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authorJustin Clark-Casey (justincc)2014-03-22 01:36:21 +0000
committerJustin Clark-Casey (justincc)2014-03-22 01:36:21 +0000
commitccf18fd2ef54d0956383b4d94d04cea922f35b6d (patch)
tree62d3898efdf3e9025b45fc3e88ede51c7dedca5c /OpenSim/Region/Framework
parentIf an object has it's temporary flag unset after being set, put it back in th... (diff)
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Rename SOG.InSceneBackup to CanBeBackedUp to reflect its actual functionality.
It does not indicate that a SOG has been set to be backed up or not. It indicates that a SOG can be backed up in principle. In practice, this was added by lbsa71 in 2007 and is set to always true, albeit as a virtual property.
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs8
1 files changed, 6 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 567c6ea..6f26176 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -699,7 +699,11 @@ namespace OpenSim.Region.Framework.Scenes
699 set { m_rootPart.Text = value; } 699 set { m_rootPart.Text = value; }
700 } 700 }
701 701
702 protected virtual bool InSceneBackup 702 /// <summary>
703 /// If set to true then the scene object can be backed up in principle, though this will only actually occur
704 /// if Backup is set. If false then the scene object will never be backed up, Backup will always be false.
705 /// </summary>
706 protected virtual bool CanBeBackedUp
703 { 707 {
704 get { return true; } 708 get { return true; }
705 } 709 }
@@ -880,7 +884,7 @@ namespace OpenSim.Region.Framework.Scenes
880 /// </summary> 884 /// </summary>
881 public virtual void AttachToBackup() 885 public virtual void AttachToBackup()
882 { 886 {
883 if (InSceneBackup) 887 if (CanBeBackedUp)
884 { 888 {
885 //m_log.DebugFormat( 889 //m_log.DebugFormat(
886 // "[SCENE OBJECT GROUP]: Attaching object {0} {1} to scene presistence sweep", Name, UUID); 890 // "[SCENE OBJECT GROUP]: Attaching object {0} {1} to scene presistence sweep", Name, UUID);