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authorDiva Canto2014-05-07 17:00:12 -0700
committerDiva Canto2014-05-07 17:00:12 -0700
commitf4cba27105f68914de455cf6a27b9126e086cea1 (patch)
treed87599f942f1e839dc4262f18c946564528314be /OpenSim/Region/Framework
parentAllow Tools.Configger to take -inifile as argument (diff)
parentAdd GridUserService service config to [UserAccountService] in Robust[.HG].ini... (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEstateModule.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs130
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs10
5 files changed, 109 insertions, 42 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
index 600ecfe..461c880 100644
--- a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using OpenMetaverse; 28using OpenMetaverse;
29using OpenSim.Framework;
29using OpenSim.Services.Interfaces; 30using OpenSim.Services.Interfaces;
30 31
31namespace OpenSim.Region.Framework.Interfaces 32namespace OpenSim.Region.Framework.Interfaces
@@ -44,6 +45,8 @@ namespace OpenSim.Region.Framework.Interfaces
44 45
45 string SetEstateOwner(int estateID, UserAccount account); 46 string SetEstateOwner(int estateID, UserAccount account);
46 string SetEstateName(int estateID, string newName); 47 string SetEstateName(int estateID, string newName);
48 string SetRegionEstate(RegionInfo regionInfo, int estateID);
49 string CreateEstate(string estateName, UUID ownerID);
47 50
48 /// <summary> 51 /// <summary>
49 /// Tell all clients about the current state of the region (terrain textures, water height, etc.). 52 /// Tell all clients about the current state of the region (terrain textures, water height, etc.).
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 64da5f6..3c3d077 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -46,7 +46,7 @@ namespace OpenSim.Region.Framework.Scenes
46{ 46{
47 public partial class Scene 47 public partial class Scene
48 { 48 {
49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50 private static readonly string LogHeader = "[SCENE INVENTORY]"; 50 private static readonly string LogHeader = "[SCENE INVENTORY]";
51 51
52 /// <summary> 52 /// <summary>
@@ -541,9 +541,9 @@ namespace OpenSim.Region.Framework.Scenes
541 /// <param name="recipientClient"></param> 541 /// <param name="recipientClient"></param>
542 /// <param name="senderId">ID of the sender of the item</param> 542 /// <param name="senderId">ID of the sender of the item</param>
543 /// <param name="itemId"></param> 543 /// <param name="itemId"></param>
544 public virtual void GiveInventoryItem(IClientAPI recipientClient, UUID senderId, UUID itemId) 544 public virtual void GiveInventoryItem(IClientAPI recipientClient, UUID senderId, UUID itemId, out string message)
545 { 545 {
546 InventoryItemBase itemCopy = GiveInventoryItem(recipientClient.AgentId, senderId, itemId); 546 InventoryItemBase itemCopy = GiveInventoryItem(recipientClient.AgentId, senderId, itemId, out message);
547 547
548 if (itemCopy != null) 548 if (itemCopy != null)
549 recipientClient.SendBulkUpdateInventory(itemCopy); 549 recipientClient.SendBulkUpdateInventory(itemCopy);
@@ -556,9 +556,9 @@ namespace OpenSim.Region.Framework.Scenes
556 /// <param name="senderId">ID of the sender of the item</param> 556 /// <param name="senderId">ID of the sender of the item</param>
557 /// <param name="itemId"></param> 557 /// <param name="itemId"></param>
558 /// <returns>The inventory item copy given, null if the give was unsuccessful</returns> 558 /// <returns>The inventory item copy given, null if the give was unsuccessful</returns>
559 public virtual InventoryItemBase GiveInventoryItem(UUID recipient, UUID senderId, UUID itemId) 559 public virtual InventoryItemBase GiveInventoryItem(UUID recipient, UUID senderId, UUID itemId, out string message)
560 { 560 {
561 return GiveInventoryItem(recipient, senderId, itemId, UUID.Zero); 561 return GiveInventoryItem(recipient, senderId, itemId, UUID.Zero, out message);
562 } 562 }
563 563
564 /// <summary> 564 /// <summary>
@@ -575,12 +575,15 @@ namespace OpenSim.Region.Framework.Scenes
575 /// The inventory item copy given, null if the give was unsuccessful 575 /// The inventory item copy given, null if the give was unsuccessful
576 /// </returns> 576 /// </returns>
577 public virtual InventoryItemBase GiveInventoryItem( 577 public virtual InventoryItemBase GiveInventoryItem(
578 UUID recipient, UUID senderId, UUID itemId, UUID recipientFolderId) 578 UUID recipient, UUID senderId, UUID itemId, UUID recipientFolderId, out string message)
579 { 579 {
580 //Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem"); 580 //Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem");
581 581
582 if (!Permissions.CanTransferUserInventory(itemId, senderId, recipient)) 582 if (!Permissions.CanTransferUserInventory(itemId, senderId, recipient))
583 {
584 message = "Not allowed to transfer this item.";
583 return null; 585 return null;
586 }
584 587
585 InventoryItemBase item = new InventoryItemBase(itemId, senderId); 588 InventoryItemBase item = new InventoryItemBase(itemId, senderId);
586 item = InventoryService.GetItem(item); 589 item = InventoryService.GetItem(item);
@@ -589,6 +592,7 @@ namespace OpenSim.Region.Framework.Scenes
589 { 592 {
590 m_log.WarnFormat( 593 m_log.WarnFormat(
591 "[AGENT INVENTORY]: Failed to find item {0} sent by {1} to {2}", itemId, senderId, recipient); 594 "[AGENT INVENTORY]: Failed to find item {0} sent by {1} to {2}", itemId, senderId, recipient);
595 message = string.Format("Item not found: {0}.", itemId);
592 return null; 596 return null;
593 } 597 }
594 598
@@ -597,6 +601,7 @@ namespace OpenSim.Region.Framework.Scenes
597 m_log.WarnFormat( 601 m_log.WarnFormat(
598 "[AGENT INVENTORY]: Attempt to send item {0} {1} to {2} failed because sender {3} did not match item owner {4}", 602 "[AGENT INVENTORY]: Attempt to send item {0} {1} to {2} failed because sender {3} did not match item owner {4}",
599 item.Name, item.ID, recipient, senderId, item.Owner); 603 item.Name, item.ID, recipient, senderId, item.Owner);
604 message = "Sender did not match item owner.";
600 return null; 605 return null;
601 } 606 }
602 607
@@ -607,7 +612,10 @@ namespace OpenSim.Region.Framework.Scenes
607 if (!Permissions.BypassPermissions()) 612 if (!Permissions.BypassPermissions())
608 { 613 {
609 if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) 614 if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
615 {
616 message = "Item doesn't have the Transfer permission.";
610 return null; 617 return null;
618 }
611 } 619 }
612 620
613 // Insert a copy of the item into the recipient 621 // Insert a copy of the item into the recipient
@@ -743,9 +751,14 @@ namespace OpenSim.Region.Framework.Scenes
743 InventoryFolderBase root = InventoryService.GetRootFolder(recipient); 751 InventoryFolderBase root = InventoryService.GetRootFolder(recipient);
744 752
745 if (root != null) 753 if (root != null)
754 {
746 itemCopy.Folder = root.ID; 755 itemCopy.Folder = root.ID;
756 }
747 else 757 else
748 return null; // No destination 758 {
759 message = "Can't find a folder to add the item to.";
760 return null;
761 }
749 } 762 }
750 } 763 }
751 764
@@ -770,6 +783,7 @@ namespace OpenSim.Region.Framework.Scenes
770 } 783 }
771 } 784 }
772 785
786 message = null;
773 return itemCopy; 787 return itemCopy;
774 } 788 }
775 789
@@ -787,7 +801,7 @@ namespace OpenSim.Region.Framework.Scenes
787 /// <returns> 801 /// <returns>
788 /// The inventory folder copy given, null if the copy was unsuccessful 802 /// The inventory folder copy given, null if the copy was unsuccessful
789 /// </returns> 803 /// </returns>
790 public virtual InventoryFolderBase GiveInventoryFolder( 804 public virtual InventoryFolderBase GiveInventoryFolder(IClientAPI client,
791 UUID recipientId, UUID senderId, UUID folderId, UUID recipientParentFolderId) 805 UUID recipientId, UUID senderId, UUID folderId, UUID recipientParentFolderId)
792 { 806 {
793 //// Retrieve the folder from the sender 807 //// Retrieve the folder from the sender
@@ -822,13 +836,18 @@ namespace OpenSim.Region.Framework.Scenes
822 InventoryCollection contents = InventoryService.GetFolderContent(senderId, folderId); 836 InventoryCollection contents = InventoryService.GetFolderContent(senderId, folderId);
823 foreach (InventoryFolderBase childFolder in contents.Folders) 837 foreach (InventoryFolderBase childFolder in contents.Folders)
824 { 838 {
825 GiveInventoryFolder(recipientId, senderId, childFolder.ID, newFolder.ID); 839 GiveInventoryFolder(client, recipientId, senderId, childFolder.ID, newFolder.ID);
826 } 840 }
827 841
828 // Give all the items 842 // Give all the items
829 foreach (InventoryItemBase item in contents.Items) 843 foreach (InventoryItemBase item in contents.Items)
830 { 844 {
831 GiveInventoryItem(recipientId, senderId, item.ID, newFolder.ID); 845 string message;
846 if (GiveInventoryItem(recipientId, senderId, item.ID, newFolder.ID, out message) == null)
847 {
848 if (client != null)
849 client.SendAgentAlertMessage(message, false);
850 }
832 } 851 }
833 852
834 return newFolder; 853 return newFolder;
@@ -1155,11 +1174,19 @@ namespace OpenSim.Region.Framework.Scenes
1155 1174
1156 InventoryFolderBase destFolder = InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.TrashFolder); 1175 InventoryFolderBase destFolder = InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.TrashFolder);
1157 1176
1158 // Move the item to trash. If this is a copiable item, only 1177 // Move the item to trash. If this is a copyable item, only
1159 // a copy will be moved and we will still need to delete 1178 // a copy will be moved and we will still need to delete
1160 // the item from the prim. If it was no copy, is will be 1179 // the item from the prim. If it was no copy, it will be
1161 // deleted by this method. 1180 // deleted by this method.
1162 MoveTaskInventoryItem(remoteClient, destFolder.ID, part, itemID); 1181 string message;
1182 InventoryItemBase item2 = MoveTaskInventoryItem(remoteClient, destFolder.ID, part, itemID, out message);
1183
1184 if (item2 == null)
1185 {
1186 m_log.WarnFormat("[SCENE INVENTORY]: RemoveTaskInventory of item {0} failed: {1}", itemID, message);
1187 remoteClient.SendAgentAlertMessage(message, false);
1188 return;
1189 }
1163 1190
1164 if (group.GetInventoryItem(localID, itemID) != null) 1191 if (group.GetInventoryItem(localID, itemID) != null)
1165 { 1192 {
@@ -1171,11 +1198,16 @@ namespace OpenSim.Region.Framework.Scenes
1171 1198
1172 group.RemoveInventoryItem(localID, itemID); 1199 group.RemoveInventoryItem(localID, itemID);
1173 } 1200 }
1201
1174 part.SendPropertiesToClient(remoteClient); 1202 part.SendPropertiesToClient(remoteClient);
1175 } 1203 }
1176 } 1204 }
1177 1205
1178 private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId) 1206
1207 /// <summary>
1208 /// Creates (in memory only) a user inventory item that will contain a copy of a task inventory item.
1209 /// </summary>
1210 private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId, out string message)
1179 { 1211 {
1180 TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(itemId); 1212 TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(itemId);
1181 1213
@@ -1186,12 +1218,13 @@ namespace OpenSim.Region.Framework.Scenes
1186 + " inventory item from a prim's inventory item " 1218 + " inventory item from a prim's inventory item "
1187 + " but the required item does not exist in the prim's inventory", 1219 + " but the required item does not exist in the prim's inventory",
1188 itemId, part.Name, part.UUID); 1220 itemId, part.Name, part.UUID);
1189 1221 message = "Item not found: " + itemId;
1190 return null; 1222 return null;
1191 } 1223 }
1192 1224
1193 if ((destAgent != taskItem.OwnerID) && ((taskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)) 1225 if ((destAgent != taskItem.OwnerID) && ((taskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0))
1194 { 1226 {
1227 message = "Item doesn't have the Transfer permission.";
1195 return null; 1228 return null;
1196 } 1229 }
1197 1230
@@ -1237,11 +1270,24 @@ namespace OpenSim.Region.Framework.Scenes
1237 agentItem.GroupPermissions = taskItem.GroupPermissions; 1270 agentItem.GroupPermissions = taskItem.GroupPermissions;
1238 } 1271 }
1239 1272
1273 message = null;
1274 return agentItem;
1275 }
1276
1277 /// <summary>
1278 /// If the task item is not-copyable then remove it from the prim.
1279 /// </summary>
1280 private void RemoveNonCopyTaskItemFromPrim(SceneObjectPart part, UUID itemId)
1281 {
1282 TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(itemId);
1283 if (taskItem == null)
1284 return;
1285
1240 if (!Permissions.BypassPermissions()) 1286 if (!Permissions.BypassPermissions())
1241 { 1287 {
1242 if ((taskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0) 1288 if ((taskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
1243 { 1289 {
1244 if (taskItem.Type == 10) 1290 if (taskItem.Type == (int)AssetType.LSLText)
1245 { 1291 {
1246 part.RemoveScriptEvents(itemId); 1292 part.RemoveScriptEvents(itemId);
1247 EventManager.TriggerRemoveScript(part.LocalId, itemId); 1293 EventManager.TriggerRemoveScript(part.LocalId, itemId);
@@ -1250,8 +1296,6 @@ namespace OpenSim.Region.Framework.Scenes
1250 part.Inventory.RemoveInventoryItem(itemId); 1296 part.Inventory.RemoveInventoryItem(itemId);
1251 } 1297 }
1252 } 1298 }
1253
1254 return agentItem;
1255 } 1299 }
1256 1300
1257 /// <summary> 1301 /// <summary>
@@ -1261,19 +1305,22 @@ namespace OpenSim.Region.Framework.Scenes
1261 /// <param name="folderID"></param> 1305 /// <param name="folderID"></param>
1262 /// <param name="part"></param> 1306 /// <param name="part"></param>
1263 /// <param name="itemID"></param> 1307 /// <param name="itemID"></param>
1264 public InventoryItemBase MoveTaskInventoryItem(IClientAPI remoteClient, UUID folderId, SceneObjectPart part, UUID itemId) 1308 public InventoryItemBase MoveTaskInventoryItem(IClientAPI remoteClient, UUID folderId, SceneObjectPart part, UUID itemId, out string message)
1265 { 1309 {
1266 m_log.DebugFormat( 1310 m_log.DebugFormat(
1267 "[PRIM INVENTORY]: Adding item {0} from {1} to folder {2} for {3}", 1311 "[PRIM INVENTORY]: Adding item {0} from {1} to folder {2} for {3}",
1268 itemId, part.Name, folderId, remoteClient.Name); 1312 itemId, part.Name, folderId, remoteClient.Name);
1269 1313
1270 InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(remoteClient.AgentId, part, itemId); 1314 InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(remoteClient.AgentId, part, itemId, out message);
1271
1272 if (agentItem == null) 1315 if (agentItem == null)
1273 return null; 1316 return null;
1274 1317
1275 agentItem.Folder = folderId; 1318 agentItem.Folder = folderId;
1276 AddInventoryItem(remoteClient, agentItem); 1319 AddInventoryItem(remoteClient, agentItem);
1320
1321 RemoveNonCopyTaskItemFromPrim(part, itemId);
1322
1323 message = null;
1277 return agentItem; 1324 return agentItem;
1278 } 1325 }
1279 1326
@@ -1324,7 +1371,11 @@ namespace OpenSim.Region.Framework.Scenes
1324 return; 1371 return;
1325 } 1372 }
1326 1373
1327 MoveTaskInventoryItem(remoteClient, folderId, part, itemId); 1374 string message;
1375 InventoryItemBase item = MoveTaskInventoryItem(remoteClient, folderId, part, itemId, out message);
1376
1377 if (item == null)
1378 remoteClient.SendAgentAlertMessage(message, false);
1328 } 1379 }
1329 1380
1330 /// <summary> 1381 /// <summary>
@@ -1338,17 +1389,17 @@ namespace OpenSim.Region.Framework.Scenes
1338 /// </param> 1389 /// </param>
1339 /// <param name="part"></param> 1390 /// <param name="part"></param>
1340 /// <param name="itemID"></param> 1391 /// <param name="itemID"></param>
1341 public InventoryItemBase MoveTaskInventoryItem(UUID avatarId, UUID folderId, SceneObjectPart part, UUID itemId) 1392 public InventoryItemBase MoveTaskInventoryItem(UUID avatarId, UUID folderId, SceneObjectPart part, UUID itemId, out string message)
1342 { 1393 {
1343 ScenePresence avatar; 1394 ScenePresence avatar;
1344 1395
1345 if (TryGetScenePresence(avatarId, out avatar)) 1396 if (TryGetScenePresence(avatarId, out avatar))
1346 { 1397 {
1347 return MoveTaskInventoryItem(avatar.ControllingClient, folderId, part, itemId); 1398 return MoveTaskInventoryItem(avatar.ControllingClient, folderId, part, itemId, out message);
1348 } 1399 }
1349 else 1400 else
1350 { 1401 {
1351 InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(avatarId, part, itemId); 1402 InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(avatarId, part, itemId, out message);
1352 1403
1353 if (agentItem == null) 1404 if (agentItem == null)
1354 return null; 1405 return null;
@@ -1357,6 +1408,8 @@ namespace OpenSim.Region.Framework.Scenes
1357 1408
1358 AddInventoryItem(agentItem); 1409 AddInventoryItem(agentItem);
1359 1410
1411 RemoveNonCopyTaskItemFromPrim(part, itemId);
1412
1360 return agentItem; 1413 return agentItem;
1361 } 1414 }
1362 } 1415 }
@@ -1462,6 +1515,11 @@ namespace OpenSim.Region.Framework.Scenes
1462 1515
1463 public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) 1516 public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items)
1464 { 1517 {
1518 ScenePresence avatar;
1519 IClientAPI remoteClient = null;
1520 if (TryGetScenePresence(destID, out avatar))
1521 remoteClient = avatar.ControllingClient;
1522
1465 InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID); 1523 InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID);
1466 1524
1467 UUID newFolderID = UUID.Random(); 1525 UUID newFolderID = UUID.Random();
@@ -1471,26 +1529,28 @@ namespace OpenSim.Region.Framework.Scenes
1471 1529
1472 foreach (UUID itemID in items) 1530 foreach (UUID itemID in items)
1473 { 1531 {
1474 InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(destID, host, itemID); 1532 string message;
1533 InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(destID, host, itemID, out message);
1475 1534
1476 if (agentItem != null) 1535 if (agentItem != null)
1477 { 1536 {
1478 agentItem.Folder = newFolderID; 1537 agentItem.Folder = newFolderID;
1479 1538
1480 AddInventoryItem(agentItem); 1539 AddInventoryItem(agentItem);
1540
1541 RemoveNonCopyTaskItemFromPrim(host, itemID);
1542 }
1543 else
1544 {
1545 if (remoteClient != null)
1546 remoteClient.SendAgentAlertMessage(message, false);
1481 } 1547 }
1482 } 1548 }
1483 1549
1484 ScenePresence avatar = null; 1550 if (remoteClient != null)
1485 if (TryGetScenePresence(destID, out avatar))
1486 { 1551 {
1487 //profile.SendInventoryDecendents(avatar.ControllingClient, 1552 SendInventoryUpdate(remoteClient, rootFolder, true, false);
1488 // profile.RootFolder.ID, true, false); 1553 SendInventoryUpdate(remoteClient, newFolder, false, true);
1489 //profile.SendInventoryDecendents(avatar.ControllingClient,
1490 // newFolderID, false, true);
1491
1492 SendInventoryUpdate(avatar.ControllingClient, rootFolder, true, false);
1493 SendInventoryUpdate(avatar.ControllingClient, newFolder, false, true);
1494 } 1554 }
1495 1555
1496 return newFolderID; 1556 return newFolderID;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 0356599..3b1c5d8 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1421,7 +1421,7 @@ namespace OpenSim.Region.Framework.Scenes
1421 1421
1422 Scene.ForEachScenePresence(sp => 1422 Scene.ForEachScenePresence(sp =>
1423 { 1423 {
1424 if (!sp.IsChildAgent && sp.ParentID == LocalId) 1424 if (!sp.IsChildAgent && sp.ParentID == part.LocalId)
1425 sp.StandUp(); 1425 sp.StandUp();
1426 1426
1427 if (!silent) 1427 if (!silent)
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
index 6e0ea7d..f809267 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
@@ -136,7 +136,8 @@ namespace OpenSim.Region.Framework.Tests
136 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0]; 136 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0];
137 137
138 // Perform test 138 // Perform test
139 scene.MoveTaskInventoryItem(user1.PrincipalID, folder.ID, sop1, sopItem1.ItemID); 139 string message;
140 scene.MoveTaskInventoryItem(user1.PrincipalID, folder.ID, sop1, sopItem1.ItemID, out message);
140 141
141 InventoryItemBase ncUserItem 142 InventoryItemBase ncUserItem
142 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, user1.PrincipalID, "Objects/ncItem"); 143 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, user1.PrincipalID, "Objects/ncItem");
@@ -165,7 +166,8 @@ namespace OpenSim.Region.Framework.Tests
165 scene, sop1, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900), "Hello World!"); 166 scene, sop1, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900), "Hello World!");
166 167
167 // Perform test 168 // Perform test
168 scene.MoveTaskInventoryItem(user1.PrincipalID, UUID.Zero, sop1, sopItem1.ItemID); 169 string message;
170 scene.MoveTaskInventoryItem(user1.PrincipalID, UUID.Zero, sop1, sopItem1.ItemID, out message);
169 171
170 InventoryItemBase ncUserItem 172 InventoryItemBase ncUserItem
171 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, user1.PrincipalID, "Notecards/ncItem"); 173 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, user1.PrincipalID, "Notecards/ncItem");
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs
index e50b4da..0736278 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs
@@ -95,7 +95,9 @@ namespace OpenSim.Region.Framework.Tests
95 UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002)); 95 UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002));
96 InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID); 96 InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID);
97 97
98 scene.GiveInventoryItem(user2.PrincipalID, user1.PrincipalID, item1.ID); 98 string message;
99
100 scene.GiveInventoryItem(user2.PrincipalID, user1.PrincipalID, item1.ID, out message);
99 101
100 InventoryItemBase retrievedItem1 102 InventoryItemBase retrievedItem1
101 = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, user2.PrincipalID, "Notecards/item1"); 103 = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, user2.PrincipalID, "Notecards/item1");
@@ -103,7 +105,7 @@ namespace OpenSim.Region.Framework.Tests
103 Assert.That(retrievedItem1, Is.Not.Null); 105 Assert.That(retrievedItem1, Is.Not.Null);
104 106
105 // Try giving back the freshly received item 107 // Try giving back the freshly received item
106 scene.GiveInventoryItem(user1.PrincipalID, user2.PrincipalID, retrievedItem1.ID); 108 scene.GiveInventoryItem(user1.PrincipalID, user2.PrincipalID, retrievedItem1.ID, out message);
107 109
108 List<InventoryItemBase> reretrievedItems 110 List<InventoryItemBase> reretrievedItems
109 = UserInventoryHelpers.GetInventoryItems(scene.InventoryService, user1.PrincipalID, "Notecards/item1"); 111 = UserInventoryHelpers.GetInventoryItems(scene.InventoryService, user1.PrincipalID, "Notecards/item1");
@@ -123,7 +125,7 @@ namespace OpenSim.Region.Framework.Tests
123 InventoryFolderBase folder1 125 InventoryFolderBase folder1
124 = UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, "folder1", false); 126 = UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, "folder1", false);
125 127
126 scene.GiveInventoryFolder(user2.PrincipalID, user1.PrincipalID, folder1.ID, UUID.Zero); 128 scene.GiveInventoryFolder(null, user2.PrincipalID, user1.PrincipalID, folder1.ID, UUID.Zero);
127 129
128 InventoryFolderBase retrievedFolder1 130 InventoryFolderBase retrievedFolder1
129 = UserInventoryHelpers.GetInventoryFolder(scene.InventoryService, user2.PrincipalID, "folder1"); 131 = UserInventoryHelpers.GetInventoryFolder(scene.InventoryService, user2.PrincipalID, "folder1");
@@ -131,7 +133,7 @@ namespace OpenSim.Region.Framework.Tests
131 Assert.That(retrievedFolder1, Is.Not.Null); 133 Assert.That(retrievedFolder1, Is.Not.Null);
132 134
133 // Try giving back the freshly received folder 135 // Try giving back the freshly received folder
134 scene.GiveInventoryFolder(user1.PrincipalID, user2.PrincipalID, retrievedFolder1.ID, UUID.Zero); 136 scene.GiveInventoryFolder(null, user1.PrincipalID, user2.PrincipalID, retrievedFolder1.ID, UUID.Zero);
135 137
136 List<InventoryFolderBase> reretrievedFolders 138 List<InventoryFolderBase> reretrievedFolders
137 = UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, "folder1"); 139 = UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, "folder1");