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author | Dan Lake | 2011-09-21 16:24:19 -0700 |
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committer | Dan Lake | 2011-09-21 16:24:19 -0700 |
commit | 2c0bb8118db0b91c14783c2e2a401725e88aa650 (patch) | |
tree | d31022370f824820547ec68069cee9f8e27590ba /OpenSim/Region/Framework | |
parent | Move code which handles NPC movement into Scene so that this can also be used... (diff) | |
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Commented out new debug statements in ScenePresence
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 82d9abf..b1c2eea 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1171,7 +1171,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1171 | m_callbackURI = null; | 1171 | m_callbackURI = null; |
1172 | } | 1172 | } |
1173 | 1173 | ||
1174 | m_log.DebugFormat("[SCENE PRESENCE] Completed movement"); | 1174 | //m_log.DebugFormat("[SCENE PRESENCE] Completed movement"); |
1175 | 1175 | ||
1176 | m_controllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); | 1176 | m_controllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); |
1177 | SendInitialData(); | 1177 | SendInitialData(); |
@@ -2514,7 +2514,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2514 | /// </summary> | 2514 | /// </summary> |
2515 | private void SendInitialData() | 2515 | private void SendInitialData() |
2516 | { | 2516 | { |
2517 | m_log.DebugFormat("[SCENE PRESENCE] SendInitialData: {0} ({1})", Name, UUID); | 2517 | //m_log.DebugFormat("[SCENE PRESENCE] SendInitialData: {0} ({1})", Name, UUID); |
2518 | // Moved this into CompleteMovement to ensure that m_appearance is initialized before | 2518 | // Moved this into CompleteMovement to ensure that m_appearance is initialized before |
2519 | // the inventory arrives | 2519 | // the inventory arrives |
2520 | // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); | 2520 | // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); |
@@ -2559,7 +2559,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2559 | /// </summary> | 2559 | /// </summary> |
2560 | public void SendAvatarDataToAllAgents() | 2560 | public void SendAvatarDataToAllAgents() |
2561 | { | 2561 | { |
2562 | m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAllAgents: {0} ({1})", Name, UUID); | 2562 | //m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAllAgents: {0} ({1})", Name, UUID); |
2563 | // only send update from root agents to other clients; children are only "listening posts" | 2563 | // only send update from root agents to other clients; children are only "listening posts" |
2564 | if (IsChildAgent) | 2564 | if (IsChildAgent) |
2565 | { | 2565 | { |
@@ -2613,7 +2613,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2613 | /// <param name="avatar"></param> | 2613 | /// <param name="avatar"></param> |
2614 | public void SendAvatarDataToAgent(ScenePresence avatar) | 2614 | public void SendAvatarDataToAgent(ScenePresence avatar) |
2615 | { | 2615 | { |
2616 | m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID); | 2616 | //m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID); |
2617 | 2617 | ||
2618 | avatar.ControllingClient.SendAvatarDataImmediate(this); | 2618 | avatar.ControllingClient.SendAvatarDataImmediate(this); |
2619 | if (Animator != null) | 2619 | if (Animator != null) |
@@ -2656,7 +2656,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2656 | /// </summary> | 2656 | /// </summary> |
2657 | public void SendOtherAgentsAppearanceToMe() | 2657 | public void SendOtherAgentsAppearanceToMe() |
2658 | { | 2658 | { |
2659 | m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} ({1})", Name, UUID); | 2659 | //m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} ({1})", Name, UUID); |
2660 | m_perfMonMS = Util.EnvironmentTickCount(); | 2660 | m_perfMonMS = Util.EnvironmentTickCount(); |
2661 | 2661 | ||
2662 | int count = 0; | 2662 | int count = 0; |