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author | Melanie Thielker | 2009-05-04 14:25:19 +0000 |
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committer | Melanie Thielker | 2009-05-04 14:25:19 +0000 |
commit | 36dd346a91a4dab41e7acb5edc1a8b62f32757bc (patch) | |
tree | 15569139ecde844ddd5d24c60c60ccedf522ba6a /OpenSim/Region/Framework | |
parent | Add a skeleton class, "RemoteConsole", for a console that uses REST (diff) | |
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Add a method to flush the prim update buffers once a frame, since the timer
appear to be too slow to be useful, or fail too fire. I may remove the timers
as a consequence if this.
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 7e1063d..8fd4b47 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -840,6 +840,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
840 | } | 840 | } |
841 | } | 841 | } |
842 | 842 | ||
843 | ControllingClient.FlushPrimUpdates(); | ||
844 | |||
843 | m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); | 845 | m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); |
844 | } | 846 | } |
845 | 847 | ||