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author | diva | 2009-02-22 01:26:11 +0000 |
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committer | diva | 2009-02-22 01:26:11 +0000 |
commit | 99b051ccbe7b0f43e8bd5cc8c0012b40e24cb752 (patch) | |
tree | f303bef4e1b7ed4d2d576c1e7fd05f7ceb644ee5 /OpenSim/Region/Framework | |
parent | Update svn properties, add copyright headers, minor formatting cleanup. (diff) | |
download | opensim-SC_OLD-99b051ccbe7b0f43e8bd5cc8c0012b40e24cb752.zip opensim-SC_OLD-99b051ccbe7b0f43e8bd5cc8c0012b40e24cb752.tar.gz opensim-SC_OLD-99b051ccbe7b0f43e8bd5cc8c0012b40e24cb752.tar.bz2 opensim-SC_OLD-99b051ccbe7b0f43e8bd5cc8c0012b40e24cb752.tar.xz |
Addresses some issues with appearance after TPs. Appearance.Owner was not being set, and that's what's being used in SendAppearanceToOtherAgent. Mantis #3204.
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 12 |
2 files changed, 9 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 9144bb9..0caec5b 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2118,7 +2118,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2118 | if (appearance == null) | 2118 | if (appearance == null) |
2119 | { | 2119 | { |
2120 | m_log.DebugFormat("[APPEARANCE]: Appearance not found in {0}, returning default", RegionInfo.RegionName); | 2120 | m_log.DebugFormat("[APPEARANCE]: Appearance not found in {0}, returning default", RegionInfo.RegionName); |
2121 | appearance = new AvatarAppearance(); | 2121 | appearance = new AvatarAppearance(client.AgentId); |
2122 | } | 2122 | } |
2123 | 2123 | ||
2124 | } | 2124 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 62aae2c..429b615 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -854,7 +854,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
854 | { | 854 | { |
855 | m_log.ErrorFormat("[SCENE PRESENCE]: null appearance in MakeRoot in {0}", Scene.RegionInfo.RegionName); | 855 | m_log.ErrorFormat("[SCENE PRESENCE]: null appearance in MakeRoot in {0}", Scene.RegionInfo.RegionName); |
856 | // emergency; this really shouldn't happen | 856 | // emergency; this really shouldn't happen |
857 | m_appearance = new AvatarAppearance(); | 857 | m_appearance = new AvatarAppearance(UUID); |
858 | } | 858 | } |
859 | 859 | ||
860 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying | 860 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying |
@@ -2708,15 +2708,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2708 | try | 2708 | try |
2709 | { | 2709 | { |
2710 | AvatarWearable[] wearables = new AvatarWearable[cAgent.AgentTextures.Length / 2]; | 2710 | AvatarWearable[] wearables = new AvatarWearable[cAgent.AgentTextures.Length / 2]; |
2711 | Primitive.TextureEntry te = new Primitive.TextureEntry(UUID.Random()); | ||
2712 | for (uint n = 0; n < cAgent.AgentTextures.Length; n += 2) | 2711 | for (uint n = 0; n < cAgent.AgentTextures.Length; n += 2) |
2713 | { | 2712 | { |
2714 | UUID itemId = cAgent.AgentTextures[n]; | 2713 | UUID itemId = cAgent.AgentTextures[n]; |
2715 | UUID assetId = cAgent.AgentTextures[n + 1]; | 2714 | UUID assetId = cAgent.AgentTextures[n + 1]; |
2716 | wearables[i] = new AvatarWearable(itemId, assetId); | 2715 | wearables[i++] = new AvatarWearable(itemId, assetId); |
2717 | te.CreateFace(i++).TextureID = assetId; | 2716 | //te.CreateFace(i++).TextureID = assetId; |
2718 | } | 2717 | } |
2719 | m_appearance.Wearables = wearables; | 2718 | m_appearance.Wearables = wearables; |
2719 | |||
2720 | // We're setting it here to default, but the viewer will soon send a SetAppearance that will | ||
2721 | // set things straight. We should probably pass these textures too... | ||
2722 | Primitive.TextureEntry te = AvatarAppearance.GetDefaultTexture(); //new Primitive.TextureEntry(UUID.Random()); | ||
2723 | |||
2720 | m_appearance.SetAppearance(te.ToBytes(), new List<byte>(cAgent.VisualParams)); | 2724 | m_appearance.SetAppearance(te.ToBytes(), new List<byte>(cAgent.VisualParams)); |
2721 | } | 2725 | } |
2722 | catch (Exception e) | 2726 | catch (Exception e) |