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authorUbitUmarov2013-01-08 01:12:00 +0000
committerUbitUmarov2013-01-08 01:12:00 +0000
commit1bf553fd6593672c4ac5cd74c180367fcdb18c79 (patch)
tree3949ba73742f2057dff5f89d1671e4316d0c2ac4 /OpenSim/Region/Framework
parent* DAnger, TEST * change camera plane collision detection. Still bounces on (diff)
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reduce sampling of camera raycasts to previus value
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs49
1 files changed, 26 insertions, 23 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 5d0baf3..a19f029 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1538,33 +1538,36 @@ namespace OpenSim.Region.Framework.Scenes
1538 // Raycast from the avatar's head to the camera to see if there's anything blocking the view 1538 // Raycast from the avatar's head to the camera to see if there's anything blocking the view
1539 // this exclude checks may not be complete 1539 // this exclude checks may not be complete
1540 1540
1541 if (!m_doingCamRayCast && !m_mouseLook && m_scene.PhysicsScene.SupportsRayCast() && ParentID == 0) 1541 if (m_movementUpdateCount % NumMovementsBetweenRayCast == 0 && m_scene.PhysicsScene.SupportsRayCast())
1542 { 1542 {
1543 Vector3 posAdjusted = AbsolutePosition; 1543 if (!m_doingCamRayCast && !m_mouseLook && ParentID == 0)
1544 posAdjusted.Z += 0.5f * Appearance.AvatarSize.Z - 0.5f;
1545
1546 Vector3 tocam = CameraPosition - posAdjusted;
1547 tocam.X = (float)Math.Round(tocam.X, 1);
1548 tocam.Y = (float)Math.Round(tocam.Y, 1);
1549 tocam.Z = (float)Math.Round(tocam.Z, 1);
1550
1551 float distTocamlen = tocam.Length();
1552 if (distTocamlen > 0.3f)
1553 { 1544 {
1554 tocam *= (1.0f / distTocamlen); 1545 Vector3 posAdjusted = AbsolutePosition;
1555 posAdjusted.X = (float)Math.Round(posAdjusted.X, 1); 1546 posAdjusted.Z += 0.5f * Appearance.AvatarSize.Z - 0.5f;
1556 posAdjusted.Y = (float)Math.Round(posAdjusted.Y, 1); 1547
1557 posAdjusted.Z = (float)Math.Round(posAdjusted.Z, 1); 1548 Vector3 tocam = CameraPosition - posAdjusted;
1549 tocam.X = (float)Math.Round(tocam.X, 1);
1550 tocam.Y = (float)Math.Round(tocam.Y, 1);
1551 tocam.Z = (float)Math.Round(tocam.Z, 1);
1558 1552
1559 m_doingCamRayCast = true; 1553 float distTocamlen = tocam.Length();
1560 m_scene.PhysicsScene.RaycastWorld(posAdjusted, tocam, distTocamlen + 1.0f, RayCastCameraCallback); 1554 if (distTocamlen > 0.3f)
1555 {
1556 tocam *= (1.0f / distTocamlen);
1557 posAdjusted.X = (float)Math.Round(posAdjusted.X, 1);
1558 posAdjusted.Y = (float)Math.Round(posAdjusted.Y, 1);
1559 posAdjusted.Z = (float)Math.Round(posAdjusted.Z, 1);
1560
1561 m_doingCamRayCast = true;
1562 m_scene.PhysicsScene.RaycastWorld(posAdjusted, tocam, distTocamlen + 1.0f, RayCastCameraCallback);
1563 }
1564 }
1565 else if (CameraConstraintActive && (m_mouseLook || ParentID != 0))
1566 {
1567 Vector4 plane = new Vector4(0.9f, 0.0f, 0.361f, -10000f); // not right...
1568 UpdateCameraCollisionPlane(plane);
1569 CameraConstraintActive = false;
1561 } 1570 }
1562 }
1563 else if (CameraConstraintActive && (m_mouseLook || ParentID != 0) )
1564 {
1565 Vector4 plane = new Vector4(0.9f, 0.0f, 0.361f, -10000f); // not right...
1566 UpdateCameraCollisionPlane(plane);
1567 CameraConstraintActive = false;
1568 } 1571 }
1569 1572
1570 uint flagsForScripts = (uint)flags; 1573 uint flagsForScripts = (uint)flags;