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authorJustin Clark-Casey (justincc)2011-03-21 22:25:20 +0000
committerJustin Clark-Casey (justincc)2011-03-21 22:25:20 +0000
commit793bfb5a663879296789efa8350df0e9cabb2148 (patch)
tree24aa293b8de03e233058ca656d4c4cfb751d9e67 /OpenSim/Region/Framework
parentOn initial region registration, if the user chooses the option to make the re... (diff)
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add method doc to IEstateDataService and IEstateDataStore interfaces
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEstateDataService.cs44
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs48
2 files changed, 90 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs b/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs
index 12ed9e3..55adef1 100644
--- a/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs
@@ -34,7 +34,19 @@ namespace OpenSim.Region.Framework.Interfaces
34{ 34{
35 public interface IEstateDataService 35 public interface IEstateDataService
36 { 36 {
37 /// <summary>
38 /// Load estate settings for a region.
39 /// </summary>
40 /// <param name="regionID"></param>
41 /// <param name="create">If true, then an estate is created if one is not found. This is used in migration.</param>
42 /// <returns></returns>
37 EstateSettings LoadEstateSettings(UUID regionID, bool create); 43 EstateSettings LoadEstateSettings(UUID regionID, bool create);
44
45 /// <summary>
46 /// Load estate settings for an estate ID.
47 /// </summary>
48 /// <param name="estateID"></param>
49 /// <returns></returns>
38 EstateSettings LoadEstateSettings(int estateID); 50 EstateSettings LoadEstateSettings(int estateID);
39 51
40 /// <summary> 52 /// <summary>
@@ -43,7 +55,19 @@ namespace OpenSim.Region.Framework.Interfaces
43 /// <returns>An empty list if no estates were found.</returns> 55 /// <returns>An empty list if no estates were found.</returns>
44 List<EstateSettings> LoadEstateSettingsAll(); 56 List<EstateSettings> LoadEstateSettingsAll();
45 57
58 /// <summary>
59 /// Store estate settings.
60 /// </summary>
61 /// <remarks>
62 /// This is also called by EstateSettings.Save()</remarks>
63 /// <param name="es"></param>
46 void StoreEstateSettings(EstateSettings es); 64 void StoreEstateSettings(EstateSettings es);
65
66 /// <summary>
67 /// Get estate IDs.
68 /// </summary>
69 /// <param name="search">Name of estate to search for. This is the exact name, no parttern matching is done.</param>
70 /// <returns></returns>
47 List<int> GetEstates(string search); 71 List<int> GetEstates(string search);
48 72
49 /// <summary> 73 /// <summary>
@@ -52,8 +76,26 @@ namespace OpenSim.Region.Framework.Interfaces
52 /// <returns>An empty list if no estates were found.</returns> 76 /// <returns>An empty list if no estates were found.</returns>
53 List<int> GetEstatesAll(); 77 List<int> GetEstatesAll();
54 78
79 /// <summary>
80 /// Link a region to an estate.
81 /// </summary>
82 /// <param name="regionID"></param>
83 /// <param name="estateID"></param>
84 /// <returns>true if the link succeeded, false otherwise</returns>
55 bool LinkRegion(UUID regionID, int estateID); 85 bool LinkRegion(UUID regionID, int estateID);
86
87 /// <summary>
88 /// Get the UUIDs of all the regions in an estate.
89 /// </summary>
90 /// <param name="estateID"></param>
91 /// <returns></returns>
56 List<UUID> GetRegions(int estateID); 92 List<UUID> GetRegions(int estateID);
93
94 /// <summary>
95 /// Delete an estate
96 /// </summary>
97 /// <param name="estateID"></param>
98 /// <returns>true if the delete succeeded, false otherwise</returns>
57 bool DeleteEstate(int estateID); 99 bool DeleteEstate(int estateID);
58 } 100 }
59} 101} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs b/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs
index d78ad78..4974d5d 100644
--- a/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs
@@ -33,9 +33,25 @@ namespace OpenSim.Region.Framework.Interfaces
33{ 33{
34 public interface IEstateDataStore 34 public interface IEstateDataStore
35 { 35 {
36 /// <summary>
37 /// Initialise the data store.
38 /// </summary>
39 /// <param name="connectstring"></param>
36 void Initialise(string connectstring); 40 void Initialise(string connectstring);
37 41
42 /// <summary>
43 /// Load estate settings for a region.
44 /// </summary>
45 /// <param name="regionID"></param>
46 /// <param name="create">If true, then an estate is created if one is not found. This is used in migration.</param>
47 /// <returns></returns>
38 EstateSettings LoadEstateSettings(UUID regionID, bool create); 48 EstateSettings LoadEstateSettings(UUID regionID, bool create);
49
50 /// <summary>
51 /// Load estate settings for an estate ID.
52 /// </summary>
53 /// <param name="estateID"></param>
54 /// <returns></returns>
39 EstateSettings LoadEstateSettings(int estateID); 55 EstateSettings LoadEstateSettings(int estateID);
40 56
41 /// <summary> 57 /// <summary>
@@ -44,7 +60,19 @@ namespace OpenSim.Region.Framework.Interfaces
44 /// <returns>An empty list if no estates were found.</returns> 60 /// <returns>An empty list if no estates were found.</returns>
45 List<EstateSettings> LoadEstateSettingsAll(); 61 List<EstateSettings> LoadEstateSettingsAll();
46 62
63 /// <summary>
64 /// Store estate settings.
65 /// </summary>
66 /// <remarks>
67 /// This is also called by EstateSettings.Save()</remarks>
68 /// <param name="es"></param>
47 void StoreEstateSettings(EstateSettings es); 69 void StoreEstateSettings(EstateSettings es);
70
71 /// <summary>
72 /// Get estate IDs.
73 /// </summary>
74 /// <param name="search">Name of estate to search for. This is the exact name, no parttern matching is done.</param>
75 /// <returns></returns>
48 List<int> GetEstates(string search); 76 List<int> GetEstates(string search);
49 77
50 /// <summary> 78 /// <summary>
@@ -53,8 +81,26 @@ namespace OpenSim.Region.Framework.Interfaces
53 /// <returns>An empty list if no estates were found.</returns> 81 /// <returns>An empty list if no estates were found.</returns>
54 List<int> GetEstatesAll(); 82 List<int> GetEstatesAll();
55 83
84 /// <summary>
85 /// Link a region to an estate.
86 /// </summary>
87 /// <param name="regionID"></param>
88 /// <param name="estateID"></param>
89 /// <returns>true if the link succeeded, false otherwise</returns>
56 bool LinkRegion(UUID regionID, int estateID); 90 bool LinkRegion(UUID regionID, int estateID);
91
92 /// <summary>
93 /// Get the UUIDs of all the regions in an estate.
94 /// </summary>
95 /// <param name="estateID"></param>
96 /// <returns></returns>
57 List<UUID> GetRegions(int estateID); 97 List<UUID> GetRegions(int estateID);
98
99 /// <summary>
100 /// Delete an estate
101 /// </summary>
102 /// <param name="estateID"></param>
103 /// <returns>true if the delete succeeded, false otherwise</returns>
58 bool DeleteEstate(int estateID); 104 bool DeleteEstate(int estateID);
59 } 105 }
60} 106} \ No newline at end of file