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authorRobert Adams2014-04-12 17:37:57 -0700
committerRobert Adams2014-04-12 17:37:57 -0700
commitc8914d22ebb66fd9601161c9826d8b29ff6cb561 (patch)
treeca52fe7a5b864bf7f0c208a13c9e1fd361091d89 /OpenSim/Region/Framework
parentRefactor: Rename GetOtherSetting to GetSetting and make SetOtherSetting private (diff)
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BulletSim: reduce the terrain collison margin to be the same as other
objects in the world. This was originally changed in an attempt to make vehicles work better but the effect was not that large and it causes avatars to float above the terrain.
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/TerrainCompressor.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs
index b41691f..1107a2a 100644
--- a/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs
+++ b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs
@@ -81,7 +81,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
81 BuildQuantizeTable16(); 81 BuildQuantizeTable16();
82 } 82 }
83 83
84 // Unused: left for historical reference. 84 // Used to send cloud and wind patches
85 public static LayerDataPacket CreateLayerDataPacket(TerrainPatch[] patches, byte type, int pRegionSizeX, 85 public static LayerDataPacket CreateLayerDataPacket(TerrainPatch[] patches, byte type, int pRegionSizeX,
86 int pRegionSizeY) 86 int pRegionSizeY)
87 { 87 {
@@ -275,7 +275,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
275 } 275 }
276 276
277 header.DCOffset = zmin; 277 header.DCOffset = zmin;
278 header.Range = (int)(zmax - zmin + 1.0f); 278 header.Range = (int)((zmax - zmin) + 1.0f);
279 279
280 return header; 280 return header;
281 } 281 }
@@ -491,7 +491,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
491 lineout[CopyMatrix16[uptr + column]] = (int)(total * QuantizeTable16[uptr + column]); 491 lineout[CopyMatrix16[uptr + column]] = (int)(total * QuantizeTable16[uptr + column]);
492 } 492 }
493 } 493 }
494 */
495 494
496 private static void DCTColumn16(float[] linein, int[] lineout, int column) 495 private static void DCTColumn16(float[] linein, int[] lineout, int column)
497 { 496 {
@@ -524,6 +523,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
524 lineout[CopyMatrix16[uptr + column]] = (int) (total*QuantizeTable16[uptr + column]); 523 lineout[CopyMatrix16[uptr + column]] = (int) (total*QuantizeTable16[uptr + column]);
525 } 524 }
526 } 525 }
526 */
527 527
528 private static int DCTColumn16Wbits(float[] linein, int[] lineout, int column, int wbits, int maxwbits) 528 private static int DCTColumn16Wbits(float[] linein, int[] lineout, int column, int wbits, int maxwbits)
529 { 529 {