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authorUbitUmarov2012-12-07 21:53:33 +0000
committerUbitUmarov2012-12-07 21:53:33 +0000
commitc73c2fb0707ee4dc78a354d932293f3e7e83ac50 (patch)
tree0ef3fa94ce3062df5a447f652179beed5c147502 /OpenSim/Region/Framework
parentrevert the use of avatar skeleton and use avatar size provided by viewers, (diff)
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add some default size setting and checks
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 9dfccca..9ada5bb 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3443,8 +3443,9 @@ namespace OpenSim.Region.Framework.Scenes
3443 Name, Scene.RegionInfo.RegionName); 3443 Name, Scene.RegionInfo.RegionName);
3444 } 3444 }
3445 3445
3446// if (Appearance.AvatarHeight == 0) 3446 if (Appearance.AvatarHeight == 0)
3447// Appearance.SetHeight(); 3447// Appearance.SetHeight();
3448 Appearance.SetSize(new Vector3(0.45f,0.6f,1.9f));
3448 3449
3449 PhysicsScene scene = m_scene.PhysicsScene; 3450 PhysicsScene scene = m_scene.PhysicsScene;
3450 3451