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author | Justin Clark-Casey (justincc) | 2013-11-23 02:09:03 +0000 |
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committer | Justin Clark-Casey (justincc) | 2013-11-23 02:09:03 +0000 |
commit | 65304260af283211443a2872c46f6609d3e45649 (patch) | |
tree | e32e84408c3051541eed70ace4fdbdfe88bcc79f /OpenSim/Region/Framework | |
parent | Remove old *.exe.config files that related to programs that have long been de... (diff) | |
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fix avatar rotation when sitting on a linked part
Need to take into account rotation of linked prim now that we are always specifying sits wrt the root prim
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index c88025c..7a1017f 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2591,7 +2591,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2591 | //Quaternion result = (sitTargetOrient * vq) * nq; | 2591 | //Quaternion result = (sitTargetOrient * vq) * nq; |
2592 | 2592 | ||
2593 | m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT + part.OffsetPosition; | 2593 | m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT + part.OffsetPosition; |
2594 | Rotation = sitTargetOrient; | 2594 | Rotation = part.RotationOffset * sitTargetOrient; |
2595 | ParentPosition = part.AbsolutePosition; | 2595 | ParentPosition = part.AbsolutePosition; |
2596 | } | 2596 | } |
2597 | else | 2597 | else |