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authorJustin Clark-Casey (justincc)2012-07-13 00:44:00 +0100
committerJustin Clark-Casey (justincc)2012-07-13 00:44:00 +0100
commit9ccb5787211f81c1c2059aa4b889f68cd460b539 (patch)
tree367d0127c8fb202d8ac7c929e48a9f5179600e39 /OpenSim/Region/Framework
parentStop redundantly passing in the endpoint to the LLClientView constructor. (diff)
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Don't cache regions data on the other unused LocalGridServiceConnector that the module code still sets up even if we're using one directly instantiated from the RemoteGridServiceConnector.
Also improves log messages to indicate which regions are sending/receiving various neighbour protocol messages.
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs22
1 files changed, 17 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index eff635b..661e03c 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -84,16 +84,23 @@ namespace OpenSim.Region.Framework.Scenes
84 if (neighbourService != null) 84 if (neighbourService != null)
85 neighbour = neighbourService.HelloNeighbour(regionhandle, region); 85 neighbour = neighbourService.HelloNeighbour(regionhandle, region);
86 else 86 else
87 m_log.DebugFormat("[SCENE COMMUNICATION SERVICE]: No neighbour service provided for informing neigbhours of this region"); 87 m_log.DebugFormat(
88 "[SCENE COMMUNICATION SERVICE]: No neighbour service provided for region {0} to inform neigbhours of status",
89 m_scene.Name);
88 90
89 if (neighbour != null) 91 if (neighbour != null)
90 { 92 {
91 m_log.DebugFormat("[SCENE COMMUNICATION SERVICE]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize); 93 m_log.DebugFormat(
94 "[SCENE COMMUNICATION SERVICE]: Region {0} successfully informed neighbour {1} at {2}-{3} that it is up",
95 m_scene.Name, neighbour.RegionName, x / Constants.RegionSize, y / Constants.RegionSize);
96
92 m_scene.EventManager.TriggerOnRegionUp(neighbour); 97 m_scene.EventManager.TriggerOnRegionUp(neighbour);
93 } 98 }
94 else 99 else
95 { 100 {
96 m_log.InfoFormat("[SCENE COMMUNICATION SERVICE]: Failed to inform neighbour {0}-{1} that I'm here.", x / Constants.RegionSize, y / Constants.RegionSize); 101 m_log.WarnFormat(
102 "[SCENE COMMUNICATION SERVICE]: Region {0} failed to inform neighbour at {1}-{2} that it is up.",
103 x / Constants.RegionSize, y / Constants.RegionSize);
97 } 104 }
98 } 105 }
99 106
@@ -101,8 +108,13 @@ namespace OpenSim.Region.Framework.Scenes
101 { 108 {
102 //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); 109 //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName);
103 110
104 List<GridRegion> neighbours = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID); 111 List<GridRegion> neighbours
105 m_log.DebugFormat("[SCENE COMMUNICATION SERVICE]: Informing {0} neighbours that this region is up", neighbours.Count); 112 = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID);
113
114 m_log.DebugFormat(
115 "[SCENE COMMUNICATION SERVICE]: Informing {0} neighbours that region {1} is up",
116 neighbours.Count, m_scene.Name);
117
106 foreach (GridRegion n in neighbours) 118 foreach (GridRegion n in neighbours)
107 { 119 {
108 InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; 120 InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync;