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authorOren Hurvitz2013-09-16 13:31:48 +0300
committerJustin Clark-Casey (justincc)2013-10-17 23:10:16 +0100
commit0094971186b7ba96df454acdf221f702bc214be5 (patch)
tree4f92f9199485b52ddd61e139b22a813827126727 /OpenSim/Region/Framework
parentReadding Mono.Security.dll. This comes from http://pgfoundry.org/frs/downloa... (diff)
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After finishing to edit an attachment, let other avatars see the changes. (The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.)
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs9
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs3
2 files changed, 4 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index 998c19e..cddf818 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -244,25 +244,20 @@ namespace OpenSim.Region.Framework.Scenes
244 if (part.ParentGroup.RootPart.LocalId != part.LocalId) 244 if (part.ParentGroup.RootPart.LocalId != part.LocalId)
245 return; 245 return;
246 246
247 bool isAttachment = false;
248
249 // This is wrong, wrong, wrong. Selection should not be 247 // This is wrong, wrong, wrong. Selection should not be
250 // handled by group, but by prim. Legacy cruft. 248 // handled by group, but by prim. Legacy cruft.
251 // TODO: Make selection flagging per prim! 249 // TODO: Make selection flagging per prim!
252 // 250 //
253 part.ParentGroup.IsSelected = false; 251 part.ParentGroup.IsSelected = false;
254 252
255 if (part.ParentGroup.IsAttachment) 253 part.ParentGroup.ScheduleGroupForFullUpdate();
256 isAttachment = true;
257 else
258 part.ParentGroup.ScheduleGroupForFullUpdate();
259 254
260 // If it's not an attachment, and we are allowed to move it, 255 // If it's not an attachment, and we are allowed to move it,
261 // then we might have done so. If we moved across a parcel 256 // then we might have done so. If we moved across a parcel
262 // boundary, we will need to recount prims on the parcels. 257 // boundary, we will need to recount prims on the parcels.
263 // For attachments, that makes no sense. 258 // For attachments, that makes no sense.
264 // 259 //
265 if (!isAttachment) 260 if (!part.ParentGroup.IsAttachment)
266 { 261 {
267 if (Permissions.CanEditObject( 262 if (Permissions.CanEditObject(
268 part.UUID, remoteClient.AgentId) 263 part.UUID, remoteClient.AgentId)
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index b3e6b67..9e6c25d 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2700,7 +2700,8 @@ namespace OpenSim.Region.Framework.Scenes
2700 return; 2700 return;
2701 2701
2702 // This was pulled from SceneViewer. Attachments always receive full updates. 2702 // This was pulled from SceneViewer. Attachments always receive full updates.
2703 // I could not verify if this is a requirement but this maintains existing behavior 2703 // This is needed because otherwise if only the root prim changes position, then
2704 // it looks as if the entire object has moved (including the other prims).
2704 if (ParentGroup.IsAttachment) 2705 if (ParentGroup.IsAttachment)
2705 { 2706 {
2706 ScheduleFullUpdate(); 2707 ScheduleFullUpdate();