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author | Justin Clark-Casey (justincc) | 2011-08-10 00:26:38 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-08-10 00:26:38 +0100 |
commit | 195c1dc9b8b8511980d9a607a242b24a5a91da17 (patch) | |
tree | f1e844250bf92895e39a41f8b6fac7797a09317f /OpenSim/Region/Framework | |
parent | When an NPC appearance is loaded, rez the attachments too (diff) | |
download | opensim-SC_OLD-195c1dc9b8b8511980d9a607a242b24a5a91da17.zip opensim-SC_OLD-195c1dc9b8b8511980d9a607a242b24a5a91da17.tar.gz opensim-SC_OLD-195c1dc9b8b8511980d9a607a242b24a5a91da17.tar.bz2 opensim-SC_OLD-195c1dc9b8b8511980d9a607a242b24a5a91da17.tar.xz |
implement osNpcStopMoveTo() to cancel any current move target
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/INPCModule.cs | 19 |
1 files changed, 15 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs index 54575ca..763d2dc 100644 --- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs +++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs | |||
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
58 | /// <param name="agentID"></param> | 58 | /// <param name="agentID"></param> |
59 | /// <param name="appearance"></param> | 59 | /// <param name="appearance"></param> |
60 | /// <param name="scene"></param> | 60 | /// <param name="scene"></param> |
61 | /// <returns></returns> | 61 | /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> |
62 | bool SetNPCAppearance(UUID agentID, AvatarAppearance appearance, Scene scene); | 62 | bool SetNPCAppearance(UUID agentID, AvatarAppearance appearance, Scene scene); |
63 | 63 | ||
64 | /// <summary> | 64 | /// <summary> |
@@ -67,7 +67,16 @@ namespace OpenSim.Region.Framework.Interfaces | |||
67 | /// <param name="agentID">The UUID of the NPC</param> | 67 | /// <param name="agentID">The UUID of the NPC</param> |
68 | /// <param name="scene"></param> | 68 | /// <param name="scene"></param> |
69 | /// <param name="pos"></param> | 69 | /// <param name="pos"></param> |
70 | void MoveToTarget(UUID agentID, Scene scene, Vector3 pos); | 70 | /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> |
71 | bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos); | ||
72 | |||
73 | /// <summary> | ||
74 | /// Stop the NPC's current movement. | ||
75 | /// </summary> | ||
76 | /// <param name="agentID">The UUID of the NPC</param> | ||
77 | /// <param name="scene"></param> | ||
78 | /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> | ||
79 | bool StopMoveToTarget(UUID agentID, Scene scene); | ||
71 | 80 | ||
72 | /// <summary> | 81 | /// <summary> |
73 | /// Get the NPC to say something. | 82 | /// Get the NPC to say something. |
@@ -75,13 +84,15 @@ namespace OpenSim.Region.Framework.Interfaces | |||
75 | /// <param name="agentID">The UUID of the NPC</param> | 84 | /// <param name="agentID">The UUID of the NPC</param> |
76 | /// <param name="scene"></param> | 85 | /// <param name="scene"></param> |
77 | /// <param name="text"></param> | 86 | /// <param name="text"></param> |
78 | void Say(UUID agentID, Scene scene, string text); | 87 | /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> |
88 | bool Say(UUID agentID, Scene scene, string text); | ||
79 | 89 | ||
80 | /// <summary> | 90 | /// <summary> |
81 | /// Delete an NPC. | 91 | /// Delete an NPC. |
82 | /// </summary> | 92 | /// </summary> |
83 | /// <param name="agentID">The UUID of the NPC</param> | 93 | /// <param name="agentID">The UUID of the NPC</param> |
84 | /// <param name="scene"></param> | 94 | /// <param name="scene"></param> |
85 | void DeleteNPC(UUID agentID, Scene scene); | 95 | /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> |
96 | bool DeleteNPC(UUID agentID, Scene scene); | ||
86 | } | 97 | } |
87 | } \ No newline at end of file | 98 | } \ No newline at end of file |