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author | marc | 2011-11-25 15:21:42 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-12-03 15:49:19 +0000 |
commit | e75bcd4c59234382ac3efb743a228cd23d92ad45 (patch) | |
tree | 7bfd1db211c8c54eb9873301dce6d1f8afe77454 /OpenSim/Region/Framework | |
parent | Update SP.PhysicsCollisionUpdate() doc. (diff) | |
download | opensim-SC_OLD-e75bcd4c59234382ac3efb743a228cd23d92ad45.zip opensim-SC_OLD-e75bcd4c59234382ac3efb743a228cd23d92ad45.tar.gz opensim-SC_OLD-e75bcd4c59234382ac3efb743a228cd23d92ad45.tar.bz2 opensim-SC_OLD-e75bcd4c59234382ac3efb743a228cd23d92ad45.tar.xz |
Workaround for mesh to correct the number of faces in GetNumberOfSides(). Meshs are handeled as sculpts but can have up to 8 faces (SL restriction the collada format can handle even more). The patch enables all LSL function that adressing faces to behave correct. Like llGetNumberOfSides(); llSetLinkPrimitiveParamsFast(); llSetPrimitiveParams(); llSetColor();
Signed-off-by: marc <mare@sounddog.net>
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 24322a1..304a7a7 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -3272,7 +3272,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
3272 | if (hasHollow) ret += 1; | 3272 | if (hasHollow) ret += 1; |
3273 | break; | 3273 | break; |
3274 | case PrimType.SCULPT: | 3274 | case PrimType.SCULPT: |
3275 | ret = 1; | 3275 | // Special mesh handling |
3276 | if (this.Shape.SculptType == 5) | ||
3277 | { | ||
3278 | ret = 7; // its a mesh then max 8 faces | ||
3279 | } | ||
3280 | else | ||
3281 | { | ||
3282 | ret = 1; // its a sculpt then max 1 faces | ||
3283 | } | ||
3276 | break; | 3284 | break; |
3277 | } | 3285 | } |
3278 | return ret; | 3286 | return ret; |