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author | John Hurliman | 2009-10-23 14:22:21 -0700 |
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committer | John Hurliman | 2009-10-23 14:22:21 -0700 |
commit | 2c34619aea074446e53dde80d397973075914bac (patch) | |
tree | 57dc6b70a33df038b334e8632caa084c02ded5ce /OpenSim/Region/Framework | |
parent | * Change the way Util.FireAndForget() calls SmartThreadPool to avoid using a ... (diff) | |
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* Changed various modules to not initialize timers unless the module is initialized. Ideally, the timers would not initialize unless the module was actually enabled, but Melanie's work on configuring module loading from a config file should make that unnecessary
* Wrapped the Bitmap class used to generate the world map tile in a using statement to dispose of it after the JPEG2000 data is created
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index a3bc04b..47b13bd 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -891,6 +891,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
891 | { | 891 | { |
892 | m_log.InfoFormat("[SCENE]: Closing down the single simulator: {0}", RegionInfo.RegionName); | 892 | m_log.InfoFormat("[SCENE]: Closing down the single simulator: {0}", RegionInfo.RegionName); |
893 | 893 | ||
894 | m_restartTimer.Stop(); | ||
895 | m_restartTimer.Close(); | ||
896 | |||
894 | // Kick all ROOT agents with the message, 'The simulator is going down' | 897 | // Kick all ROOT agents with the message, 'The simulator is going down' |
895 | ForEachScenePresence(delegate(ScenePresence avatar) | 898 | ForEachScenePresence(delegate(ScenePresence avatar) |
896 | { | 899 | { |