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authorMelanie2010-01-19 11:33:42 +0000
committerMelanie2010-01-19 11:33:42 +0000
commit5908b8ed7c273d239642a9d31e1844f9a2392e3d (patch)
tree72c71bf6501a5d963ab4ae801c5ade29f5cdcb42 /OpenSim/Region/Framework
parentMerge branch 'presence-refactor' of melanie@opensimulator.org:/var/git/opensi... (diff)
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Change a member of the friendslist module to better reflect the client side
data storage paradigm of the friends list and avoid repeated, unneccessary fetches of the entire friends list.
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IFriendsModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs
index 8386030..239a2ba 100644
--- a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs
@@ -46,6 +46,6 @@ namespace OpenSim.Region.Framework.Interfaces
46 /// </param> 46 /// </param>
47 /// <param name="offerMessage"></param> 47 /// <param name="offerMessage"></param>
48 void OfferFriendship(UUID fromUserId, IClientAPI toUserClient, string offerMessage); 48 void OfferFriendship(UUID fromUserId, IClientAPI toUserClient, string offerMessage);
49 List<FriendListItem> GetUserFriends(UUID agentID); 49 uint GetFriendPerms(UUID PrincipalID, UUID FriendID);
50 } 50 }
51} 51}