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authorUbitUmarov2014-08-19 06:23:30 +0100
committerUbitUmarov2014-08-19 06:23:30 +0100
commit65983cc4fcef4ebba0d288301b8db73ee0981992 (patch)
tree25442ccfd955af2b8deac58c19552aa36ee5c4e9 /OpenSim/Region/Framework
parentsend the avatar data after sending attachments, by the same Entity updates (diff)
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test
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs12
1 files changed, 5 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index f58d7f2..6208416 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1882,9 +1882,7 @@ namespace OpenSim.Region.Framework.Scenes
1882 ValidateAndSendAppearanceAndAgentData(); 1882 ValidateAndSendAppearanceAndAgentData();
1883 1883
1884 m_log.DebugFormat("[CompleteMovement] ValidateAndSendAppearanceAndAgentData: {0}ms", Util.EnvironmentTickCountSubtract(ts)); 1884 m_log.DebugFormat("[CompleteMovement] ValidateAndSendAppearanceAndAgentData: {0}ms", Util.EnvironmentTickCountSubtract(ts));
1885 1885
1886 List<SceneObjectGroup> attachments = GetAttachments();
1887
1888 // attachments 1886 // attachments
1889 if (isNPC || (TeleportFlags & TeleportFlags.ViaLogin) != 0) 1887 if (isNPC || (TeleportFlags & TeleportFlags.ViaLogin) != 0)
1890 { 1888 {
@@ -1897,13 +1895,13 @@ namespace OpenSim.Region.Framework.Scenes
1897 } 1895 }
1898 else 1896 else
1899 { 1897 {
1900 if (attachments.Count > 0) 1898 if (m_attachments.Count > 0)
1901 { 1899 {
1902 m_log.DebugFormat( 1900 m_log.DebugFormat(
1903 "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name); 1901 "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name);
1904 1902
1905 // Resume scripts this possible should also be moved down after sending the avatar to viewer ? 1903 // Resume scripts this possible should also be moved down after sending the avatar to viewer ?
1906 foreach (SceneObjectGroup sog in attachments) 1904 foreach (SceneObjectGroup sog in m_attachments)
1907 { 1905 {
1908 // sog.ScheduleGroupForFullUpdate(); 1906 // sog.ScheduleGroupForFullUpdate();
1909 m_scene.ForEachScenePresence(delegate(ScenePresence p) 1907 m_scene.ForEachScenePresence(delegate(ScenePresence p)
@@ -5809,9 +5807,9 @@ namespace OpenSim.Region.Framework.Scenes
5809 p.ControllingClient.SendAvatarDataImmediate(this); 5807 p.ControllingClient.SendAvatarDataImmediate(this);
5810// m_log.Debug("[AVATAR]: viewTo: " + Lastname + " " + p.Lastname); 5808// m_log.Debug("[AVATAR]: viewTo: " + Lastname + " " + p.Lastname);
5811 SendAppearanceToAgent(p); 5809 SendAppearanceToAgent(p);
5812 SendAttachmentsToAgentNF(p);
5813 if (Animator != null) 5810 if (Animator != null)
5814 Animator.SendAnimPackToClient(p.ControllingClient); 5811 Animator.SendAnimPackToClient(p.ControllingClient);
5812 SendAttachmentsToAgentNF(p);
5815 } 5813 }
5816 } 5814 }
5817 5815
@@ -5824,9 +5822,9 @@ namespace OpenSim.Region.Framework.Scenes
5824// m_log.Debug("[AVATAR]: viewMe: " + Lastname + "<-" + p.Lastname); 5822// m_log.Debug("[AVATAR]: viewMe: " + Lastname + "<-" + p.Lastname);
5825 ControllingClient.SendAvatarDataImmediate(p); 5823 ControllingClient.SendAvatarDataImmediate(p);
5826 p.SendAppearanceToAgent(this); 5824 p.SendAppearanceToAgent(this);
5827 p.SendAttachmentsToAgentNF(this);
5828 if (p.Animator != null) 5825 if (p.Animator != null)
5829 p.Animator.SendAnimPackToClient(ControllingClient); 5826 p.Animator.SendAnimPackToClient(ControllingClient);
5827 p.SendAttachmentsToAgentNF(this);
5830 } 5828 }
5831 } 5829 }
5832 } 5830 }