diff options
author | Oren Hurvitz | 2014-06-01 17:39:11 +0300 |
---|---|---|
committer | Justin Clark-Casey | 2014-08-02 00:55:57 +0100 |
commit | e41e52e09727842d990a31e2a5f7f3e9c88fe8b3 (patch) | |
tree | 5779c9f42cd913f63e2d237b5a407214933585db /OpenSim/Region/Framework | |
parent | Add code to GridService to check for overlapping of varregions (diff) | |
download | opensim-SC_OLD-e41e52e09727842d990a31e2a5f7f3e9c88fe8b3.zip opensim-SC_OLD-e41e52e09727842d990a31e2a5f7f3e9c88fe8b3.tar.gz opensim-SC_OLD-e41e52e09727842d990a31e2a5f7f3e9c88fe8b3.tar.bz2 opensim-SC_OLD-e41e52e09727842d990a31e2a5f7f3e9c88fe8b3.tar.xz |
Close streams immediately when we finish using them
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Animation/BinBVHAnimation.cs | 49 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/KeyframeMotion.cs | 46 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/UuidGatherer.cs | 57 |
3 files changed, 80 insertions, 72 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/BinBVHAnimation.cs b/OpenSim/Region/Framework/Scenes/Animation/BinBVHAnimation.cs index 3afc87f..b3b38b2 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/BinBVHAnimation.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/BinBVHAnimation.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -113,31 +113,34 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
113 | 113 | ||
114 | public byte[] ToBytes() | 114 | public byte[] ToBytes() |
115 | { | 115 | { |
116 | byte[] outputbytes = new byte[0]; | 116 | byte[] outputbytes; |
117 | 117 | ||
118 | BinaryWriter iostream = new BinaryWriter(new MemoryStream()); | 118 | using (MemoryStream ms = new MemoryStream()) |
119 | iostream.Write(BinBVHUtil.ES(Utils.UInt16ToBytes(unknown0))); | 119 | using (BinaryWriter iostream = new BinaryWriter(ms)) |
120 | iostream.Write(BinBVHUtil.ES(Utils.UInt16ToBytes(unknown1))); | ||
121 | iostream.Write(BinBVHUtil.ES(Utils.IntToBytes(Priority))); | ||
122 | iostream.Write(BinBVHUtil.ES(Utils.FloatToBytes(Length))); | ||
123 | iostream.Write(BinBVHUtil.WriteNullTerminatedString(ExpressionName)); | ||
124 | iostream.Write(BinBVHUtil.ES(Utils.FloatToBytes(InPoint))); | ||
125 | iostream.Write(BinBVHUtil.ES(Utils.FloatToBytes(OutPoint))); | ||
126 | iostream.Write(BinBVHUtil.ES(Utils.IntToBytes(Loop ? 1 : 0))); | ||
127 | iostream.Write(BinBVHUtil.ES(Utils.FloatToBytes(EaseInTime))); | ||
128 | iostream.Write(BinBVHUtil.ES(Utils.FloatToBytes(EaseOutTime))); | ||
129 | iostream.Write(BinBVHUtil.ES(Utils.UIntToBytes(HandPose))); | ||
130 | iostream.Write(BinBVHUtil.ES(Utils.UIntToBytes((uint)(Joints.Length)))); | ||
131 | |||
132 | for (int i = 0; i < Joints.Length; i++) | ||
133 | { | 120 | { |
134 | Joints[i].WriteBytesToStream(iostream, InPoint, OutPoint); | 121 | iostream.Write(BinBVHUtil.ES(Utils.UInt16ToBytes(unknown0))); |
122 | iostream.Write(BinBVHUtil.ES(Utils.UInt16ToBytes(unknown1))); | ||
123 | iostream.Write(BinBVHUtil.ES(Utils.IntToBytes(Priority))); | ||
124 | iostream.Write(BinBVHUtil.ES(Utils.FloatToBytes(Length))); | ||
125 | iostream.Write(BinBVHUtil.WriteNullTerminatedString(ExpressionName)); | ||
126 | iostream.Write(BinBVHUtil.ES(Utils.FloatToBytes(InPoint))); | ||
127 | iostream.Write(BinBVHUtil.ES(Utils.FloatToBytes(OutPoint))); | ||
128 | iostream.Write(BinBVHUtil.ES(Utils.IntToBytes(Loop ? 1 : 0))); | ||
129 | iostream.Write(BinBVHUtil.ES(Utils.FloatToBytes(EaseInTime))); | ||
130 | iostream.Write(BinBVHUtil.ES(Utils.FloatToBytes(EaseOutTime))); | ||
131 | iostream.Write(BinBVHUtil.ES(Utils.UIntToBytes(HandPose))); | ||
132 | iostream.Write(BinBVHUtil.ES(Utils.UIntToBytes((uint)(Joints.Length)))); | ||
133 | |||
134 | for (int i = 0; i < Joints.Length; i++) | ||
135 | { | ||
136 | Joints[i].WriteBytesToStream(iostream, InPoint, OutPoint); | ||
137 | } | ||
138 | iostream.Write(BinBVHUtil.ES(Utils.IntToBytes(0))); | ||
139 | |||
140 | using (MemoryStream ms2 = (MemoryStream)iostream.BaseStream) | ||
141 | outputbytes = ms2.ToArray(); | ||
135 | } | 142 | } |
136 | iostream.Write(BinBVHUtil.ES(Utils.IntToBytes(0))); | 143 | |
137 | MemoryStream ms = (MemoryStream)iostream.BaseStream; | ||
138 | outputbytes = ms.ToArray(); | ||
139 | ms.Close(); | ||
140 | iostream.Close(); | ||
141 | return outputbytes; | 144 | return outputbytes; |
142 | } | 145 | } |
143 | 146 | ||
diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs index 2d489ea..b4a171f 100644 --- a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs +++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs | |||
@@ -280,7 +280,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
280 | if (!m_selected) | 280 | if (!m_selected) |
281 | { | 281 | { |
282 | StopTimer(); | 282 | StopTimer(); |
283 | m_serializedPosition = m_group.AbsolutePosition; | 283 | m_serializedPosition = m_group.AbsolutePosition; |
284 | } | 284 | } |
285 | } | 285 | } |
286 | } | 286 | } |
@@ -308,10 +308,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
308 | 308 | ||
309 | try | 309 | try |
310 | { | 310 | { |
311 | MemoryStream ms = new MemoryStream(data); | 311 | using (MemoryStream ms = new MemoryStream(data)) |
312 | BinaryFormatter fmt = new BinaryFormatter(); | 312 | { |
313 | 313 | BinaryFormatter fmt = new BinaryFormatter(); | |
314 | newMotion = (KeyframeMotion)fmt.Deserialize(ms); | 314 | newMotion = (KeyframeMotion)fmt.Deserialize(ms); |
315 | } | ||
315 | 316 | ||
316 | newMotion.m_group = grp; | 317 | newMotion.m_group = grp; |
317 | 318 | ||
@@ -345,26 +346,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
345 | return; | 346 | return; |
346 | 347 | ||
347 | m_group = grp; | 348 | m_group = grp; |
348 | m_scene = grp.Scene; | 349 | m_scene = grp.Scene; |
349 | 350 | ||
350 | Vector3 grppos = grp.AbsolutePosition; | 351 | Vector3 grppos = grp.AbsolutePosition; |
351 | Vector3 offset = grppos - m_serializedPosition; | 352 | Vector3 offset = grppos - m_serializedPosition; |
352 | // avoid doing it more than once | 353 | // avoid doing it more than once |
353 | // current this will happen dragging a prim to other region | 354 | // current this will happen dragging a prim to other region |
354 | m_serializedPosition = grppos; | 355 | m_serializedPosition = grppos; |
355 | 356 | ||
356 | m_basePosition += offset; | 357 | m_basePosition += offset; |
357 | m_nextPosition += offset; | 358 | m_nextPosition += offset; |
358 | 359 | ||
359 | m_currentFrame.StartPosition += offset; | 360 | m_currentFrame.StartPosition += offset; |
360 | m_currentFrame.Position += offset; | 361 | m_currentFrame.Position += offset; |
361 | 362 | ||
362 | for (int i = 0; i < m_frames.Count; i++) | 363 | for (int i = 0; i < m_frames.Count; i++) |
363 | { | 364 | { |
364 | Keyframe k = m_frames[i]; | 365 | Keyframe k = m_frames[i]; |
365 | k.StartPosition += offset; | 366 | k.StartPosition += offset; |
366 | k.Position += offset; | 367 | k.Position += offset; |
367 | m_frames[i]=k; | 368 | m_frames[i]=k; |
368 | } | 369 | } |
369 | 370 | ||
370 | if (m_running) | 371 | if (m_running) |
@@ -527,7 +528,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
527 | { | 528 | { |
528 | k.Position = pos; | 529 | k.Position = pos; |
529 | // k.Velocity = Vector3.Zero; | 530 | // k.Velocity = Vector3.Zero; |
530 | } | 531 | } |
531 | 532 | ||
532 | k.StartRotation = rot; | 533 | k.StartRotation = rot; |
533 | if (k.Rotation.HasValue) | 534 | if (k.Rotation.HasValue) |
@@ -764,19 +765,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
764 | public Byte[] Serialize() | 765 | public Byte[] Serialize() |
765 | { | 766 | { |
766 | StopTimer(); | 767 | StopTimer(); |
767 | MemoryStream ms = new MemoryStream(); | ||
768 | 768 | ||
769 | BinaryFormatter fmt = new BinaryFormatter(); | ||
770 | SceneObjectGroup tmp = m_group; | 769 | SceneObjectGroup tmp = m_group; |
771 | m_group = null; | 770 | m_group = null; |
772 | if (!m_selected && tmp != null) | 771 | if (!m_selected && tmp != null) |
773 | m_serializedPosition = tmp.AbsolutePosition; | 772 | m_serializedPosition = tmp.AbsolutePosition; |
774 | fmt.Serialize(ms, this); | 773 | |
775 | m_group = tmp; | 774 | using (MemoryStream ms = new MemoryStream()) |
776 | if (m_running && !m_waitingCrossing) | 775 | { |
777 | StartTimer(); | 776 | BinaryFormatter fmt = new BinaryFormatter(); |
777 | fmt.Serialize(ms, this); | ||
778 | m_group = tmp; | ||
779 | if (m_running && !m_waitingCrossing) | ||
780 | StartTimer(); | ||
778 | 781 | ||
779 | return ms.ToArray(); | 782 | return ms.ToArray(); |
783 | } | ||
780 | } | 784 | } |
781 | 785 | ||
782 | public void StartCrossingCheck() | 786 | public void StartCrossingCheck() |
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index a7015e1..d07cc6a 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -458,35 +458,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
458 | if (null == assetBase) | 458 | if (null == assetBase) |
459 | return; | 459 | return; |
460 | 460 | ||
461 | MemoryStream ms = new MemoryStream(assetBase.Data); | 461 | using (MemoryStream ms = new MemoryStream(assetBase.Data)) |
462 | StreamReader sr = new StreamReader(ms); | 462 | using (StreamReader sr = new StreamReader(ms)) |
463 | |||
464 | sr.ReadLine(); // Unknown (Version?) | ||
465 | sr.ReadLine(); // Unknown | ||
466 | sr.ReadLine(); // Unknown | ||
467 | sr.ReadLine(); // Name | ||
468 | sr.ReadLine(); // Comment ? | ||
469 | int count = Convert.ToInt32(sr.ReadLine()); // Item count | ||
470 | |||
471 | for (int i = 0 ; i < count ; i++) | ||
472 | { | 463 | { |
473 | string type = sr.ReadLine(); | 464 | sr.ReadLine(); // Unknown (Version?) |
474 | if (type == null) | 465 | sr.ReadLine(); // Unknown |
475 | break; | 466 | sr.ReadLine(); // Unknown |
476 | string name = sr.ReadLine(); | 467 | sr.ReadLine(); // Name |
477 | if (name == null) | 468 | sr.ReadLine(); // Comment ? |
478 | break; | 469 | int count = Convert.ToInt32(sr.ReadLine()); // Item count |
479 | string id = sr.ReadLine(); | 470 | |
480 | if (id == null) | 471 | for (int i = 0 ; i < count ; i++) |
481 | break; | 472 | { |
482 | string unknown = sr.ReadLine(); | 473 | string type = sr.ReadLine(); |
483 | if (unknown == null) | 474 | if (type == null) |
484 | break; | 475 | break; |
485 | 476 | string name = sr.ReadLine(); | |
486 | // If it can be parsed as a UUID, it is an asset ID | 477 | if (name == null) |
487 | UUID uuid; | 478 | break; |
488 | if (UUID.TryParse(id, out uuid)) | 479 | string id = sr.ReadLine(); |
489 | assetUuids[uuid] = (sbyte)AssetType.Animation; | 480 | if (id == null) |
481 | break; | ||
482 | string unknown = sr.ReadLine(); | ||
483 | if (unknown == null) | ||
484 | break; | ||
485 | |||
486 | // If it can be parsed as a UUID, it is an asset ID | ||
487 | UUID uuid; | ||
488 | if (UUID.TryParse(id, out uuid)) | ||
489 | assetUuids[uuid] = (sbyte)AssetType.Animation; // the asset is either an Animation or a Sound, but this distinction isn't important | ||
490 | } | ||
490 | } | 491 | } |
491 | } | 492 | } |
492 | 493 | ||