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author | BlueWall | 2012-04-26 16:13:47 -0400 |
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committer | BlueWall | 2012-04-26 16:13:47 -0400 |
commit | fba802bb03b7dee804059eae888b63c88280389c (patch) | |
tree | ca7312919830dd469dfd4e9b739d5291702007e4 /OpenSim/Region/Framework | |
parent | Add a version of osNpcSay that takes a channel number Mantis 5747 (diff) | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC_OLD-fba802bb03b7dee804059eae888b63c88280389c.zip opensim-SC_OLD-fba802bb03b7dee804059eae888b63c88280389c.tar.gz opensim-SC_OLD-fba802bb03b7dee804059eae888b63c88280389c.tar.bz2 opensim-SC_OLD-fba802bb03b7dee804059eae888b63c88280389c.tar.xz |
Merge branch 'master' of /home/opensim/var/repo/opensim
Diffstat (limited to 'OpenSim/Region/Framework')
5 files changed, 89 insertions, 12 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 10b25ed..816d3b6 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -1988,7 +1988,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1988 | } | 1988 | } |
1989 | } | 1989 | } |
1990 | 1990 | ||
1991 | if (permissionToTake) | 1991 | if (permissionToTake && (action != DeRezAction.Delete || this.m_useTrashOnDelete)) |
1992 | { | 1992 | { |
1993 | m_asyncSceneObjectDeleter.DeleteToInventory( | 1993 | m_asyncSceneObjectDeleter.DeleteToInventory( |
1994 | action, destinationID, deleteGroups, remoteClient, | 1994 | action, destinationID, deleteGroups, remoteClient, |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index a87dfb7..7a2b2ed 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -103,6 +103,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
103 | public bool m_trustBinaries; | 103 | public bool m_trustBinaries; |
104 | public bool m_allowScriptCrossings; | 104 | public bool m_allowScriptCrossings; |
105 | public bool m_useFlySlow; | 105 | public bool m_useFlySlow; |
106 | public bool m_useTrashOnDelete = true; | ||
106 | 107 | ||
107 | /// <summary> | 108 | /// <summary> |
108 | /// Temporarily setting to trigger appearance resends at 60 second intervals. | 109 | /// Temporarily setting to trigger appearance resends at 60 second intervals. |
@@ -709,6 +710,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
709 | m_clampPrimSize = true; | 710 | m_clampPrimSize = true; |
710 | } | 711 | } |
711 | 712 | ||
713 | m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete); | ||
712 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); | 714 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); |
713 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); | 715 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); |
714 | m_dontPersistBefore = | 716 | m_dontPersistBefore = |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 49a3485..2686004 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1969,6 +1969,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1969 | /// <param name="objectGroup">The group of prims which should be linked to this group</param> | 1969 | /// <param name="objectGroup">The group of prims which should be linked to this group</param> |
1970 | public void LinkToGroup(SceneObjectGroup objectGroup) | 1970 | public void LinkToGroup(SceneObjectGroup objectGroup) |
1971 | { | 1971 | { |
1972 | LinkToGroup(objectGroup, false); | ||
1973 | } | ||
1974 | |||
1975 | public void LinkToGroup(SceneObjectGroup objectGroup, bool insert) | ||
1976 | { | ||
1972 | // m_log.DebugFormat( | 1977 | // m_log.DebugFormat( |
1973 | // "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}", | 1978 | // "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}", |
1974 | // objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID); | 1979 | // objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID); |
@@ -1979,6 +1984,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1979 | 1984 | ||
1980 | SceneObjectPart linkPart = objectGroup.m_rootPart; | 1985 | SceneObjectPart linkPart = objectGroup.m_rootPart; |
1981 | 1986 | ||
1987 | // physics flags from group to be applied to linked parts | ||
1988 | bool grpusephys = UsesPhysics; | ||
1989 | bool grptemporary = IsTemporary; | ||
1990 | |||
1982 | Vector3 oldGroupPosition = linkPart.GroupPosition; | 1991 | Vector3 oldGroupPosition = linkPart.GroupPosition; |
1983 | Quaternion oldRootRotation = linkPart.RotationOffset; | 1992 | Quaternion oldRootRotation = linkPart.RotationOffset; |
1984 | 1993 | ||
@@ -2002,15 +2011,35 @@ namespace OpenSim.Region.Framework.Scenes | |||
2002 | 2011 | ||
2003 | lock (m_parts.SyncRoot) | 2012 | lock (m_parts.SyncRoot) |
2004 | { | 2013 | { |
2005 | int linkNum = PrimCount + 1; | 2014 | int linkNum; |
2015 | if (insert) | ||
2016 | { | ||
2017 | linkNum = 2; | ||
2018 | foreach (SceneObjectPart part in Parts) | ||
2019 | { | ||
2020 | if (part.LinkNum > 1) | ||
2021 | part.LinkNum++; | ||
2022 | } | ||
2023 | } | ||
2024 | else | ||
2025 | { | ||
2026 | linkNum = PrimCount + 1; | ||
2027 | } | ||
2006 | 2028 | ||
2007 | m_parts.Add(linkPart.UUID, linkPart); | 2029 | m_parts.Add(linkPart.UUID, linkPart); |
2008 | 2030 | ||
2009 | linkPart.SetParent(this); | 2031 | linkPart.SetParent(this); |
2010 | linkPart.CreateSelected = true; | 2032 | linkPart.CreateSelected = true; |
2011 | 2033 | ||
2034 | // let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now | ||
2035 | linkPart.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (linkPart.Flags & PrimFlags.Phantom) != 0), linkPart.VolumeDetectActive); | ||
2036 | if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) | ||
2037 | { | ||
2038 | linkPart.PhysActor.link(m_rootPart.PhysActor); | ||
2039 | this.Scene.PhysicsScene.AddPhysicsActorTaint(linkPart.PhysActor); | ||
2040 | } | ||
2041 | |||
2012 | linkPart.LinkNum = linkNum++; | 2042 | linkPart.LinkNum = linkNum++; |
2013 | linkPart.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect); | ||
2014 | 2043 | ||
2015 | SceneObjectPart[] ogParts = objectGroup.Parts; | 2044 | SceneObjectPart[] ogParts = objectGroup.Parts; |
2016 | Array.Sort(ogParts, delegate(SceneObjectPart a, SceneObjectPart b) | 2045 | Array.Sort(ogParts, delegate(SceneObjectPart a, SceneObjectPart b) |
@@ -2022,7 +2051,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2022 | { | 2051 | { |
2023 | SceneObjectPart part = ogParts[i]; | 2052 | SceneObjectPart part = ogParts[i]; |
2024 | if (part.UUID != objectGroup.m_rootPart.UUID) | 2053 | if (part.UUID != objectGroup.m_rootPart.UUID) |
2054 | { | ||
2025 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); | 2055 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); |
2056 | // let physics know | ||
2057 | part.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (part.Flags & PrimFlags.Phantom) != 0), part.VolumeDetectActive); | ||
2058 | if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) | ||
2059 | { | ||
2060 | part.PhysActor.link(m_rootPart.PhysActor); | ||
2061 | this.Scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); | ||
2062 | } | ||
2063 | } | ||
2026 | part.ClearUndoState(); | 2064 | part.ClearUndoState(); |
2027 | } | 2065 | } |
2028 | } | 2066 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index b5f789b..e8178ce 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -990,23 +990,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
990 | /// <param name="pos"></param> | 990 | /// <param name="pos"></param> |
991 | public void Teleport(Vector3 pos) | 991 | public void Teleport(Vector3 pos) |
992 | { | 992 | { |
993 | bool isFlying = Flying; | 993 | TeleportWithMomentum(pos, null); |
994 | RemoveFromPhysicalScene(); | ||
995 | Velocity = Vector3.Zero; | ||
996 | CheckLandingPoint(ref pos); | ||
997 | AbsolutePosition = pos; | ||
998 | AddToPhysicalScene(isFlying); | ||
999 | |||
1000 | SendTerseUpdateToAllClients(); | ||
1001 | } | 994 | } |
1002 | 995 | ||
1003 | public void TeleportWithMomentum(Vector3 pos) | 996 | public void TeleportWithMomentum(Vector3 pos, Vector3? v) |
1004 | { | 997 | { |
1005 | bool isFlying = Flying; | 998 | bool isFlying = Flying; |
999 | Vector3 vel = Velocity; | ||
1006 | RemoveFromPhysicalScene(); | 1000 | RemoveFromPhysicalScene(); |
1007 | CheckLandingPoint(ref pos); | 1001 | CheckLandingPoint(ref pos); |
1008 | AbsolutePosition = pos; | 1002 | AbsolutePosition = pos; |
1009 | AddToPhysicalScene(isFlying); | 1003 | AddToPhysicalScene(isFlying); |
1004 | if (PhysicsActor != null) | ||
1005 | { | ||
1006 | if (v.HasValue) | ||
1007 | PhysicsActor.SetMomentum((Vector3)v); | ||
1008 | else | ||
1009 | PhysicsActor.SetMomentum(vel); | ||
1010 | } | ||
1010 | 1011 | ||
1011 | SendTerseUpdateToAllClients(); | 1012 | SendTerseUpdateToAllClients(); |
1012 | } | 1013 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs index bebc10c..eb7bfbd 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs | |||
@@ -33,6 +33,7 @@ using OpenMetaverse; | |||
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Communications; | 34 | using OpenSim.Framework.Communications; |
35 | using OpenSim.Framework.Servers; | 35 | using OpenSim.Framework.Servers; |
36 | using OpenSim.Region.CoreModules.Framework.EntityTransfer; | ||
36 | using OpenSim.Region.Framework.Interfaces; | 37 | using OpenSim.Region.Framework.Interfaces; |
37 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | 38 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; |
38 | using OpenSim.Tests.Common; | 39 | using OpenSim.Tests.Common; |
@@ -47,6 +48,41 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
47 | [TestFixture] | 48 | [TestFixture] |
48 | public class ScenePresenceTeleportTests | 49 | public class ScenePresenceTeleportTests |
49 | { | 50 | { |
51 | [Test] | ||
52 | public void TestSameRegionTeleport() | ||
53 | { | ||
54 | TestHelpers.InMethod(); | ||
55 | // log4net.Config.XmlConfigurator.Configure(); | ||
56 | |||
57 | EntityTransferModule etm = new EntityTransferModule(); | ||
58 | |||
59 | IConfigSource config = new IniConfigSource(); | ||
60 | config.AddConfig("Modules"); | ||
61 | // Not strictly necessary since FriendsModule assumes it is the default (!) | ||
62 | config.Configs["Modules"].Set("EntityTransferModule", etm.Name); | ||
63 | |||
64 | TestScene scene = SceneHelpers.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); | ||
65 | SceneHelpers.SetupSceneModules(scene, config, etm); | ||
66 | |||
67 | Vector3 teleportPosition = new Vector3(10, 11, 12); | ||
68 | Vector3 teleportLookAt = new Vector3(20, 21, 22); | ||
69 | |||
70 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); | ||
71 | sp.AbsolutePosition = new Vector3(30, 31, 32); | ||
72 | scene.RequestTeleportLocation( | ||
73 | sp.ControllingClient, | ||
74 | scene.RegionInfo.RegionHandle, | ||
75 | teleportPosition, | ||
76 | teleportLookAt, | ||
77 | (uint)TeleportFlags.ViaLocation); | ||
78 | |||
79 | Assert.That(sp.AbsolutePosition, Is.EqualTo(teleportPosition)); | ||
80 | |||
81 | // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera | ||
82 | // position instead). | ||
83 | // Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt)); | ||
84 | } | ||
85 | |||
50 | /// <summary> | 86 | /// <summary> |
51 | /// Test a teleport between two regions that are not neighbours and do not share any neighbours in common. | 87 | /// Test a teleport between two regions that are not neighbours and do not share any neighbours in common. |
52 | /// </summary> | 88 | /// </summary> |