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author | Diva Canto | 2013-08-24 03:42:39 -0700 |
---|---|---|
committer | Diva Canto | 2013-08-24 03:42:39 -0700 |
commit | 5cd7bc2848a35c16321dea4cf174ed5497b5f62f (patch) | |
tree | 9e33467ac1e7135149a45e5f7cba61ba163d28e2 /OpenSim/Region/Framework | |
parent | Make HG logins fall back to fallback regions if the desired region fails. (diff) | |
parent | Fix a printing of exception error in InventoryArchiveModule that only (diff) | |
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 21 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 34 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 5 |
3 files changed, 25 insertions, 35 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index b58e7c4..cb12d65 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -4416,10 +4416,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
4416 | 4416 | ||
4417 | // Check that the auth_token is valid | 4417 | // Check that the auth_token is valid |
4418 | AgentCircuitData acd = AuthenticateHandler.GetAgentCircuitData(agentID); | 4418 | AgentCircuitData acd = AuthenticateHandler.GetAgentCircuitData(agentID); |
4419 | if (acd != null && acd.SessionID.ToString() == auth_token) | 4419 | |
4420 | if (acd == null) | ||
4421 | { | ||
4422 | m_log.DebugFormat( | ||
4423 | "[SCENE]: Request to close agent {0} but no such agent in scene {1}. May have been closed previously.", | ||
4424 | agentID, Name); | ||
4425 | |||
4426 | return false; | ||
4427 | } | ||
4428 | |||
4429 | if (acd.SessionID.ToString() == auth_token) | ||
4430 | { | ||
4420 | return IncomingCloseAgent(agentID, force); | 4431 | return IncomingCloseAgent(agentID, force); |
4432 | } | ||
4421 | else | 4433 | else |
4422 | m_log.ErrorFormat("[SCENE]: Request to close agent {0} with invalid authorization token {1}", agentID, auth_token); | 4434 | { |
4435 | m_log.WarnFormat( | ||
4436 | "[SCENE]: Request to close agent {0} with invalid authorization token {1} in {2}", | ||
4437 | agentID, auth_token, Name); | ||
4438 | } | ||
4439 | |||
4423 | return false; | 4440 | return false; |
4424 | } | 4441 | } |
4425 | 4442 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index bb7ae7f..0a5bfd2 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -561,39 +561,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
561 | protected internal ScenePresence CreateAndAddChildScenePresence( | 561 | protected internal ScenePresence CreateAndAddChildScenePresence( |
562 | IClientAPI client, AvatarAppearance appearance, PresenceType type) | 562 | IClientAPI client, AvatarAppearance appearance, PresenceType type) |
563 | { | 563 | { |
564 | ScenePresence newAvatar = null; | ||
565 | |||
566 | // ScenePresence always defaults to child agent | 564 | // ScenePresence always defaults to child agent |
567 | newAvatar = new ScenePresence(client, m_parentScene, appearance, type); | 565 | ScenePresence presence = new ScenePresence(client, m_parentScene, appearance, type); |
568 | |||
569 | AddScenePresence(newAvatar); | ||
570 | |||
571 | return newAvatar; | ||
572 | } | ||
573 | |||
574 | /// <summary> | ||
575 | /// Add a presence to the scene | ||
576 | /// </summary> | ||
577 | /// <param name="presence"></param> | ||
578 | protected internal void AddScenePresence(ScenePresence presence) | ||
579 | { | ||
580 | // Always a child when added to the scene | ||
581 | bool child = presence.IsChildAgent; | ||
582 | |||
583 | if (child) | ||
584 | { | ||
585 | m_numChildAgents++; | ||
586 | } | ||
587 | else | ||
588 | { | ||
589 | m_numRootAgents++; | ||
590 | presence.AddToPhysicalScene(false); | ||
591 | } | ||
592 | 566 | ||
593 | Entities[presence.UUID] = presence; | 567 | Entities[presence.UUID] = presence; |
594 | 568 | ||
595 | lock (m_presenceLock) | 569 | lock (m_presenceLock) |
596 | { | 570 | { |
571 | m_numChildAgents++; | ||
572 | |||
597 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 573 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
598 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 574 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
599 | 575 | ||
@@ -604,7 +580,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
604 | } | 580 | } |
605 | else | 581 | else |
606 | { | 582 | { |
607 | // Remember the old presene reference from the dictionary | 583 | // Remember the old presence reference from the dictionary |
608 | ScenePresence oldref = newmap[presence.UUID]; | 584 | ScenePresence oldref = newmap[presence.UUID]; |
609 | // Replace the presence reference in the dictionary with the new value | 585 | // Replace the presence reference in the dictionary with the new value |
610 | newmap[presence.UUID] = presence; | 586 | newmap[presence.UUID] = presence; |
@@ -616,6 +592,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
616 | m_scenePresenceMap = newmap; | 592 | m_scenePresenceMap = newmap; |
617 | m_scenePresenceArray = newlist; | 593 | m_scenePresenceArray = newlist; |
618 | } | 594 | } |
595 | |||
596 | return presence; | ||
619 | } | 597 | } |
620 | 598 | ||
621 | /// <summary> | 599 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 4fc207a..b4e8f09 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3243,11 +3243,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3243 | } | 3243 | } |
3244 | } | 3244 | } |
3245 | 3245 | ||
3246 | public void RestoreInCurrentScene() | ||
3247 | { | ||
3248 | AddToPhysicalScene(false); // not exactly false | ||
3249 | } | ||
3250 | |||
3251 | public void Reset() | 3246 | public void Reset() |
3252 | { | 3247 | { |
3253 | // m_log.DebugFormat("[SCENE PRESENCE]: Resetting {0} in {1}", Name, Scene.RegionInfo.RegionName); | 3248 | // m_log.DebugFormat("[SCENE PRESENCE]: Resetting {0} in {1}", Name, Scene.RegionInfo.RegionName); |