aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2011-09-16 23:57:16 +0100
committerJustin Clark-Casey (justincc)2011-09-16 23:57:16 +0100
commit6f542f73d4aacc0b92c2ebcff84b4ce2c8d9433b (patch)
treea7656d5ec25d54ba2a5d50efda269de8e3129cb1 /OpenSim/Region/Framework
parentminor: I was wrong about OffsetPosition - sometimes it genuinely does return ... (diff)
downloadopensim-SC_OLD-6f542f73d4aacc0b92c2ebcff84b4ce2c8d9433b.zip
opensim-SC_OLD-6f542f73d4aacc0b92c2ebcff84b4ce2c8d9433b.tar.gz
opensim-SC_OLD-6f542f73d4aacc0b92c2ebcff84b4ce2c8d9433b.tar.bz2
opensim-SC_OLD-6f542f73d4aacc0b92c2ebcff84b4ce2c8d9433b.tar.xz
Stop the avatar stalling on its first boarder cross when using the ODE plugin
When upgrading the previously child agent to a root, the code was setting the Size parameter on the ODECharacter PhysicsActor. This in turn reset Velocity, which cause the border stall. I'm fixing this by commenting out the Velocity = Vector3.Zero lines since they don't appear to play a useful purpose
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 81475b8..0fc85b9 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -469,6 +469,10 @@ namespace OpenSim.Region.Framework.Scenes
469 if (actor != null) 469 if (actor != null)
470 { 470 {
471 m_pos = actor.Position; 471 m_pos = actor.Position;
472
473// m_log.DebugFormat(
474// "[SCENE PRESENCE]: Set position {0} for {1} in {2} via getting AbsolutePosition!",
475// m_pos, Name, Scene.RegionInfo.RegionName);
472 } 476 }
473 else 477 else
474 { 478 {
@@ -544,8 +548,14 @@ namespace OpenSim.Region.Framework.Scenes
544 { 548 {
545 PhysicsActor actor = m_physicsActor; 549 PhysicsActor actor = m_physicsActor;
546 if (actor != null) 550 if (actor != null)
551 {
547 m_velocity = actor.Velocity; 552 m_velocity = actor.Velocity;
548 553
554// m_log.DebugFormat(
555// "[SCENE PRESENCE]: Set velocity {0} for {1} in {2} via getting Velocity!",
556// m_velocity, Name, Scene.RegionInfo.RegionName);
557 }
558
549 return m_velocity; 559 return m_velocity;
550 } 560 }
551 set 561 set