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author | Justin Clark-Casey (justincc) | 2011-09-23 02:59:33 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-09-23 02:59:33 +0100 |
commit | c8304b7f84b1a8d9fb978cae510f684e36419deb (patch) | |
tree | 9b450813d8023df7daf54fd2ee2b8cd19f58eb94 /OpenSim/Region/Framework | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC_OLD-c8304b7f84b1a8d9fb978cae510f684e36419deb.zip opensim-SC_OLD-c8304b7f84b1a8d9fb978cae510f684e36419deb.tar.gz opensim-SC_OLD-c8304b7f84b1a8d9fb978cae510f684e36419deb.tar.bz2 opensim-SC_OLD-c8304b7f84b1a8d9fb978cae510f684e36419deb.tar.xz |
Fix avatar parameter updating for viewer 3 and maybe 2.
When a slider parameter is changed, the viewer uploads a new shape (or other asset) and the item is updated to point to it.
Viewer 1 uploaded the data in the initial request itself, so the asset references was almost always correctly updated.
However, viewer 3/2 always uploads data in a subsequent xfer, which exposed a race condition where the viewer would make the item update before the asset had uploaded.
This commit shuffles the order of operations to avoid this race, the item is updated with the new asset id instead of the old one while the upload was still taking place.
A second race had to be fixed where avatar appearance would also be updated with the old asset id rather than the new one.
This was fixed by updating the avatar appearance ids when the appearance was actually saved, rather than when the wearables update was made.
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index f9dba2d..663aa22 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -334,6 +334,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
334 | public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID, | 334 | public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID, |
335 | UUID itemID, InventoryItemBase itemUpd) | 335 | UUID itemID, InventoryItemBase itemUpd) |
336 | { | 336 | { |
337 | // m_log.DebugFormat( | ||
338 | // "[USER INVENTORY]: Updating asset for item {0} {1}, transaction ID {2} for {3}", | ||
339 | // itemID, itemUpd.Name, transactionID, remoteClient.Name); | ||
340 | |||
337 | // This one will let people set next perms on items in agent | 341 | // This one will let people set next perms on items in agent |
338 | // inventory. Rut-Roh. Whatever. Make this secure. Yeah. | 342 | // inventory. Rut-Roh. Whatever. Make this secure. Yeah. |
339 | // | 343 | // |
@@ -385,8 +389,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
385 | IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); | 389 | IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); |
386 | if (agentTransactions != null) | 390 | if (agentTransactions != null) |
387 | { | 391 | { |
388 | agentTransactions.HandleItemUpdateFromTransaction( | 392 | agentTransactions.HandleItemUpdateFromTransaction(remoteClient, transactionID, item); |
389 | remoteClient, transactionID, item); | ||
390 | } | 393 | } |
391 | } | 394 | } |
392 | } | 395 | } |