, assetID, asset); | ||
3990 | } | 3991 | } |
3991 | catch (Exception e) | 3992 | catch (Exception e) |
3992 | { | 3993 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs index b50d4ca..78f2ae3 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs | |||
@@ -86,6 +86,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
86 | public void TestDeleteSceneObjectAsync() | 86 | public void TestDeleteSceneObjectAsync() |
87 | { | 87 | { |
88 | TestHelper.InMethod(); | 88 | TestHelper.InMethod(); |
89 | //log4net.Config.XmlConfigurator.Configure(); | ||
89 | 90 | ||
90 | UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); | 91 | UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); |
91 | 92 | ||
@@ -97,15 +98,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
97 | 98 | ||
98 | SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene); | 99 | SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene); |
99 | 100 | ||
100 | try | 101 | IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId); |
101 | { | 102 | scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero); |
102 | IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId); | 103 | |
103 | scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero); | ||
104 | } | ||
105 | catch (Exception e) | ||
106 | { | ||
107 | Console.WriteLine("Exception: " + e.StackTrace); | ||
108 | } | ||
109 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | 104 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); |
110 | 105 | ||
111 | Assert.That(retrievedPart, Is.Not.Null); | 106 | Assert.That(retrievedPart, Is.Not.Null); |