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author | teravus | 2013-02-03 08:14:47 -0500 |
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committer | teravus | 2013-02-03 08:14:47 -0500 |
commit | 8fd99ecab14c06ef61b8e6d8c5a3a1452669639b (patch) | |
tree | 0ef3d872a7f7a72941f7aebb5d15042681ff6697 /OpenSim/Region/Framework | |
parent | Adds the ability to load more then one IClientNetworkServer thereby allowing ... (diff) | |
parent | Merge /home/opensim/src/opensim (diff) | |
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Merge branch 'master' of ssh://opensim/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/UuidGatherer.cs | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index e238d01..ad33607 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -131,7 +131,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
131 | /// within this object). | 131 | /// within this object). |
132 | /// </remarks> | 132 | /// </remarks> |
133 | /// <param name="sceneObject">The scene object for which to gather assets</param> | 133 | /// <param name="sceneObject">The scene object for which to gather assets</param> |
134 | /// <param name="assetUuids">The assets gathered</param> | 134 | /// <param name="assetUuids"> |
135 | /// A dictionary which is populated with the asset UUIDs gathered and the type of that asset. | ||
136 | /// For assets where the type is not clear (e.g. UUIDs extracted from LSL and notecards), the type is Unknown. | ||
137 | /// </param> | ||
135 | public void GatherAssetUuids(SceneObjectGroup sceneObject, IDictionary<UUID, AssetType> assetUuids) | 138 | public void GatherAssetUuids(SceneObjectGroup sceneObject, IDictionary<UUID, AssetType> assetUuids) |
136 | { | 139 | { |
137 | // m_log.DebugFormat( | 140 | // m_log.DebugFormat( |
@@ -261,8 +264,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
261 | UUID uuid = new UUID(uuidMatch.Value); | 264 | UUID uuid = new UUID(uuidMatch.Value); |
262 | // m_log.DebugFormat("[ARCHIVER]: Recording {0} in text", uuid); | 265 | // m_log.DebugFormat("[ARCHIVER]: Recording {0} in text", uuid); |
263 | 266 | ||
264 | // Assume AssetIDs embedded are textures. | 267 | // Embedded asset references (if not false positives) could be for many types of asset, so we will |
265 | assetUuids[uuid] = AssetType.Texture; | 268 | // label these as unknown. |
269 | assetUuids[uuid] = AssetType.Unknown; | ||
266 | } | 270 | } |
267 | } | 271 | } |
268 | } | 272 | } |