aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2013-11-30 01:52:45 +0000
committerJustin Clark-Casey (justincc)2013-11-30 01:52:45 +0000
commit96018afab40fc59b890448f2fa826cd296650b48 (patch)
treeab5d81557addd8abef0b7bcf15685e83a39aede6 /OpenSim/Region/Framework
parentImplement most effects of AGENT_CONTROL_STOP (diff)
downloadopensim-SC_OLD-96018afab40fc59b890448f2fa826cd296650b48.zip
opensim-SC_OLD-96018afab40fc59b890448f2fa826cd296650b48.tar.gz
opensim-SC_OLD-96018afab40fc59b890448f2fa826cd296650b48.tar.bz2
opensim-SC_OLD-96018afab40fc59b890448f2fa826cd296650b48.tar.xz
Remove unused SP.Updated flag, which appears unused for many years and was only set true once and never reset
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs10
1 files changed, 0 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 7a6a334..d74d92b 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -353,19 +353,11 @@ namespace OpenSim.Region.Framework.Scenes
353 /// </summary> 353 /// </summary>
354 public uint MovementFlag { get; private set; } 354 public uint MovementFlag { get; private set; }
355 355
356 private bool m_updateflag;
357
358 /// <summary> 356 /// <summary>
359 /// Is the agent stop control flag currently active? 357 /// Is the agent stop control flag currently active?
360 /// </summary> 358 /// </summary>
361 public bool AgentControlStopActive { get; private set; } 359 public bool AgentControlStopActive { get; private set; }
362 360
363 public bool Updated
364 {
365 set { m_updateflag = value; }
366 get { return m_updateflag; }
367 }
368
369 private bool m_invulnerable = true; 361 private bool m_invulnerable = true;
370 362
371 public bool Invulnerable 363 public bool Invulnerable
@@ -3688,8 +3680,6 @@ namespace OpenSim.Region.Framework.Scenes
3688 { 3680 {
3689 Vector3 force = m_forceToApply.Value; 3681 Vector3 force = m_forceToApply.Value;
3690 3682
3691 Updated = true;
3692
3693 Velocity = force; 3683 Velocity = force;
3694 3684
3695 m_forceToApply = null; 3685 m_forceToApply = null;