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author | Diva Canto | 2013-07-22 22:00:20 -0700 |
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committer | Diva Canto | 2013-07-24 14:30:13 -0700 |
commit | 4e5c7bdeb3222edeff8fbf8c01ce0b5916473e46 (patch) | |
tree | 520a625e027a619f42152f7fa435d072ae31075e /OpenSim/Region/Framework | |
parent | One more thing to test in order to let CompleteMovement go up the stack. (diff) | |
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Moved TriggerOnMakeRootAgent back to the end of MakeRootAgent, to see if that eliminates the temporary placement at infinity upon TPs
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 9 |
1 files changed, 2 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 7f24174..f9190d9 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1013,9 +1013,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1013 | // recorded, which stops the input from being processed. | 1013 | // recorded, which stops the input from being processed. |
1014 | MovementFlag = 0; | 1014 | MovementFlag = 0; |
1015 | 1015 | ||
1016 | // DIVA NOTE: I moved TriggerOnMakeRootAgent out of here and into the end of | 1016 | m_scene.EventManager.TriggerOnMakeRootAgent(this); |
1017 | // CompleteMovement. We don't want modules doing heavy computation before CompleteMovement | 1017 | |
1018 | // is over. | ||
1019 | } | 1018 | } |
1020 | 1019 | ||
1021 | public int GetStateSource() | 1020 | public int GetStateSource() |
@@ -1437,10 +1436,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1437 | // "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", | 1436 | // "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", |
1438 | // client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds); | 1437 | // client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds); |
1439 | 1438 | ||
1440 | // DIVA NOTE: moved this here from MakeRoot. We don't want modules making heavy | ||
1441 | // computations before CompleteMovement is over | ||
1442 | m_scene.EventManager.TriggerOnMakeRootAgent(this); | ||
1443 | |||
1444 | } | 1439 | } |
1445 | 1440 | ||
1446 | /// <summary> | 1441 | /// <summary> |