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authorJustin Clark-Casey (justincc)2013-09-27 22:27:39 +0100
committerJustin Clark-Casey (justincc)2013-09-27 22:29:16 +0100
commit5a6ad028e31734f2908034d0011a15a79be84228 (patch)
tree316e06bd60915b8976d5a608e808d82f103558be /OpenSim/Region/Framework
parentrefactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ... (diff)
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refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent()
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs12
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneBase.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs4
4 files changed, 12 insertions, 12 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 39d7512..37b5776 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -144,7 +144,7 @@ namespace OpenSim.Region.Framework.Scenes
144 /// Triggered when a new presence is added to the scene 144 /// Triggered when a new presence is added to the scene
145 /// </summary> 145 /// </summary>
146 /// <remarks> 146 /// <remarks>
147 /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewClient"/> which is used by both 147 /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewAgent"/> which is used by both
148 /// <see cref="OpenSim.Framework.PresenceType.User">users</see> and <see cref="OpenSim.Framework.PresenceType.Npc">NPCs</see> 148 /// <see cref="OpenSim.Framework.PresenceType.User">users</see> and <see cref="OpenSim.Framework.PresenceType.Npc">NPCs</see>
149 /// </remarks> 149 /// </remarks>
150 public event OnNewPresenceDelegate OnNewPresence; 150 public event OnNewPresenceDelegate OnNewPresence;
@@ -155,7 +155,7 @@ namespace OpenSim.Region.Framework.Scenes
155 /// Triggered when a presence is removed from the scene 155 /// Triggered when a presence is removed from the scene
156 /// </summary> 156 /// </summary>
157 /// <remarks> 157 /// <remarks>
158 /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewClient"/> which is used by both 158 /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewAgent"/> which is used by both
159 /// <see cref="OpenSim.Framework.PresenceType.User">users</see> and <see cref="OpenSim.Framework.PresenceType.Npc">NPCs</see> 159 /// <see cref="OpenSim.Framework.PresenceType.User">users</see> and <see cref="OpenSim.Framework.PresenceType.Npc">NPCs</see>
160 /// 160 ///
161 /// Triggered under per-agent lock. So if you want to perform any long-running operations, please 161 /// Triggered under per-agent lock. So if you want to perform any long-running operations, please
@@ -1102,7 +1102,7 @@ namespace OpenSim.Region.Framework.Scenes
1102 /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.ProcessMoneyTransferRequest"/> 1102 /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.ProcessMoneyTransferRequest"/>
1103 /// via <see cref="OpenSim.Region.Framework.Scenes.Scene.SubscribeToClientGridEvents"/> 1103 /// via <see cref="OpenSim.Region.Framework.Scenes.Scene.SubscribeToClientGridEvents"/>
1104 /// via <see cref="OpenSim.Region.Framework.Scenes.Scene.SubscribeToClientEvents"/> 1104 /// via <see cref="OpenSim.Region.Framework.Scenes.Scene.SubscribeToClientEvents"/>
1105 /// via <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewClient"/> 1105 /// via <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewAgent"/>
1106 /// </remarks> 1106 /// </remarks>
1107 public event MoneyTransferEvent OnMoneyTransfer; 1107 public event MoneyTransferEvent OnMoneyTransfer;
1108 1108
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 82abfe9..7772f94 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2802,7 +2802,7 @@ namespace OpenSim.Region.Framework.Scenes
2802 2802
2803 #region Add/Remove Avatar Methods 2803 #region Add/Remove Avatar Methods
2804 2804
2805 public override ISceneAgent AddNewClient(IClientAPI client, PresenceType type) 2805 public override ISceneAgent AddNewAgent(IClientAPI client, PresenceType type)
2806 { 2806 {
2807 ScenePresence sp; 2807 ScenePresence sp;
2808 bool vialogin; 2808 bool vialogin;
@@ -2810,7 +2810,7 @@ namespace OpenSim.Region.Framework.Scenes
2810 2810
2811 // Validation occurs in LLUDPServer 2811 // Validation occurs in LLUDPServer
2812 // 2812 //
2813 // XXX: A race condition exists here where two simultaneous calls to AddNewClient can interfere with 2813 // XXX: A race condition exists here where two simultaneous calls to AddNewAgent can interfere with
2814 // each other. In practice, this does not currently occur in the code. 2814 // each other. In practice, this does not currently occur in the code.
2815 AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(client.CircuitCode); 2815 AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(client.CircuitCode);
2816 2816
@@ -2818,9 +2818,9 @@ namespace OpenSim.Region.Framework.Scenes
2818 // and a simultaneous one that removes it (as can happen if the client is closed at a particular point 2818 // and a simultaneous one that removes it (as can happen if the client is closed at a particular point
2819 // whilst connecting). 2819 // whilst connecting).
2820 // 2820 //
2821 // It would be easier to lock across all NewUserConnection(), AddNewClient() and 2821 // It would be easier to lock across all NewUserConnection(), AddNewAgent() and
2822 // RemoveClient() calls for all agents, but this would allow a slow call (e.g. because of slow service 2822 // RemoveClient() calls for all agents, but this would allow a slow call (e.g. because of slow service
2823 // response in some module listening to AddNewClient()) from holding up unrelated agent calls. 2823 // response in some module listening to AddNewAgent()) from holding up unrelated agent calls.
2824 // 2824 //
2825 // In practice, the lock (this) in LLUDPServer.AddNewClient() currently lock across all 2825 // In practice, the lock (this) in LLUDPServer.AddNewClient() currently lock across all
2826 // AddNewClient() operations (though not other ops). 2826 // AddNewClient() operations (though not other ops).
@@ -2837,7 +2837,7 @@ namespace OpenSim.Region.Framework.Scenes
2837 2837
2838 // XXX: Not sure how good it is to add a new client if a scene presence already exists. Possibly this 2838 // XXX: Not sure how good it is to add a new client if a scene presence already exists. Possibly this
2839 // could occur if a viewer crashes and relogs before the old client is kicked out. But this could cause 2839 // could occur if a viewer crashes and relogs before the old client is kicked out. But this could cause
2840 // other problems, and possible the code calling AddNewClient() should ensure that no client is already 2840 // other problems, and possibly the code calling AddNewAgent() should ensure that no client is already
2841 // connected. 2841 // connected.
2842 if (sp == null) 2842 if (sp == null)
2843 { 2843 {
@@ -4306,7 +4306,7 @@ namespace OpenSim.Region.Framework.Scenes
4306 // We have to wait until the viewer contacts this region 4306 // We have to wait until the viewer contacts this region
4307 // after receiving the EnableSimulator HTTP Event Queue message (for the v1 teleport protocol) 4307 // after receiving the EnableSimulator HTTP Event Queue message (for the v1 teleport protocol)
4308 // or TeleportFinish (for the v2 teleport protocol). This triggers the viewer to send 4308 // or TeleportFinish (for the v2 teleport protocol). This triggers the viewer to send
4309 // a UseCircuitCode packet which in turn calls AddNewClient which finally creates the ScenePresence. 4309 // a UseCircuitCode packet which in turn calls AddNewAgent which finally creates the ScenePresence.
4310 ScenePresence sp = WaitGetScenePresence(cAgentData.AgentID); 4310 ScenePresence sp = WaitGetScenePresence(cAgentData.AgentID);
4311 4311
4312 if (sp != null) 4312 if (sp != null)
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index 4b37983..4f04706 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -216,7 +216,7 @@ namespace OpenSim.Region.Framework.Scenes
216 216
217 #region Add/Remove Agent/Avatar 217 #region Add/Remove Agent/Avatar
218 218
219 public abstract ISceneAgent AddNewClient(IClientAPI client, PresenceType type); 219 public abstract ISceneAgent AddNewAgent(IClientAPI client, PresenceType type);
220 220
221 public abstract bool CloseAgent(UUID agentID, bool force); 221 public abstract bool CloseAgent(UUID agentID, bool force);
222 222
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
index e25bcb7..d1aeaee 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
@@ -200,7 +200,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
200 // *** This is the second stage, where the client established a child agent/scene presence using the 200 // *** This is the second stage, where the client established a child agent/scene presence using the
201 // circuit code given to the scene in stage 1 *** 201 // circuit code given to the scene in stage 1 ***
202 TestClient client = new TestClient(acd, scene); 202 TestClient client = new TestClient(acd, scene);
203 scene.AddNewClient(client, PresenceType.User); 203 scene.AddNewAgent(client, PresenceType.User);
204 204
205 Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(agentId), Is.Not.Null); 205 Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(agentId), Is.Not.Null);
206 Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1)); 206 Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1));
@@ -279,7 +279,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
279// string reason; 279// string reason;
280// scene.NewUserConnection(agent, (uint)TeleportFlags.ViaLogin, out reason); 280// scene.NewUserConnection(agent, (uint)TeleportFlags.ViaLogin, out reason);
281// testclient = new TestClient(agent, scene); 281// testclient = new TestClient(agent, scene);
282// scene.AddNewClient(testclient); 282// scene.AddNewAgent(testclient);
283// 283//
284// ScenePresence presence = scene.GetScenePresence(agent1); 284// ScenePresence presence = scene.GetScenePresence(agent1);
285// 285//