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author | Justin Clark-Casey (justincc) | 2013-07-15 23:28:02 +0100 |
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committer | Justin Clark-Casey (justincc) | 2013-07-15 23:28:02 +0100 |
commit | eb14e5a1756726b1f296591bb1ac385e4b1372d7 (patch) | |
tree | 6a7e5e7489785729a2487a0245e0c7e3a9ee99bd /OpenSim/Region/Framework | |
parent | Add request received/handling stats for caps which are served by http poll ha... (diff) | |
parent | Revert "Puts RequestImage (UDP) back to asyn -- CPU spike hunt" (diff) | |
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Framework')
4 files changed, 72 insertions, 28 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 54956ee..9cfe869 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3452,7 +3452,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3452 | regions.Remove(RegionInfo.RegionHandle); | 3452 | regions.Remove(RegionInfo.RegionHandle); |
3453 | 3453 | ||
3454 | // This ends up being done asynchronously so that a logout isn't held up where there are many present but unresponsive neighbours. | 3454 | // This ends up being done asynchronously so that a logout isn't held up where there are many present but unresponsive neighbours. |
3455 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3455 | m_sceneGridService.SendCloseChildAgentConnections(agentID, acd.SessionID.ToString(), regions); |
3456 | } | 3456 | } |
3457 | 3457 | ||
3458 | m_eventManager.TriggerClientClosed(agentID, this); | 3458 | m_eventManager.TriggerClientClosed(agentID, this); |
@@ -4202,10 +4202,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
4202 | 4202 | ||
4203 | if (childAgentUpdate != null) | 4203 | if (childAgentUpdate != null) |
4204 | { | 4204 | { |
4205 | if (cAgentData.SessionID != childAgentUpdate.ControllingClient.SessionId) | ||
4206 | { | ||
4207 | m_log.WarnFormat("[SCENE]: Attempt to update agent {0} with invalid session id {1} (possibly from simulator in older version; tell them to update).", childAgentUpdate.UUID, cAgentData.SessionID); | ||
4208 | Console.WriteLine(String.Format("[SCENE]: Attempt to update agent {0} ({1}) with invalid session id {2}", | ||
4209 | childAgentUpdate.UUID, childAgentUpdate.ControllingClient.SessionId, cAgentData.SessionID)); | ||
4210 | } | ||
4211 | |||
4205 | childAgentUpdate.ChildAgentDataUpdate(cAgentData); | 4212 | childAgentUpdate.ChildAgentDataUpdate(cAgentData); |
4206 | return true; | 4213 | return true; |
4207 | } | 4214 | } |
4208 | |||
4209 | return false; | 4215 | return false; |
4210 | } | 4216 | } |
4211 | 4217 | ||
@@ -4221,20 +4227,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
4221 | ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID); | 4227 | ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID); |
4222 | if (childAgentUpdate != null) | 4228 | if (childAgentUpdate != null) |
4223 | { | 4229 | { |
4224 | // I can't imagine *yet* why we would get an update if the agent is a root agent.. | 4230 | if (childAgentUpdate.ControllingClient.SessionId == cAgentData.SessionID) |
4225 | // however to avoid a race condition crossing borders.. | ||
4226 | if (childAgentUpdate.IsChildAgent) | ||
4227 | { | 4231 | { |
4228 | uint rRegionX = (uint)(cAgentData.RegionHandle >> 40); | 4232 | // I can't imagine *yet* why we would get an update if the agent is a root agent.. |
4229 | uint rRegionY = (((uint)(cAgentData.RegionHandle)) >> 8); | 4233 | // however to avoid a race condition crossing borders.. |
4230 | uint tRegionX = RegionInfo.RegionLocX; | 4234 | if (childAgentUpdate.IsChildAgent) |
4231 | uint tRegionY = RegionInfo.RegionLocY; | 4235 | { |
4232 | //Send Data to ScenePresence | 4236 | uint rRegionX = (uint)(cAgentData.RegionHandle >> 40); |
4233 | childAgentUpdate.ChildAgentDataUpdate(cAgentData, tRegionX, tRegionY, rRegionX, rRegionY); | 4237 | uint rRegionY = (((uint)(cAgentData.RegionHandle)) >> 8); |
4234 | // Not Implemented: | 4238 | uint tRegionX = RegionInfo.RegionLocX; |
4235 | //TODO: Do we need to pass the message on to one of our neighbors? | 4239 | uint tRegionY = RegionInfo.RegionLocY; |
4240 | //Send Data to ScenePresence | ||
4241 | childAgentUpdate.ChildAgentDataUpdate(cAgentData, tRegionX, tRegionY, rRegionX, rRegionY); | ||
4242 | // Not Implemented: | ||
4243 | //TODO: Do we need to pass the message on to one of our neighbors? | ||
4244 | } | ||
4236 | } | 4245 | } |
4237 | 4246 | else | |
4247 | m_log.WarnFormat("[SCENE]: Attempt at updating position of agent {0} with invalid session id {1}", childAgentUpdate.UUID, cAgentData.SessionID); | ||
4238 | return true; | 4248 | return true; |
4239 | } | 4249 | } |
4240 | 4250 | ||
@@ -4277,6 +4287,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
4277 | 4287 | ||
4278 | return false; | 4288 | return false; |
4279 | } | 4289 | } |
4290 | /// <summary> | ||
4291 | /// Authenticated close (via network) | ||
4292 | /// </summary> | ||
4293 | /// <param name="agentID"></param> | ||
4294 | /// <param name="force"></param> | ||
4295 | /// <param name="auth_token"></param> | ||
4296 | /// <returns></returns> | ||
4297 | public bool IncomingCloseAgent(UUID agentID, bool force, string auth_token) | ||
4298 | { | ||
4299 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent {0} in region {1} with auth_token {2}", agentID, RegionInfo.RegionName, auth_token); | ||
4300 | |||
4301 | // Check that the auth_token is valid | ||
4302 | AgentCircuitData acd = AuthenticateHandler.GetAgentCircuitData(agentID); | ||
4303 | if (acd != null && acd.SessionID.ToString() == auth_token) | ||
4304 | return IncomingCloseAgent(agentID, force); | ||
4305 | else | ||
4306 | m_log.ErrorFormat("[SCENE]: Request to close agent {0} with invalid authorization token {1}", agentID, auth_token); | ||
4307 | return false; | ||
4308 | } | ||
4280 | 4309 | ||
4281 | /// <summary> | 4310 | /// <summary> |
4282 | /// Tell a single agent to disconnect from the region. | 4311 | /// Tell a single agent to disconnect from the region. |
@@ -4289,7 +4318,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
4289 | public bool IncomingCloseAgent(UUID agentID, bool force) | 4318 | public bool IncomingCloseAgent(UUID agentID, bool force) |
4290 | { | 4319 | { |
4291 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 4320 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
4292 | |||
4293 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); | 4321 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); |
4294 | if (presence != null) | 4322 | if (presence != null) |
4295 | { | 4323 | { |
@@ -4297,7 +4325,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4297 | return true; | 4325 | return true; |
4298 | } | 4326 | } |
4299 | 4327 | ||
4300 | // Agent not here | 4328 | // Agent not here |
4301 | return false; | 4329 | return false; |
4302 | } | 4330 | } |
4303 | 4331 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 8238e23..77889fa 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -197,7 +197,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
197 | /// <summary> | 197 | /// <summary> |
198 | /// Closes a child agent on a given region | 198 | /// Closes a child agent on a given region |
199 | /// </summary> | 199 | /// </summary> |
200 | protected void SendCloseChildAgent(UUID agentID, ulong regionHandle) | 200 | protected void SendCloseChildAgent(UUID agentID, ulong regionHandle, string auth_token) |
201 | { | 201 | { |
202 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. | 202 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. |
203 | 203 | ||
@@ -210,7 +210,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
210 | m_log.DebugFormat( | 210 | m_log.DebugFormat( |
211 | "[SCENE COMMUNICATION SERVICE]: Sending close agent ID {0} to {1}", agentID, destination.RegionName); | 211 | "[SCENE COMMUNICATION SERVICE]: Sending close agent ID {0} to {1}", agentID, destination.RegionName); |
212 | 212 | ||
213 | m_scene.SimulationService.CloseAgent(destination, agentID); | 213 | m_scene.SimulationService.CloseAgent(destination, agentID, auth_token); |
214 | } | 214 | } |
215 | 215 | ||
216 | /// <summary> | 216 | /// <summary> |
@@ -219,14 +219,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
219 | /// </summary> | 219 | /// </summary> |
220 | /// <param name="agentID"></param> | 220 | /// <param name="agentID"></param> |
221 | /// <param name="regionslst"></param> | 221 | /// <param name="regionslst"></param> |
222 | public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) | 222 | public void SendCloseChildAgentConnections(UUID agentID, string auth_code, List<ulong> regionslst) |
223 | { | 223 | { |
224 | foreach (ulong handle in regionslst) | 224 | foreach (ulong handle in regionslst) |
225 | { | 225 | { |
226 | // We must take a copy here since handle is acts like a reference when used in an iterator. | 226 | // We must take a copy here since handle is acts like a reference when used in an iterator. |
227 | // This leads to race conditions if directly passed to SendCloseChildAgent with more than one neighbour region. | 227 | // This leads to race conditions if directly passed to SendCloseChildAgent with more than one neighbour region. |
228 | ulong handleCopy = handle; | 228 | ulong handleCopy = handle; |
229 | Util.FireAndForget((o) => { SendCloseChildAgent(agentID, handleCopy); }); | 229 | Util.FireAndForget((o) => { SendCloseChildAgent(agentID, handleCopy, auth_code); }); |
230 | } | 230 | } |
231 | } | 231 | } |
232 | 232 | ||
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 774546c..990ef6e 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1010,7 +1010,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1010 | // recorded, which stops the input from being processed. | 1010 | // recorded, which stops the input from being processed. |
1011 | MovementFlag = 0; | 1011 | MovementFlag = 0; |
1012 | 1012 | ||
1013 | m_scene.EventManager.TriggerOnMakeRootAgent(this); | 1013 | // DIVA NOTE: I moved TriggerOnMakeRootAgent out of here and into the end of |
1014 | // CompleteMovement. We don't want modules doing heavy computation before CompleteMovement | ||
1015 | // is over. | ||
1014 | } | 1016 | } |
1015 | 1017 | ||
1016 | public int GetStateSource() | 1018 | public int GetStateSource() |
@@ -1327,10 +1329,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1327 | bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); | 1329 | bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); |
1328 | MakeRootAgent(AbsolutePosition, flying); | 1330 | MakeRootAgent(AbsolutePosition, flying); |
1329 | ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); | 1331 | ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); |
1332 | // Remember in HandleUseCircuitCode, we delayed this to here | ||
1333 | // This will also send the initial data to clients when TP to a neighboring region. | ||
1334 | // Not ideal, but until we know we're TP-ing from a neighboring region, there's not much we can do | ||
1335 | if (m_teleportFlags > 0) | ||
1336 | SendInitialDataToMe(); | ||
1330 | 1337 | ||
1331 | // m_log.DebugFormat("[SCENE PRESENCE] Completed movement"); | 1338 | // m_log.DebugFormat("[SCENE PRESENCE] Completed movement"); |
1332 | 1339 | ||
1333 | if ((m_callbackURI != null) && !m_callbackURI.Equals("")) | 1340 | if (!string.IsNullOrEmpty(m_callbackURI)) |
1334 | { | 1341 | { |
1335 | // We cannot sleep here since this would hold up the inbound packet processing thread, as | 1342 | // We cannot sleep here since this would hold up the inbound packet processing thread, as |
1336 | // CompleteMovement() is executed synchronously. However, it might be better to delay the release | 1343 | // CompleteMovement() is executed synchronously. However, it might be better to delay the release |
@@ -1358,9 +1365,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1358 | // Create child agents in neighbouring regions | 1365 | // Create child agents in neighbouring regions |
1359 | if (openChildAgents && !IsChildAgent) | 1366 | if (openChildAgents && !IsChildAgent) |
1360 | { | 1367 | { |
1361 | // Remember in HandleUseCircuitCode, we delayed this to here | ||
1362 | SendInitialDataToMe(); | ||
1363 | |||
1364 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); | 1368 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); |
1365 | if (m_agentTransfer != null) | 1369 | if (m_agentTransfer != null) |
1366 | Util.FireAndForget(delegate { m_agentTransfer.EnableChildAgents(this); }); | 1370 | Util.FireAndForget(delegate { m_agentTransfer.EnableChildAgents(this); }); |
@@ -1382,6 +1386,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1382 | // m_log.DebugFormat( | 1386 | // m_log.DebugFormat( |
1383 | // "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", | 1387 | // "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", |
1384 | // client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds); | 1388 | // client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds); |
1389 | |||
1390 | // DIVA NOTE: moved this here from MakeRoot. We don't want modules making heavy | ||
1391 | // computations before CompleteMovement is over | ||
1392 | m_scene.EventManager.TriggerOnMakeRootAgent(this); | ||
1393 | |||
1385 | } | 1394 | } |
1386 | 1395 | ||
1387 | /// <summary> | 1396 | /// <summary> |
@@ -2689,11 +2698,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2689 | SendOtherAgentsAppearanceToMe(); | 2698 | SendOtherAgentsAppearanceToMe(); |
2690 | 2699 | ||
2691 | EntityBase[] entities = Scene.Entities.GetEntities(); | 2700 | EntityBase[] entities = Scene.Entities.GetEntities(); |
2692 | foreach(EntityBase e in entities) | 2701 | foreach (EntityBase e in entities) |
2693 | { | 2702 | { |
2694 | if (e != null && e is SceneObjectGroup) | 2703 | if (e != null && e is SceneObjectGroup) |
2695 | ((SceneObjectGroup)e).SendFullUpdateToClient(ControllingClient); | 2704 | ((SceneObjectGroup)e).SendFullUpdateToClient(ControllingClient); |
2696 | } | 2705 | } |
2706 | |||
2697 | }); | 2707 | }); |
2698 | } | 2708 | } |
2699 | 2709 | ||
@@ -2917,7 +2927,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2917 | cadu.Velocity = Velocity; | 2927 | cadu.Velocity = Velocity; |
2918 | 2928 | ||
2919 | AgentPosition agentpos = new AgentPosition(); | 2929 | AgentPosition agentpos = new AgentPosition(); |
2920 | agentpos.CopyFrom(cadu); | 2930 | agentpos.CopyFrom(cadu, ControllingClient.SessionId); |
2921 | 2931 | ||
2922 | // Let's get this out of the update loop | 2932 | // Let's get this out of the update loop |
2923 | Util.FireAndForget(delegate { m_scene.SendOutChildAgentUpdates(agentpos, this); }); | 2933 | Util.FireAndForget(delegate { m_scene.SendOutChildAgentUpdates(agentpos, this); }); |
@@ -3155,7 +3165,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3155 | { | 3165 | { |
3156 | m_log.Debug("[SCENE PRESENCE]: Closing " + byebyeRegions.Count + " child agents"); | 3166 | m_log.Debug("[SCENE PRESENCE]: Closing " + byebyeRegions.Count + " child agents"); |
3157 | 3167 | ||
3158 | m_scene.SceneGridService.SendCloseChildAgentConnections(ControllingClient.AgentId, byebyeRegions); | 3168 | AgentCircuitData acd = Scene.AuthenticateHandler.GetAgentCircuitData(UUID); |
3169 | string auth = string.Empty; | ||
3170 | if (acd != null) | ||
3171 | auth = acd.SessionID.ToString(); | ||
3172 | m_scene.SceneGridService.SendCloseChildAgentConnections(ControllingClient.AgentId, auth, byebyeRegions); | ||
3159 | } | 3173 | } |
3160 | 3174 | ||
3161 | foreach (ulong handle in byebyeRegions) | 3175 | foreach (ulong handle in byebyeRegions) |
@@ -3252,6 +3266,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3252 | 3266 | ||
3253 | cAgent.AgentID = UUID; | 3267 | cAgent.AgentID = UUID; |
3254 | cAgent.RegionID = Scene.RegionInfo.RegionID; | 3268 | cAgent.RegionID = Scene.RegionInfo.RegionID; |
3269 | cAgent.SessionID = ControllingClient.SessionId; | ||
3255 | 3270 | ||
3256 | cAgent.Position = AbsolutePosition; | 3271 | cAgent.Position = AbsolutePosition; |
3257 | cAgent.Velocity = m_velocity; | 3272 | cAgent.Velocity = m_velocity; |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs index 5a72239..5df9aba 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs | |||
@@ -112,6 +112,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
112 | //moveArgs.BodyRotation = Quaternion.CreateFromEulers(Vector3.Zero); | 112 | //moveArgs.BodyRotation = Quaternion.CreateFromEulers(Vector3.Zero); |
113 | moveArgs.BodyRotation = Quaternion.CreateFromEulers(new Vector3(0, 0, (float)-(Math.PI / 2))); | 113 | moveArgs.BodyRotation = Quaternion.CreateFromEulers(new Vector3(0, 0, (float)-(Math.PI / 2))); |
114 | moveArgs.ControlFlags = (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS; | 114 | moveArgs.ControlFlags = (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS; |
115 | moveArgs.SessionID = acd.SessionID; | ||
115 | 116 | ||
116 | originalSp.HandleAgentUpdate(originalSp.ControllingClient, moveArgs); | 117 | originalSp.HandleAgentUpdate(originalSp.ControllingClient, moveArgs); |
117 | 118 | ||