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author | Justin Clark-Casey (justincc) | 2013-07-04 00:02:53 +0100 |
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committer | Justin Clark-Casey (justincc) | 2013-07-04 00:02:53 +0100 |
commit | 25889b2d7ef08b27591aa61ab4950bdbc856d7a5 (patch) | |
tree | eacc3e7e0384915c2b9595568f2cf49f42b9f61d /OpenSim/Region/Framework | |
parent | Squoosh one last opportunity for Unknown Users to creep in. (diff) | |
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change "debug packet" command to "debug lludp packet" to conform with other "debug lludp" options
also moves the implementing code into LLUDPServer.cs along with other debug commands from OpenSim.cs
gets all debug lludp commands to only activate for the set scene if not root
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneManager.cs | 23 |
1 files changed, 0 insertions, 23 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index 780bd01..28f7896 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -477,29 +477,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
477 | return false; | 477 | return false; |
478 | } | 478 | } |
479 | 479 | ||
480 | /// <summary> | ||
481 | /// Set the debug packet level on each current scene. This level governs which packets are printed out to the | ||
482 | /// console. | ||
483 | /// </summary> | ||
484 | /// <param name="newDebug"></param> | ||
485 | /// <param name="name">Name of avatar to debug</param> | ||
486 | public void SetDebugPacketLevelOnCurrentScene(int newDebug, string name) | ||
487 | { | ||
488 | ForEachSelectedScene(scene => | ||
489 | scene.ForEachScenePresence(sp => | ||
490 | { | ||
491 | if (name == null || sp.Name == name) | ||
492 | { | ||
493 | m_log.DebugFormat( | ||
494 | "Packet debug for {0} ({1}) set to {2}", | ||
495 | sp.Name, sp.IsChildAgent ? "child" : "root", newDebug); | ||
496 | |||
497 | sp.ControllingClient.DebugPacketLevel = newDebug; | ||
498 | } | ||
499 | }) | ||
500 | ); | ||
501 | } | ||
502 | |||
503 | public List<ScenePresence> GetCurrentSceneAvatars() | 480 | public List<ScenePresence> GetCurrentSceneAvatars() |
504 | { | 481 | { |
505 | List<ScenePresence> avatars = new List<ScenePresence>(); | 482 | List<ScenePresence> avatars = new List<ScenePresence>(); |