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author | Melanie Thielker | 2014-10-16 03:53:56 +0200 |
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committer | Melanie Thielker | 2014-10-16 03:53:56 +0200 |
commit | 14259b5f995da0b87190d873d1e5dc7a94606445 (patch) | |
tree | 51118bd0d67f1d33bc4781d5c98650d2b349273e /OpenSim/Region/Framework | |
parent | lso remove caps with "PUT" http method (diff) | |
download | opensim-SC_OLD-14259b5f995da0b87190d873d1e5dc7a94606445.zip opensim-SC_OLD-14259b5f995da0b87190d873d1e5dc7a94606445.tar.gz opensim-SC_OLD-14259b5f995da0b87190d873d1e5dc7a94606445.tar.bz2 opensim-SC_OLD-14259b5f995da0b87190d873d1e5dc7a94606445.tar.xz |
Fix an obscure permissions exploit. Taking items from a friend's prim could
possibly result in a privilege escalation
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 0c51f7f..87fee56 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -1236,17 +1236,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1236 | agentItem.BasePermissions = taskItem.BasePermissions & (taskItem.NextPermissions | (uint)PermissionMask.Move); | 1236 | agentItem.BasePermissions = taskItem.BasePermissions & (taskItem.NextPermissions | (uint)PermissionMask.Move); |
1237 | if (taskItem.InvType == (int)InventoryType.Object) | 1237 | if (taskItem.InvType == (int)InventoryType.Object) |
1238 | { | 1238 | { |
1239 | uint perms = taskItem.CurrentPermissions; | 1239 | uint perms = taskItem.BasePermissions & taskItem.NextPermissions; |
1240 | PermissionsUtil.ApplyFoldedPermissions(taskItem.CurrentPermissions, ref perms); | 1240 | PermissionsUtil.ApplyFoldedPermissions(taskItem.CurrentPermissions, ref perms); |
1241 | // agentItem.BasePermissions = perms | (uint)PermissionMask.Move; | 1241 | // agentItem.BasePermissions = perms | (uint)PermissionMask.Move; |
1242 | // agentItem.CurrentPermissions = agentItem.BasePermissions; | 1242 | // agentItem.CurrentPermissions = agentItem.BasePermissions; |
1243 | agentItem.CurrentPermissions = perms | (uint)PermissionMask.Move; | 1243 | agentItem.BasePermissions = perms | (uint)PermissionMask.Move; |
1244 | } | ||
1245 | else | ||
1246 | { | ||
1247 | agentItem.CurrentPermissions = agentItem.BasePermissions & taskItem.CurrentPermissions; | ||
1248 | } | 1244 | } |
1249 | 1245 | ||
1246 | agentItem.CurrentPermissions = agentItem.BasePermissions; | ||
1247 | |||
1250 | agentItem.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm; | 1248 | agentItem.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm; |
1251 | agentItem.NextPermissions = taskItem.NextPermissions; | 1249 | agentItem.NextPermissions = taskItem.NextPermissions; |
1252 | agentItem.EveryOnePermissions = taskItem.EveryonePermissions & (taskItem.NextPermissions | (uint)PermissionMask.Move); | 1250 | agentItem.EveryOnePermissions = taskItem.EveryonePermissions & (taskItem.NextPermissions | (uint)PermissionMask.Move); |