diff options
author | Justin Clark-Casey (justincc) | 2012-04-17 01:51:13 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2012-04-17 01:51:13 +0100 |
commit | 2f2181683c9b3963da5e1cfd7fa1c6491d8a2ac0 (patch) | |
tree | 20ca1ce6481f9b86596cb74f715efe6af96a34cc /OpenSim/Region/Framework | |
parent | Move some public methods on WebStatsModule to private to reduce some static a... (diff) | |
download | opensim-SC_OLD-2f2181683c9b3963da5e1cfd7fa1c6491d8a2ac0.zip opensim-SC_OLD-2f2181683c9b3963da5e1cfd7fa1c6491d8a2ac0.tar.gz opensim-SC_OLD-2f2181683c9b3963da5e1cfd7fa1c6491d8a2ac0.tar.bz2 opensim-SC_OLD-2f2181683c9b3963da5e1cfd7fa1c6491d8a2ac0.tar.xz |
Add test TestGetChildPartPosition()
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs index 7a3b362..fffa3bd 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs | |||
@@ -86,5 +86,33 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
86 | Assert.That(so.RootPart.RelativePosition, Is.EqualTo(partPosition)); | 86 | Assert.That(so.RootPart.RelativePosition, Is.EqualTo(partPosition)); |
87 | Assert.That(so.RootPart.OffsetPosition, Is.EqualTo(Vector3.Zero)); | 87 | Assert.That(so.RootPart.OffsetPosition, Is.EqualTo(Vector3.Zero)); |
88 | } | 88 | } |
89 | |||
90 | [Test] | ||
91 | public void TestGetChildPartPosition() | ||
92 | { | ||
93 | TestHelpers.InMethod(); | ||
94 | |||
95 | Vector3 rootPartPosition = new Vector3(10, 20, 30); | ||
96 | Vector3 childOffsetPosition = new Vector3(2, 3, 4); | ||
97 | |||
98 | SceneObjectGroup so | ||
99 | = SceneHelpers.CreateSceneObject(2, m_ownerId, "obj1", 0x10); | ||
100 | so.AbsolutePosition = rootPartPosition; | ||
101 | so.Parts[1].OffsetPosition = childOffsetPosition; | ||
102 | |||
103 | m_scene.AddNewSceneObject(so, false); | ||
104 | |||
105 | // Calculate child absolute position. | ||
106 | Vector3 childPosition = new Vector3(rootPartPosition + childOffsetPosition); | ||
107 | |||
108 | SceneObjectPart childPart = so.Parts[1]; | ||
109 | Assert.That(childPart.AbsolutePosition, Is.EqualTo(childPosition)); | ||
110 | Assert.That(childPart.GroupPosition, Is.EqualTo(rootPartPosition)); | ||
111 | Assert.That(childPart.GetWorldPosition(), Is.EqualTo(childPosition)); | ||
112 | Assert.That(childPart.RelativePosition, Is.EqualTo(childOffsetPosition)); | ||
113 | Assert.That(childPart.OffsetPosition, Is.EqualTo(childOffsetPosition)); | ||
114 | |||
115 | // TODO: Write test for child part position after rotation. | ||
116 | } | ||
89 | } | 117 | } |
90 | } \ No newline at end of file | 118 | } \ No newline at end of file |