diff options
author | Dan Lake | 2012-02-01 16:25:35 -0800 |
---|---|---|
committer | Dan Lake | 2012-02-01 16:25:35 -0800 |
commit | c10193c72b1f029a958f04d2f5d7ee384e693aaa (patch) | |
tree | 052ec7e973c15b158310511197affad14eb9c64f /OpenSim/Region/Framework | |
parent | Trigger event when prims are scheduled for an update. This gives modules earl... (diff) | |
parent | Small optimization to last commit (diff) | |
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Framework')
19 files changed, 792 insertions, 354 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index e668dae..eb07165 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -46,7 +46,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
46 | /// Save the attachments that have change on this presence. | 46 | /// Save the attachments that have change on this presence. |
47 | /// </summary> | 47 | /// </summary> |
48 | /// <param name="sp"></param> | 48 | /// <param name="sp"></param> |
49 | void SaveChangedAttachments(IScenePresence sp); | 49 | void SaveChangedAttachments(IScenePresence sp, bool saveAllScripted); |
50 | 50 | ||
51 | /// <summary> | 51 | /// <summary> |
52 | /// Delete all the presence's attachments from the scene | 52 | /// Delete all the presence's attachments from the scene |
diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs index 8670229..39a760c 100644 --- a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs | |||
@@ -61,7 +61,32 @@ namespace OpenSim.Region.Framework.Interfaces | |||
61 | /// <returns>true if a valid agent was found, false otherwise</returns> | 61 | /// <returns>true if a valid agent was found, false otherwise</returns> |
62 | bool SaveBakedTextures(UUID agentId); | 62 | bool SaveBakedTextures(UUID agentId); |
63 | 63 | ||
64 | /// <summary> | ||
65 | /// Validate that OpenSim can find the baked textures need to display a given avatar | ||
66 | /// </summary> | ||
67 | /// <param name="client"></param> | ||
68 | /// <param name="checkonly"></param> | ||
69 | /// <returns> | ||
70 | /// true if all the baked textures referenced by the texture IDs exist or the appearance is only using default textures. false otherwise. | ||
71 | /// </returns> | ||
64 | bool ValidateBakedTextureCache(IScenePresence sp); | 72 | bool ValidateBakedTextureCache(IScenePresence sp); |
73 | |||
74 | /// <summary> | ||
75 | /// Request a rebake of textures for an avatar. | ||
76 | /// </summary> | ||
77 | /// <remarks> | ||
78 | /// This will send the request to the viewer, since it's there that the rebake is done. | ||
79 | /// </remarks> | ||
80 | /// <param name="sp">Avatar to rebake.</param> | ||
81 | /// <param name="missingTexturesOnly"> | ||
82 | /// If true, only request a rebake for the textures that are missing. | ||
83 | /// If false then we request a rebake of all textures for which we already have references. | ||
84 | /// </param> | ||
85 | /// <returns> | ||
86 | /// Number of rebake requests made. This will depend upon whether we've previously received texture IDs. | ||
87 | /// </returns> | ||
88 | int RequestRebake(IScenePresence sp, bool missingTexturesOnly); | ||
89 | |||
65 | void QueueAppearanceSend(UUID agentid); | 90 | void QueueAppearanceSend(UUID agentid); |
66 | void QueueAppearanceSave(UUID agentid); | 91 | void QueueAppearanceSave(UUID agentid); |
67 | 92 | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs b/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs index 856eb11..46d03b3 100644 --- a/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs +++ b/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs | |||
@@ -35,6 +35,23 @@ namespace OpenSim.Region.Framework.Interfaces | |||
35 | public interface IJ2KDecoder | 35 | public interface IJ2KDecoder |
36 | { | 36 | { |
37 | void BeginDecode(UUID assetID, byte[] j2kData, DecodedCallback callback); | 37 | void BeginDecode(UUID assetID, byte[] j2kData, DecodedCallback callback); |
38 | void Decode(UUID assetID, byte[] j2kData); | 38 | |
39 | /// <summary> | ||
40 | /// Provides a synchronous decode so that caller can be assured that this executes before the next line | ||
41 | /// </summary> | ||
42 | /// <param name="assetID"></param> | ||
43 | /// <param name="j2kData"></param> | ||
44 | /// <returns>true if decode was successful. false otherwise.</returns> | ||
45 | bool Decode(UUID assetID, byte[] j2kData); | ||
46 | |||
47 | /// <summary> | ||
48 | /// Provides a synchronous decode so that caller can be assured that this executes before the next line | ||
49 | /// </summary> | ||
50 | /// <param name="assetID"></param> | ||
51 | /// <param name="j2kData"></param> | ||
52 | /// <param name="layers">layer data</param> | ||
53 | /// <param name="components">number of components</param> | ||
54 | /// <returns>true if decode was successful. false otherwise.</returns> | ||
55 | bool Decode(UUID assetID, byte[] j2kData, out OpenJPEG.J2KLayerInfo[] layers, out int components); | ||
39 | } | 56 | } |
40 | } | 57 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs index b65f82c..2731291 100644 --- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs +++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs | |||
@@ -31,6 +31,19 @@ using OpenSim.Region.Framework.Scenes; | |||
31 | 31 | ||
32 | namespace OpenSim.Region.Framework.Interfaces | 32 | namespace OpenSim.Region.Framework.Interfaces |
33 | { | 33 | { |
34 | /// <summary> | ||
35 | /// Temporary interface. More methods to come at some point to make NPCs more object oriented rather than | ||
36 | /// controlling purely through module level interface calls (e.g. sit/stand). | ||
37 | /// </summary> | ||
38 | public interface INPC | ||
39 | { | ||
40 | /// <summary> | ||
41 | /// Should this NPC be sensed by LSL sensors as an 'agent' (interpreted here to mean a normal user) | ||
42 | /// rather than an OpenSim specific NPC extension? | ||
43 | /// </summary> | ||
44 | bool SenseAsAgent { get; } | ||
45 | } | ||
46 | |||
34 | public interface INPCModule | 47 | public interface INPCModule |
35 | { | 48 | { |
36 | /// <summary> | 49 | /// <summary> |
@@ -39,10 +52,21 @@ namespace OpenSim.Region.Framework.Interfaces | |||
39 | /// <param name="firstname"></param> | 52 | /// <param name="firstname"></param> |
40 | /// <param name="lastname"></param> | 53 | /// <param name="lastname"></param> |
41 | /// <param name="position"></param> | 54 | /// <param name="position"></param> |
55 | /// <param name="senseAsAgent"> | ||
56 | /// Make the NPC show up as an agent on LSL sensors. The default is that they | ||
57 | /// show up as the NPC type instead, but this is currently an OpenSim-only extension. | ||
58 | /// </param> | ||
42 | /// <param name="scene"></param> | 59 | /// <param name="scene"></param> |
43 | /// <param name="appearance">The avatar appearance to use for the new NPC.</param> | 60 | /// <param name="appearance">The avatar appearance to use for the new NPC.</param> |
44 | /// <returns>The UUID of the ScenePresence created.</returns> | 61 | /// <returns>The UUID of the ScenePresence created.</returns> |
45 | UUID CreateNPC(string firstname, string lastname, Vector3 position, Scene scene, AvatarAppearance appearance); | 62 | UUID CreateNPC( |
63 | string firstname, | ||
64 | string lastname, | ||
65 | Vector3 position, | ||
66 | UUID owner, | ||
67 | bool senseAsAgent, | ||
68 | Scene scene, | ||
69 | AvatarAppearance appearance); | ||
46 | 70 | ||
47 | /// <summary> | 71 | /// <summary> |
48 | /// Check if the agent is an NPC. | 72 | /// Check if the agent is an NPC. |
@@ -53,6 +77,22 @@ namespace OpenSim.Region.Framework.Interfaces | |||
53 | bool IsNPC(UUID agentID, Scene scene); | 77 | bool IsNPC(UUID agentID, Scene scene); |
54 | 78 | ||
55 | /// <summary> | 79 | /// <summary> |
80 | /// Get the NPC. This is not currently complete - manipulation of NPCs still occurs through the region interface | ||
81 | /// </summary> | ||
82 | /// <param name="agentID"></param> | ||
83 | /// <param name="scene"></param> | ||
84 | /// <returns>The NPC. null if it does not exist.</returns> | ||
85 | INPC GetNPC(UUID agentID, Scene scene); | ||
86 | |||
87 | /// <summary> | ||
88 | /// Check if the caller has permission to manipulate the given NPC. | ||
89 | /// </summary> | ||
90 | /// <param name="npcID"></param> | ||
91 | /// <param name="callerID"></param> | ||
92 | /// <returns>true if they do, false if they don't or if there's no NPC with the given ID.</returns> | ||
93 | bool CheckPermissions(UUID npcID, UUID callerID); | ||
94 | |||
95 | /// <summary> | ||
56 | /// Set the appearance for an NPC. | 96 | /// Set the appearance for an NPC. |
57 | /// </summary> | 97 | /// </summary> |
58 | /// <param name="agentID"></param> | 98 | /// <param name="agentID"></param> |
@@ -118,5 +158,12 @@ namespace OpenSim.Region.Framework.Interfaces | |||
118 | /// <param name="scene"></param> | 158 | /// <param name="scene"></param> |
119 | /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> | 159 | /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> |
120 | bool DeleteNPC(UUID agentID, Scene scene); | 160 | bool DeleteNPC(UUID agentID, Scene scene); |
161 | |||
162 | /// <summary> | ||
163 | /// Get the owner of a NPC | ||
164 | /// </summary> | ||
165 | /// <param name="agentID">The UUID of the NPC</param> | ||
166 | /// <returns>UUID of owner if the NPC exists, UUID.Zero if there was no such agent, the agent is unowned or the agent was not an NPC</returns> | ||
167 | UUID GetOwner(UUID agentID); | ||
121 | } | 168 | } |
122 | } \ No newline at end of file | 169 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Interfaces/IProfileModule.cs b/OpenSim/Region/Framework/Interfaces/IProfileModule.cs new file mode 100644 index 0000000..ef03d4a --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IProfileModule.cs | |||
@@ -0,0 +1,37 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using OpenMetaverse; | ||
29 | |||
30 | namespace OpenSim.Framework | ||
31 | { | ||
32 | public interface IProfileModule | ||
33 | { | ||
34 | void RequestAvatarProperties(IClientAPI remoteClient, UUID avatarID); | ||
35 | |||
36 | } | ||
37 | } | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionReadyModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionReadyModule.cs new file mode 100644 index 0000000..aa4a757 --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IRegionReadyModule.cs | |||
@@ -0,0 +1,38 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | |||
29 | using System; | ||
30 | |||
31 | namespace OpenSim.Region.Framework.Interfaces | ||
32 | { | ||
33 | public interface IRegionReadyModule | ||
34 | { | ||
35 | void OarLoadingAlert(string msg); | ||
36 | } | ||
37 | } | ||
38 | |||
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs index 950e4b0..18c45dd 100644 --- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs | |||
@@ -31,8 +31,21 @@ using OpenMetaverse; | |||
31 | 31 | ||
32 | namespace OpenSim.Region.Framework.Interfaces | 32 | namespace OpenSim.Region.Framework.Interfaces |
33 | { | 33 | { |
34 | public delegate void ScriptRemoved(UUID script); | ||
35 | public delegate void ObjectRemoved(UUID prim); | ||
36 | |||
34 | public interface IScriptModule: INonSharedRegionModule | 37 | public interface IScriptModule: INonSharedRegionModule |
35 | { | 38 | { |
39 | /// <summary> | ||
40 | /// Triggered when a script is removed from the script module. | ||
41 | /// </summary> | ||
42 | event ScriptRemoved OnScriptRemoved; | ||
43 | |||
44 | /// <summary> | ||
45 | /// Triggered when an object is removed via the script module. | ||
46 | /// </summary> | ||
47 | event ObjectRemoved OnObjectRemoved; | ||
48 | |||
36 | string ScriptEngineName { get; } | 49 | string ScriptEngineName { get; } |
37 | 50 | ||
38 | string GetXMLState(UUID itemID); | 51 | string GetXMLState(UUID itemID); |
diff --git a/OpenSim/Region/Framework/Interfaces/ISearchModule.cs b/OpenSim/Region/Framework/Interfaces/ISearchModule.cs new file mode 100644 index 0000000..64bf72c --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/ISearchModule.cs | |||
@@ -0,0 +1,36 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using OpenMetaverse; | ||
29 | |||
30 | namespace OpenSim.Framework | ||
31 | { | ||
32 | public interface ISearchModule | ||
33 | { | ||
34 | |||
35 | } | ||
36 | } | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IUserManagement.cs b/OpenSim/Region/Framework/Interfaces/IUserManagement.cs index 54dfaf4..bfb8369 100644 --- a/OpenSim/Region/Framework/Interfaces/IUserManagement.cs +++ b/OpenSim/Region/Framework/Interfaces/IUserManagement.cs | |||
@@ -14,9 +14,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
14 | string GetUserHomeURL(UUID uuid); | 14 | string GetUserHomeURL(UUID uuid); |
15 | string GetUserUUI(UUID uuid); | 15 | string GetUserUUI(UUID uuid); |
16 | string GetUserServerURL(UUID uuid, string serverType); | 16 | string GetUserServerURL(UUID uuid, string serverType); |
17 | int GetUserFlags(UUID userID); | ||
18 | int GetUserCreated(UUID userID); | ||
19 | string GetUserTitle(UUID userID); | ||
20 | 17 | ||
21 | /// <summary> | 18 | /// <summary> |
22 | /// Add a user. | 19 | /// Add a user. |
@@ -50,7 +47,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
50 | /// <param name="uuid"></param> | 47 | /// <param name="uuid"></param> |
51 | /// <param name="firstName"></param> | 48 | /// <param name="firstName"></param> |
52 | /// <param name="profileURL"></param> | 49 | /// <param name="profileURL"></param> |
53 | void AddUser(UUID uuid, string firstName, string lastName, string profileURL); | 50 | void AddUser(UUID uuid, string firstName, string lastName, string homeURL); |
54 | 51 | ||
55 | bool IsLocalGridUser(UUID uuid); | 52 | bool IsLocalGridUser(UUID uuid); |
56 | } | 53 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index eda085f..3584cda 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -61,11 +61,12 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
61 | public bool m_jumping = false; | 61 | public bool m_jumping = false; |
62 | public float m_jumpVelocity = 0f; | 62 | public float m_jumpVelocity = 0f; |
63 | // private int m_landing = 0; | 63 | // private int m_landing = 0; |
64 | public bool Falling | 64 | |
65 | { | 65 | /// <summary> |
66 | get { return m_falling; } | 66 | /// Is the avatar falling? |
67 | } | 67 | /// </summary> |
68 | private bool m_falling = false; | 68 | public bool Falling { get; private set; } |
69 | |||
69 | private float m_fallHeight; | 70 | private float m_fallHeight; |
70 | 71 | ||
71 | /// <value> | 72 | /// <value> |
@@ -223,7 +224,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
223 | m_animTickFall = 0; | 224 | m_animTickFall = 0; |
224 | m_animTickJump = 0; | 225 | m_animTickJump = 0; |
225 | m_jumping = false; | 226 | m_jumping = false; |
226 | m_falling = true; | 227 | Falling = false; |
227 | m_jumpVelocity = 0f; | 228 | m_jumpVelocity = 0f; |
228 | actor.Selected = false; | 229 | actor.Selected = false; |
229 | m_fallHeight = actor.Position.Z; // save latest flying height | 230 | m_fallHeight = actor.Position.Z; // save latest flying height |
@@ -238,10 +239,8 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
238 | } | 239 | } |
239 | else if (move.Z < 0f) | 240 | else if (move.Z < 0f) |
240 | { | 241 | { |
241 | if (actor != null && actor.IsColliding) | 242 | if (actor != null && actor.IsColliding) |
242 | { | ||
243 | return "LAND"; | 243 | return "LAND"; |
244 | } | ||
245 | else | 244 | else |
246 | return "HOVER_DOWN"; | 245 | return "HOVER_DOWN"; |
247 | } | 246 | } |
@@ -260,7 +259,8 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
260 | float fallElapsed = (float)(Environment.TickCount - m_animTickFall); | 259 | float fallElapsed = (float)(Environment.TickCount - m_animTickFall); |
261 | float fallVelocity = (actor != null) ? actor.Velocity.Z : 0.0f; | 260 | float fallVelocity = (actor != null) ? actor.Velocity.Z : 0.0f; |
262 | 261 | ||
263 | if (!m_jumping && (fallVelocity < -3.0f) ) m_falling = true; | 262 | if (!m_jumping && (fallVelocity < -3.0f)) |
263 | Falling = true; | ||
264 | 264 | ||
265 | if (m_animTickFall == 0 || (fallVelocity >= 0.0f)) | 265 | if (m_animTickFall == 0 || (fallVelocity >= 0.0f)) |
266 | { | 266 | { |
@@ -290,20 +290,20 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
290 | // Start jumping, prejump | 290 | // Start jumping, prejump |
291 | m_animTickFall = 0; | 291 | m_animTickFall = 0; |
292 | m_jumping = true; | 292 | m_jumping = true; |
293 | m_falling = false; | 293 | Falling = false; |
294 | actor.Selected = true; // borrowed for jumping flag | 294 | actor.Selected = true; // borrowed for jumping flag |
295 | m_animTickJump = Environment.TickCount; | 295 | m_animTickJump = Environment.TickCount; |
296 | m_jumpVelocity = 0.35f; | 296 | m_jumpVelocity = 0.35f; |
297 | return "PREJUMP"; | 297 | return "PREJUMP"; |
298 | } | 298 | } |
299 | 299 | ||
300 | if(m_jumping) | 300 | if (m_jumping) |
301 | { | 301 | { |
302 | if ( (jumptime > (JUMP_PERIOD * 1.5f)) && actor.IsColliding) | 302 | if ((jumptime > (JUMP_PERIOD * 1.5f)) && actor.IsColliding) |
303 | { | 303 | { |
304 | // end jumping | 304 | // end jumping |
305 | m_jumping = false; | 305 | m_jumping = false; |
306 | m_falling = false; | 306 | Falling = false; |
307 | actor.Selected = false; // borrowed for jumping flag | 307 | actor.Selected = false; // borrowed for jumping flag |
308 | m_jumpVelocity = 0f; | 308 | m_jumpVelocity = 0f; |
309 | m_animTickFall = Environment.TickCount; | 309 | m_animTickFall = Environment.TickCount; |
@@ -330,7 +330,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
330 | 330 | ||
331 | if (CurrentMovementAnimation == "FALLDOWN") | 331 | if (CurrentMovementAnimation == "FALLDOWN") |
332 | { | 332 | { |
333 | m_falling = false; | 333 | Falling = false; |
334 | m_animTickFall = Environment.TickCount; | 334 | m_animTickFall = Environment.TickCount; |
335 | // TODO: SOFT_LAND support | 335 | // TODO: SOFT_LAND support |
336 | float fallHeight = m_fallHeight - actor.Position.Z; | 336 | float fallHeight = m_fallHeight - actor.Position.Z; |
@@ -364,7 +364,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
364 | if (move.X != 0f || move.Y != 0f) | 364 | if (move.X != 0f || move.Y != 0f) |
365 | { | 365 | { |
366 | m_fallHeight = actor.Position.Z; // save latest flying height | 366 | m_fallHeight = actor.Position.Z; // save latest flying height |
367 | m_falling = false; | 367 | Falling = false; |
368 | // Walking / crouchwalking / running | 368 | // Walking / crouchwalking / running |
369 | if (move.Z < 0f) | 369 | if (move.Z < 0f) |
370 | return "CROUCHWALK"; | 370 | return "CROUCHWALK"; |
@@ -375,7 +375,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
375 | } | 375 | } |
376 | else if (!m_jumping) | 376 | else if (!m_jumping) |
377 | { | 377 | { |
378 | m_falling = false; | 378 | Falling = false; |
379 | // Not walking | 379 | // Not walking |
380 | if (move.Z < 0) | 380 | if (move.Z < 0) |
381 | return "CROUCH"; | 381 | return "CROUCH"; |
@@ -388,7 +388,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
388 | } | 388 | } |
389 | #endregion Ground Movement | 389 | #endregion Ground Movement |
390 | 390 | ||
391 | m_falling = false; | 391 | Falling = false; |
392 | 392 | ||
393 | return CurrentMovementAnimation; | 393 | return CurrentMovementAnimation; |
394 | } | 394 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index b62023b..dd3208a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -979,25 +979,40 @@ namespace OpenSim.Region.Framework.Scenes | |||
979 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) | 979 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) |
980 | { | 980 | { |
981 | SceneObjectPart part = GetSceneObjectPart(localID); | 981 | SceneObjectPart part = GetSceneObjectPart(localID); |
982 | if (part == null) | 982 | SceneObjectGroup group = null; |
983 | return; | 983 | if (part != null) |
984 | { | ||
985 | group = part.ParentGroup; | ||
986 | } | ||
987 | if (part != null && group != null) | ||
988 | { | ||
989 | if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId)) | ||
990 | return; | ||
984 | 991 | ||
985 | SceneObjectGroup group = part.ParentGroup; | 992 | TaskInventoryItem item = group.GetInventoryItem(localID, itemID); |
986 | if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId)) | 993 | if (item == null) |
987 | return; | 994 | return; |
988 | |||
989 | TaskInventoryItem item = group.GetInventoryItem(localID, itemID); | ||
990 | if (item == null) | ||
991 | return; | ||
992 | 995 | ||
993 | if (item.Type == 10) | 996 | InventoryFolderBase destFolder = InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.TrashFolder); |
994 | { | 997 | |
995 | part.RemoveScriptEvents(itemID); | 998 | // Move the item to trash. If this is a copiable item, only |
996 | EventManager.TriggerRemoveScript(localID, itemID); | 999 | // a copy will be moved and we will still need to delete |
1000 | // the item from the prim. If it was no copy, is will be | ||
1001 | // deleted by this method. | ||
1002 | MoveTaskInventoryItem(remoteClient, destFolder.ID, part, itemID); | ||
1003 | |||
1004 | if (group.GetInventoryItem(localID, itemID) != null) | ||
1005 | { | ||
1006 | if (item.Type == 10) | ||
1007 | { | ||
1008 | part.RemoveScriptEvents(itemID); | ||
1009 | EventManager.TriggerRemoveScript(localID, itemID); | ||
1010 | } | ||
1011 | |||
1012 | group.RemoveInventoryItem(localID, itemID); | ||
1013 | } | ||
1014 | part.SendPropertiesToClient(remoteClient); | ||
997 | } | 1015 | } |
998 | |||
999 | group.RemoveInventoryItem(localID, itemID); | ||
1000 | part.SendPropertiesToClient(remoteClient); | ||
1001 | } | 1016 | } |
1002 | 1017 | ||
1003 | private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId) | 1018 | private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId) |
@@ -1058,7 +1073,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1058 | if (!Permissions.BypassPermissions()) | 1073 | if (!Permissions.BypassPermissions()) |
1059 | { | 1074 | { |
1060 | if ((taskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | 1075 | if ((taskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0) |
1076 | { | ||
1077 | if (taskItem.Type == 10) | ||
1078 | { | ||
1079 | part.RemoveScriptEvents(itemId); | ||
1080 | EventManager.TriggerRemoveScript(part.LocalId, itemId); | ||
1081 | } | ||
1082 | |||
1061 | part.Inventory.RemoveInventoryItem(itemId); | 1083 | part.Inventory.RemoveInventoryItem(itemId); |
1084 | } | ||
1062 | } | 1085 | } |
1063 | 1086 | ||
1064 | return agentItem; | 1087 | return agentItem; |
@@ -1421,7 +1444,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1421 | // If we've found the item in the user's inventory or in the library | 1444 | // If we've found the item in the user's inventory or in the library |
1422 | if (item != null) | 1445 | if (item != null) |
1423 | { | 1446 | { |
1424 | part.ParentGroup.AddInventoryItem(remoteClient, primLocalID, item, copyID); | 1447 | part.ParentGroup.AddInventoryItem(remoteClient.AgentId, primLocalID, item, copyID); |
1425 | m_log.InfoFormat( | 1448 | m_log.InfoFormat( |
1426 | "[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}", | 1449 | "[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}", |
1427 | item.Name, primLocalID, remoteClient.Name); | 1450 | item.Name, primLocalID, remoteClient.Name); |
@@ -1449,20 +1472,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
1449 | // m_log.DebugFormat( | 1472 | // m_log.DebugFormat( |
1450 | // "[PRIM INVENTORY]: Updating item {0} in {1} for UpdateTaskInventory()", | 1473 | // "[PRIM INVENTORY]: Updating item {0} in {1} for UpdateTaskInventory()", |
1451 | // currentItem.Name, part.Name); | 1474 | // currentItem.Name, part.Name); |
1452 | |||
1453 | IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); | ||
1454 | if (agentTransactions != null) | ||
1455 | { | ||
1456 | agentTransactions.HandleTaskItemUpdateFromTransaction( | ||
1457 | remoteClient, part, transactionID, currentItem); | ||
1458 | 1475 | ||
1459 | if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) | 1476 | // Viewers from at least Linden Lab 1.23 onwards use a capability to update script contents rather |
1460 | remoteClient.SendAgentAlertMessage("Notecard saved", false); | 1477 | // than UDP. With viewers from at least 1.23 onwards, changing properties on scripts (e.g. renaming) causes |
1461 | else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) | 1478 | // this to spew spurious errors and "thing saved" messages. |
1462 | remoteClient.SendAgentAlertMessage("Script saved", false); | 1479 | // Rather than retaining complexity in the code and removing useful error messages, I'm going to |
1463 | else | 1480 | // comment this section out. If this was still working for very old viewers and there is |
1464 | remoteClient.SendAgentAlertMessage("Item saved", false); | 1481 | // a large population using them which cannot upgrade to 1.23 or derivatives then we can revisit |
1465 | } | 1482 | // this - justincc |
1483 | // IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); | ||
1484 | // if (agentTransactions != null) | ||
1485 | // { | ||
1486 | // agentTransactions.HandleTaskItemUpdateFromTransaction( | ||
1487 | // remoteClient, part, transactionID, currentItem); | ||
1488 | // | ||
1489 | // if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) | ||
1490 | // remoteClient.SendAgentAlertMessage("Notecard saved", false); | ||
1491 | // else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) | ||
1492 | // remoteClient.SendAgentAlertMessage("Script saved", false); | ||
1493 | // else | ||
1494 | // remoteClient.SendAgentAlertMessage("Item saved", false); | ||
1495 | // } | ||
1466 | 1496 | ||
1467 | // Base ALWAYS has move | 1497 | // Base ALWAYS has move |
1468 | currentItem.BasePermissions |= (uint)PermissionMask.Move; | 1498 | currentItem.BasePermissions |= (uint)PermissionMask.Move; |
@@ -1537,104 +1567,141 @@ namespace OpenSim.Region.Framework.Scenes | |||
1537 | /// Rez a script into a prim's inventory, either ex nihilo or from an existing avatar inventory | 1567 | /// Rez a script into a prim's inventory, either ex nihilo or from an existing avatar inventory |
1538 | /// </summary> | 1568 | /// </summary> |
1539 | /// <param name="remoteClient"></param> | 1569 | /// <param name="remoteClient"></param> |
1540 | /// <param name="itemID"> </param> | 1570 | /// <param name="itemBase"> </param> |
1571 | /// <param name="transactionID"></param> | ||
1541 | /// <param name="localID"></param> | 1572 | /// <param name="localID"></param> |
1542 | public void RezScript(IClientAPI remoteClient, InventoryItemBase itemBase, UUID transactionID, uint localID) | 1573 | public void RezScript(IClientAPI remoteClient, InventoryItemBase itemBase, UUID transactionID, uint localID) |
1543 | { | 1574 | { |
1544 | UUID itemID = itemBase.ID; | 1575 | SceneObjectPart partWhereRezzed; |
1576 | |||
1577 | if (itemBase.ID != UUID.Zero) | ||
1578 | partWhereRezzed = RezScriptFromAgentInventory(remoteClient.AgentId, itemBase.ID, localID); | ||
1579 | else | ||
1580 | partWhereRezzed = RezNewScript(remoteClient.AgentId, itemBase); | ||
1581 | |||
1582 | if (partWhereRezzed != null) | ||
1583 | partWhereRezzed.SendPropertiesToClient(remoteClient); | ||
1584 | } | ||
1585 | |||
1586 | /// <summary> | ||
1587 | /// Rez a script into a prim from an agent inventory. | ||
1588 | /// </summary> | ||
1589 | /// <param name="agentID"></param> | ||
1590 | /// <param name="fromItemID"></param> | ||
1591 | /// <param name="localID"></param> | ||
1592 | /// <returns>The part where the script was rezzed if successful. False otherwise.</returns> | ||
1593 | public SceneObjectPart RezScriptFromAgentInventory(UUID agentID, UUID fromItemID, uint localID) | ||
1594 | { | ||
1545 | UUID copyID = UUID.Random(); | 1595 | UUID copyID = UUID.Random(); |
1596 | InventoryItemBase item = new InventoryItemBase(fromItemID, agentID); | ||
1597 | item = InventoryService.GetItem(item); | ||
1546 | 1598 | ||
1547 | if (itemID != UUID.Zero) // transferred from an avatar inventory to the prim's inventory | 1599 | // Try library |
1600 | // XXX clumsy, possibly should be one call | ||
1601 | if (null == item && LibraryService != null && LibraryService.LibraryRootFolder != null) | ||
1548 | { | 1602 | { |
1549 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); | 1603 | item = LibraryService.LibraryRootFolder.FindItem(fromItemID); |
1550 | item = InventoryService.GetItem(item); | 1604 | } |
1551 | 1605 | ||
1552 | // Try library | 1606 | if (item != null) |
1553 | // XXX clumsy, possibly should be one call | 1607 | { |
1554 | if (null == item && LibraryService != null && LibraryService.LibraryRootFolder != null) | 1608 | SceneObjectPart part = GetSceneObjectPart(localID); |
1609 | if (part != null) | ||
1555 | { | 1610 | { |
1556 | item = LibraryService.LibraryRootFolder.FindItem(itemID); | 1611 | if (!Permissions.CanEditObjectInventory(part.UUID, agentID)) |
1557 | } | 1612 | return null; |
1558 | 1613 | ||
1559 | if (item != null) | 1614 | part.ParentGroup.AddInventoryItem(agentID, localID, item, copyID); |
1560 | { | 1615 | // TODO: switch to posting on_rez here when scripts |
1561 | SceneObjectPart part = GetSceneObjectPart(localID); | 1616 | // have state in inventory |
1562 | if (part != null) | 1617 | part.Inventory.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine, 0); |
1563 | { | ||
1564 | if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId)) | ||
1565 | return; | ||
1566 | 1618 | ||
1567 | part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID); | 1619 | // m_log.InfoFormat("[PRIMINVENTORY]: " + |
1568 | // TODO: switch to posting on_rez here when scripts | 1620 | // "Rezzed script {0} into prim local ID {1} for user {2}", |
1569 | // have state in inventory | 1621 | // item.inventoryName, localID, remoteClient.Name); |
1570 | part.Inventory.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine, 0); | 1622 | part.ParentGroup.ResumeScripts(); |
1571 | 1623 | ||
1572 | // m_log.InfoFormat("[PRIMINVENTORY]: " + | 1624 | return part; |
1573 | // "Rezzed script {0} into prim local ID {1} for user {2}", | ||
1574 | // item.inventoryName, localID, remoteClient.Name); | ||
1575 | part.SendPropertiesToClient(remoteClient); | ||
1576 | part.ParentGroup.ResumeScripts(); | ||
1577 | } | ||
1578 | else | ||
1579 | { | ||
1580 | m_log.ErrorFormat( | ||
1581 | "[PRIM INVENTORY]: " + | ||
1582 | "Could not rez script {0} into prim local ID {1} for user {2}" | ||
1583 | + " because the prim could not be found in the region!", | ||
1584 | item.Name, localID, remoteClient.Name); | ||
1585 | } | ||
1586 | } | 1625 | } |
1587 | else | 1626 | else |
1588 | { | 1627 | { |
1589 | m_log.ErrorFormat( | 1628 | m_log.ErrorFormat( |
1590 | "[PRIM INVENTORY]: Could not find script inventory item {0} to rez for {1}!", | 1629 | "[PRIM INVENTORY]: " + |
1591 | itemID, remoteClient.Name); | 1630 | "Could not rez script {0} into prim local ID {1} for user {2}" |
1631 | + " because the prim could not be found in the region!", | ||
1632 | item.Name, localID, agentID); | ||
1592 | } | 1633 | } |
1593 | } | 1634 | } |
1594 | else // script has been rezzed directly into a prim's inventory | 1635 | else |
1595 | { | 1636 | { |
1596 | SceneObjectPart part = GetSceneObjectPart(itemBase.Folder); | 1637 | m_log.ErrorFormat( |
1597 | if (part == null) | 1638 | "[PRIM INVENTORY]: Could not find script inventory item {0} to rez for {1}!", |
1598 | return; | 1639 | fromItemID, agentID); |
1640 | } | ||
1599 | 1641 | ||
1600 | if (!Permissions.CanCreateObjectInventory( | 1642 | return null; |
1601 | itemBase.InvType, part.UUID, remoteClient.AgentId)) | 1643 | } |
1602 | return; | ||
1603 | 1644 | ||
1604 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, | 1645 | /// <summary> |
1605 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"), | 1646 | /// Rez a new script from nothing. |
1606 | remoteClient.AgentId); | 1647 | /// </summary> |
1607 | AssetService.Store(asset); | 1648 | /// <param name="remoteClient"></param> |
1608 | 1649 | /// <param name="itemBase"></param> | |
1609 | TaskInventoryItem taskItem = new TaskInventoryItem(); | 1650 | /// <returns>The part where the script was rezzed if successful. False otherwise.</returns> |
1610 | 1651 | public SceneObjectPart RezNewScript(UUID agentID, InventoryItemBase itemBase) | |
1611 | taskItem.ResetIDs(itemBase.Folder); | 1652 | { |
1612 | taskItem.ParentID = itemBase.Folder; | 1653 | // The part ID is the folder ID! |
1613 | taskItem.CreationDate = (uint)itemBase.CreationDate; | 1654 | SceneObjectPart part = GetSceneObjectPart(itemBase.Folder); |
1614 | taskItem.Name = itemBase.Name; | 1655 | if (part == null) |
1615 | taskItem.Description = itemBase.Description; | 1656 | { |
1616 | taskItem.Type = itemBase.AssetType; | 1657 | // m_log.DebugFormat( |
1617 | taskItem.InvType = itemBase.InvType; | 1658 | // "[SCENE INVENTORY]: Could not find part with id {0} for {1} to rez new script", |
1618 | taskItem.OwnerID = itemBase.Owner; | 1659 | // itemBase.Folder, agentID); |
1619 | taskItem.CreatorID = itemBase.CreatorIdAsUuid; | ||
1620 | taskItem.BasePermissions = itemBase.BasePermissions; | ||
1621 | taskItem.CurrentPermissions = itemBase.CurrentPermissions; | ||
1622 | taskItem.EveryonePermissions = itemBase.EveryOnePermissions; | ||
1623 | taskItem.GroupPermissions = itemBase.GroupPermissions; | ||
1624 | taskItem.NextPermissions = itemBase.NextPermissions; | ||
1625 | taskItem.GroupID = itemBase.GroupID; | ||
1626 | taskItem.GroupPermissions = 0; | ||
1627 | taskItem.Flags = itemBase.Flags; | ||
1628 | taskItem.PermsGranter = UUID.Zero; | ||
1629 | taskItem.PermsMask = 0; | ||
1630 | taskItem.AssetID = asset.FullID; | ||
1631 | |||
1632 | part.Inventory.AddInventoryItem(taskItem, false); | ||
1633 | part.SendPropertiesToClient(remoteClient); | ||
1634 | 1660 | ||
1635 | part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0); | 1661 | return null; |
1636 | part.ParentGroup.ResumeScripts(); | 1662 | } |
1663 | |||
1664 | if (!Permissions.CanCreateObjectInventory(itemBase.InvType, part.UUID, agentID)) | ||
1665 | { | ||
1666 | // m_log.DebugFormat( | ||
1667 | // "[SCENE INVENTORY]: No permission to create new script in {0} for {1}", part.Name, agentID); | ||
1668 | |||
1669 | return null; | ||
1637 | } | 1670 | } |
1671 | |||
1672 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, | ||
1673 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"), | ||
1674 | agentID); | ||
1675 | AssetService.Store(asset); | ||
1676 | |||
1677 | TaskInventoryItem taskItem = new TaskInventoryItem(); | ||
1678 | |||
1679 | taskItem.ResetIDs(itemBase.Folder); | ||
1680 | taskItem.ParentID = itemBase.Folder; | ||
1681 | taskItem.CreationDate = (uint)itemBase.CreationDate; | ||
1682 | taskItem.Name = itemBase.Name; | ||
1683 | taskItem.Description = itemBase.Description; | ||
1684 | taskItem.Type = itemBase.AssetType; | ||
1685 | taskItem.InvType = itemBase.InvType; | ||
1686 | taskItem.OwnerID = itemBase.Owner; | ||
1687 | taskItem.CreatorID = itemBase.CreatorIdAsUuid; | ||
1688 | taskItem.BasePermissions = itemBase.BasePermissions; | ||
1689 | taskItem.CurrentPermissions = itemBase.CurrentPermissions; | ||
1690 | taskItem.EveryonePermissions = itemBase.EveryOnePermissions; | ||
1691 | taskItem.GroupPermissions = itemBase.GroupPermissions; | ||
1692 | taskItem.NextPermissions = itemBase.NextPermissions; | ||
1693 | taskItem.GroupID = itemBase.GroupID; | ||
1694 | taskItem.GroupPermissions = 0; | ||
1695 | taskItem.Flags = itemBase.Flags; | ||
1696 | taskItem.PermsGranter = UUID.Zero; | ||
1697 | taskItem.PermsMask = 0; | ||
1698 | taskItem.AssetID = asset.FullID; | ||
1699 | |||
1700 | part.Inventory.AddInventoryItem(taskItem, false); | ||
1701 | part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0); | ||
1702 | part.ParentGroup.ResumeScripts(); | ||
1703 | |||
1704 | return part; | ||
1638 | } | 1705 | } |
1639 | 1706 | ||
1640 | /// <summary> | 1707 | /// <summary> |
@@ -1643,7 +1710,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1643 | /// <param name="remoteClient"></param> | 1710 | /// <param name="remoteClient"></param> |
1644 | /// <param name="itemID"> </param> | 1711 | /// <param name="itemID"> </param> |
1645 | /// <param name="localID"></param> | 1712 | /// <param name="localID"></param> |
1646 | public void RezScript(UUID srcId, SceneObjectPart srcPart, UUID destId, int pin, int running, int start_param) | 1713 | public void RezScriptFromPrim(UUID srcId, SceneObjectPart srcPart, UUID destId, int pin, int running, int start_param) |
1647 | { | 1714 | { |
1648 | TaskInventoryItem srcTaskItem = srcPart.Inventory.GetInventoryItem(srcId); | 1715 | TaskInventoryItem srcTaskItem = srcPart.Inventory.GetInventoryItem(srcId); |
1649 | 1716 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 3d8c714..bfe8d2c 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -65,6 +65,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
65 | #region Fields | 65 | #region Fields |
66 | 66 | ||
67 | public bool EmergencyMonitoring = false; | 67 | public bool EmergencyMonitoring = false; |
68 | public bool DEBUG = false; | ||
68 | 69 | ||
69 | public SynchronizeSceneHandler SynchronizeScene; | 70 | public SynchronizeSceneHandler SynchronizeScene; |
70 | public SimStatsReporter StatsReporter; | 71 | public SimStatsReporter StatsReporter; |
@@ -599,23 +600,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
599 | "reload estate", | 600 | "reload estate", |
600 | "Reload the estate data", HandleReloadEstate); | 601 | "Reload the estate data", HandleReloadEstate); |
601 | 602 | ||
602 | MainConsole.Instance.Commands.AddCommand("region", false, "delete object owner", | ||
603 | "delete object owner <UUID>", | ||
604 | "Delete object by owner", HandleDeleteObject); | ||
605 | MainConsole.Instance.Commands.AddCommand("region", false, "delete object creator", | ||
606 | "delete object creator <UUID>", | ||
607 | "Delete object by creator", HandleDeleteObject); | ||
608 | MainConsole.Instance.Commands.AddCommand("region", false, "delete object uuid", | ||
609 | "delete object uuid <UUID>", | ||
610 | "Delete object by uuid", HandleDeleteObject); | ||
611 | MainConsole.Instance.Commands.AddCommand("region", false, "delete object name", | ||
612 | "delete object name <name>", | ||
613 | "Delete object by name", HandleDeleteObject); | ||
614 | |||
615 | MainConsole.Instance.Commands.AddCommand("region", false, "delete object outside", | ||
616 | "delete object outside", | ||
617 | "Delete all objects outside boundaries", HandleDeleteObject); | ||
618 | |||
619 | //Bind Storage Manager functions to some land manager functions for this scene | 603 | //Bind Storage Manager functions to some land manager functions for this scene |
620 | EventManager.OnLandObjectAdded += | 604 | EventManager.OnLandObjectAdded += |
621 | new EventManager.LandObjectAdded(simDataService.StoreLandObject); | 605 | new EventManager.LandObjectAdded(simDataService.StoreLandObject); |
@@ -1942,6 +1926,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1942 | /// If true, the object is made persistent into the scene. | 1926 | /// If true, the object is made persistent into the scene. |
1943 | /// If false, the object will not persist over server restarts | 1927 | /// If false, the object will not persist over server restarts |
1944 | /// </param> | 1928 | /// </param> |
1929 | /// <returns>true if the object was added. false if not</returns> | ||
1945 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) | 1930 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) |
1946 | { | 1931 | { |
1947 | return AddNewSceneObject(sceneObject, attachToBackup, true); | 1932 | return AddNewSceneObject(sceneObject, attachToBackup, true); |
@@ -1959,6 +1944,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1959 | /// If true, updates for the new scene object are sent to all viewers in range. | 1944 | /// If true, updates for the new scene object are sent to all viewers in range. |
1960 | /// If false, it is left to the caller to schedule the update | 1945 | /// If false, it is left to the caller to schedule the update |
1961 | /// </param> | 1946 | /// </param> |
1947 | /// <returns>true if the object was added. false if not</returns> | ||
1962 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) | 1948 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
1963 | { | 1949 | { |
1964 | if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates)) | 1950 | if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates)) |
@@ -2528,7 +2514,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2528 | sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance, type); | 2514 | sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance, type); |
2529 | m_eventManager.TriggerOnNewPresence(sp); | 2515 | m_eventManager.TriggerOnNewPresence(sp); |
2530 | 2516 | ||
2531 | sp.TeleportFlags = (TeleportFlags)aCircuit.teleportFlags; | 2517 | sp.TeleportFlags = (TPFlags)aCircuit.teleportFlags; |
2532 | 2518 | ||
2533 | // The first agent upon login is a root agent by design. | 2519 | // The first agent upon login is a root agent by design. |
2534 | // For this agent we will have to rez the attachments. | 2520 | // For this agent we will have to rez the attachments. |
@@ -3070,11 +3056,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3070 | public override void RemoveClient(UUID agentID, bool closeChildAgents) | 3056 | public override void RemoveClient(UUID agentID, bool closeChildAgents) |
3071 | { | 3057 | { |
3072 | CheckHeartbeat(); | 3058 | CheckHeartbeat(); |
3073 | bool childagentYN = false; | 3059 | bool isChildAgent = false; |
3074 | ScenePresence avatar = GetScenePresence(agentID); | 3060 | ScenePresence avatar = GetScenePresence(agentID); |
3075 | if (avatar != null) | 3061 | if (avatar != null) |
3076 | { | 3062 | { |
3077 | childagentYN = avatar.IsChildAgent; | 3063 | isChildAgent = avatar.IsChildAgent; |
3078 | 3064 | ||
3079 | if (avatar.ParentID != 0) | 3065 | if (avatar.ParentID != 0) |
3080 | { | 3066 | { |
@@ -3085,9 +3071,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3085 | { | 3071 | { |
3086 | m_log.DebugFormat( | 3072 | m_log.DebugFormat( |
3087 | "[SCENE]: Removing {0} agent {1} from region {2}", | 3073 | "[SCENE]: Removing {0} agent {1} from region {2}", |
3088 | (childagentYN ? "child" : "root"), agentID, RegionInfo.RegionName); | 3074 | (isChildAgent ? "child" : "root"), agentID, RegionInfo.RegionName); |
3089 | 3075 | ||
3090 | m_sceneGraph.removeUserCount(!childagentYN); | 3076 | m_sceneGraph.removeUserCount(!isChildAgent); |
3091 | 3077 | ||
3092 | // TODO: We shouldn't use closeChildAgents here - it's being used by the NPC module to stop | 3078 | // TODO: We shouldn't use closeChildAgents here - it's being used by the NPC module to stop |
3093 | // unnecessary operations. This should go away once NPCs have no accompanying IClientAPI | 3079 | // unnecessary operations. This should go away once NPCs have no accompanying IClientAPI |
@@ -3117,8 +3103,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3117 | { | 3103 | { |
3118 | m_eventManager.TriggerOnRemovePresence(agentID); | 3104 | m_eventManager.TriggerOnRemovePresence(agentID); |
3119 | 3105 | ||
3120 | if (AttachmentsModule != null && !avatar.IsChildAgent && avatar.PresenceType != PresenceType.Npc) | 3106 | if (AttachmentsModule != null && !isChildAgent && avatar.PresenceType != PresenceType.Npc) |
3121 | AttachmentsModule.SaveChangedAttachments(avatar); | 3107 | { |
3108 | IUserManagement uMan = RequestModuleInterface<IUserManagement>(); | ||
3109 | // Don't save attachments for HG visitors, it | ||
3110 | // messes up their inventory. When a HG visitor logs | ||
3111 | // out on a foreign grid, their attachments will be | ||
3112 | // reloaded in the state they were in when they left | ||
3113 | // the home grid. This is best anyway as the visited | ||
3114 | // grid may use an incompatible script engine. | ||
3115 | if (uMan == null || uMan.IsLocalGridUser(avatar.UUID)) | ||
3116 | AttachmentsModule.SaveChangedAttachments(avatar, false); | ||
3117 | } | ||
3122 | 3118 | ||
3123 | ForEachClient( | 3119 | ForEachClient( |
3124 | delegate(IClientAPI client) | 3120 | delegate(IClientAPI client) |
@@ -3333,7 +3329,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3333 | { | 3329 | { |
3334 | // Let the SP know how we got here. This has a lot of interesting | 3330 | // Let the SP know how we got here. This has a lot of interesting |
3335 | // uses down the line. | 3331 | // uses down the line. |
3336 | sp.TeleportFlags = (TeleportFlags)teleportFlags; | 3332 | sp.TeleportFlags = (TPFlags)teleportFlags; |
3337 | 3333 | ||
3338 | if (sp.IsChildAgent) | 3334 | if (sp.IsChildAgent) |
3339 | { | 3335 | { |
@@ -4867,93 +4863,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
4867 | } | 4863 | } |
4868 | } | 4864 | } |
4869 | 4865 | ||
4870 | private void HandleDeleteObject(string module, string[] cmd) | ||
4871 | { | ||
4872 | if (cmd.Length < 3) | ||
4873 | return; | ||
4874 | |||
4875 | string mode = cmd[2]; | ||
4876 | string o = ""; | ||
4877 | |||
4878 | if (mode != "outside") | ||
4879 | { | ||
4880 | if (cmd.Length < 4) | ||
4881 | return; | ||
4882 | |||
4883 | o = cmd[3]; | ||
4884 | } | ||
4885 | |||
4886 | List<SceneObjectGroup> deletes = new List<SceneObjectGroup>(); | ||
4887 | |||
4888 | UUID match; | ||
4889 | |||
4890 | switch (mode) | ||
4891 | { | ||
4892 | case "owner": | ||
4893 | if (!UUID.TryParse(o, out match)) | ||
4894 | return; | ||
4895 | ForEachSOG(delegate (SceneObjectGroup g) | ||
4896 | { | ||
4897 | if (g.OwnerID == match && !g.IsAttachment) | ||
4898 | deletes.Add(g); | ||
4899 | }); | ||
4900 | break; | ||
4901 | case "creator": | ||
4902 | if (!UUID.TryParse(o, out match)) | ||
4903 | return; | ||
4904 | ForEachSOG(delegate (SceneObjectGroup g) | ||
4905 | { | ||
4906 | if (g.RootPart.CreatorID == match && !g.IsAttachment) | ||
4907 | deletes.Add(g); | ||
4908 | }); | ||
4909 | break; | ||
4910 | case "uuid": | ||
4911 | if (!UUID.TryParse(o, out match)) | ||
4912 | return; | ||
4913 | ForEachSOG(delegate (SceneObjectGroup g) | ||
4914 | { | ||
4915 | if (g.UUID == match && !g.IsAttachment) | ||
4916 | deletes.Add(g); | ||
4917 | }); | ||
4918 | break; | ||
4919 | case "name": | ||
4920 | ForEachSOG(delegate (SceneObjectGroup g) | ||
4921 | { | ||
4922 | if (g.RootPart.Name == o && !g.IsAttachment) | ||
4923 | deletes.Add(g); | ||
4924 | }); | ||
4925 | break; | ||
4926 | case "outside": | ||
4927 | ForEachSOG(delegate (SceneObjectGroup g) | ||
4928 | { | ||
4929 | SceneObjectPart rootPart = g.RootPart; | ||
4930 | bool delete = false; | ||
4931 | |||
4932 | if (rootPart.GroupPosition.Z < 0.0 || rootPart.GroupPosition.Z > 10000.0) | ||
4933 | { | ||
4934 | delete = true; | ||
4935 | } | ||
4936 | else | ||
4937 | { | ||
4938 | ILandObject parcel = LandChannel.GetLandObject(rootPart.GroupPosition.X, rootPart.GroupPosition.Y); | ||
4939 | |||
4940 | if (parcel == null || parcel.LandData.Name == "NO LAND") | ||
4941 | delete = true; | ||
4942 | } | ||
4943 | |||
4944 | if (delete && !g.IsAttachment && !deletes.Contains(g)) | ||
4945 | deletes.Add(g); | ||
4946 | }); | ||
4947 | break; | ||
4948 | } | ||
4949 | |||
4950 | foreach (SceneObjectGroup g in deletes) | ||
4951 | { | ||
4952 | m_log.InfoFormat("[SCENE]: Deleting object {0}", g.UUID); | ||
4953 | DeleteSceneObject(g, false); | ||
4954 | } | ||
4955 | } | ||
4956 | |||
4957 | private void HandleReloadEstate(string module, string[] cmd) | 4866 | private void HandleReloadEstate(string module, string[] cmd) |
4958 | { | 4867 | { |
4959 | if (MainConsole.Instance.ConsoleScene == null || | 4868 | if (MainConsole.Instance.ConsoleScene == null || |
@@ -5076,6 +4985,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
5076 | } | 4985 | } |
5077 | } | 4986 | } |
5078 | 4987 | ||
4988 | if (position == Vector3.Zero) // Teleport | ||
4989 | { | ||
4990 | if (!RegionInfo.EstateSettings.AllowDirectTeleport) | ||
4991 | { | ||
4992 | SceneObjectGroup telehub; | ||
4993 | if (RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject)) != null) | ||
4994 | { | ||
4995 | List<SpawnPoint> spawnPoints = RegionInfo.RegionSettings.SpawnPoints(); | ||
4996 | bool banned = true; | ||
4997 | foreach (SpawnPoint sp in spawnPoints) | ||
4998 | { | ||
4999 | Vector3 spawnPoint = sp.GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); | ||
5000 | ILandObject land = LandChannel.GetLandObject(spawnPoint.X, spawnPoint.Y); | ||
5001 | if (land == null) | ||
5002 | continue; | ||
5003 | if (land.IsEitherBannedOrRestricted(agentID)) | ||
5004 | continue; | ||
5005 | banned = false; | ||
5006 | break; | ||
5007 | } | ||
5008 | |||
5009 | if (banned) | ||
5010 | { | ||
5011 | reason = "No suitable landing point found"; | ||
5012 | return false; | ||
5013 | } | ||
5014 | } | ||
5015 | } | ||
5016 | } | ||
5017 | |||
5079 | reason = String.Empty; | 5018 | reason = String.Empty; |
5080 | return true; | 5019 | return true; |
5081 | } | 5020 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index f481e72..1487fac 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -41,12 +41,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
41 | { | 41 | { |
42 | public delegate void PhysicsCrash(); | 42 | public delegate void PhysicsCrash(); |
43 | 43 | ||
44 | public delegate void ObjectDuplicateDelegate(EntityBase original, EntityBase clone); | ||
45 | |||
46 | public delegate void ObjectCreateDelegate(EntityBase obj); | ||
47 | |||
48 | public delegate void ObjectDeleteDelegate(EntityBase obj); | ||
49 | |||
50 | /// <summary> | 44 | /// <summary> |
51 | /// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components | 45 | /// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components |
52 | /// should be migrated out over time. | 46 | /// should be migrated out over time. |
@@ -60,10 +54,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
60 | protected internal event PhysicsCrash UnRecoverableError; | 54 | protected internal event PhysicsCrash UnRecoverableError; |
61 | private PhysicsCrash handlerPhysicsCrash = null; | 55 | private PhysicsCrash handlerPhysicsCrash = null; |
62 | 56 | ||
63 | public event ObjectDuplicateDelegate OnObjectDuplicate; | ||
64 | public event ObjectCreateDelegate OnObjectCreate; | ||
65 | public event ObjectDeleteDelegate OnObjectRemove; | ||
66 | |||
67 | #endregion | 57 | #endregion |
68 | 58 | ||
69 | #region Fields | 59 | #region Fields |
@@ -364,11 +354,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
364 | /// </returns> | 354 | /// </returns> |
365 | protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) | 355 | protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
366 | { | 356 | { |
367 | if (sceneObject == null || sceneObject.RootPart.UUID == UUID.Zero) | 357 | if (sceneObject.UUID == UUID.Zero) |
358 | { | ||
359 | m_log.ErrorFormat( | ||
360 | "[SCENEGRAPH]: Tried to add scene object {0} to {1} with illegal UUID of {2}", | ||
361 | sceneObject.Name, m_parentScene.RegionInfo.RegionName, UUID.Zero); | ||
362 | |||
368 | return false; | 363 | return false; |
364 | } | ||
369 | 365 | ||
370 | if (Entities.ContainsKey(sceneObject.UUID)) | 366 | if (Entities.ContainsKey(sceneObject.UUID)) |
367 | { | ||
368 | // m_log.DebugFormat( | ||
369 | // "[SCENEGRAPH]: Scene graph for {0} already contains object {1} in AddSceneObject()", | ||
370 | // m_parentScene.RegionInfo.RegionName, sceneObject.UUID); | ||
371 | |||
371 | return false; | 372 | return false; |
373 | } | ||
372 | 374 | ||
373 | // m_log.DebugFormat( | 375 | // m_log.DebugFormat( |
374 | // "[SCENEGRAPH]: Adding scene object {0} {1}, with {2} parts on {3}", | 376 | // "[SCENEGRAPH]: Adding scene object {0} {1}, with {2} parts on {3}", |
@@ -405,9 +407,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
405 | if (attachToBackup) | 407 | if (attachToBackup) |
406 | sceneObject.AttachToBackup(); | 408 | sceneObject.AttachToBackup(); |
407 | 409 | ||
408 | if (OnObjectCreate != null) | ||
409 | OnObjectCreate(sceneObject); | ||
410 | |||
411 | lock (SceneObjectGroupsByFullID) | 410 | lock (SceneObjectGroupsByFullID) |
412 | SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; | 411 | SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; |
413 | 412 | ||
@@ -456,9 +455,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
456 | if ((grp.RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics) | 455 | if ((grp.RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics) |
457 | RemovePhysicalPrim(grp.PrimCount); | 456 | RemovePhysicalPrim(grp.PrimCount); |
458 | } | 457 | } |
459 | |||
460 | if (OnObjectRemove != null) | ||
461 | OnObjectRemove(Entities[uuid]); | ||
462 | 458 | ||
463 | lock (SceneObjectGroupsByFullID) | 459 | lock (SceneObjectGroupsByFullID) |
464 | SceneObjectGroupsByFullID.Remove(grp.UUID); | 460 | SceneObjectGroupsByFullID.Remove(grp.UUID); |
@@ -1154,8 +1150,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1154 | /// <param name="action"></param> | 1150 | /// <param name="action"></param> |
1155 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) | 1151 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) |
1156 | { | 1152 | { |
1157 | // FIXME: Need to lock here, really. | 1153 | List<SceneObjectGroup> objlist; |
1158 | List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); | 1154 | lock (SceneObjectGroupsByFullID) |
1155 | objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); | ||
1156 | |||
1159 | foreach (SceneObjectGroup obj in objlist) | 1157 | foreach (SceneObjectGroup obj in objlist) |
1160 | { | 1158 | { |
1161 | try | 1159 | try |
@@ -1164,7 +1162,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1164 | } | 1162 | } |
1165 | catch (Exception e) | 1163 | catch (Exception e) |
1166 | { | 1164 | { |
1167 | // Catch it and move on. This includes situations where splist has inconsistent info | 1165 | // Catch it and move on. This includes situations where objlist has inconsistent info |
1168 | m_log.WarnFormat( | 1166 | m_log.WarnFormat( |
1169 | "[SCENEGRAPH]: Problem processing action in ForEachSOG: {0} {1}", e.Message, e.StackTrace); | 1167 | "[SCENEGRAPH]: Problem processing action in ForEachSOG: {0} {1}", e.Message, e.StackTrace); |
1170 | } | 1168 | } |
@@ -1399,10 +1397,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1399 | /// <summary> | 1397 | /// <summary> |
1400 | /// Update the texture entry of the given prim. | 1398 | /// Update the texture entry of the given prim. |
1401 | /// </summary> | 1399 | /// </summary> |
1402 | /// | 1400 | /// <remarks> |
1403 | /// A texture entry is an object that contains details of all the textures of the prim's face. In this case, | 1401 | /// A texture entry is an object that contains details of all the textures of the prim's face. In this case, |
1404 | /// the texture is given in its byte serialized form. | 1402 | /// the texture is given in its byte serialized form. |
1405 | /// | 1403 | /// </remarks> |
1406 | /// <param name="localID"></param> | 1404 | /// <param name="localID"></param> |
1407 | /// <param name="texture"></param> | 1405 | /// <param name="texture"></param> |
1408 | /// <param name="remoteClient"></param> | 1406 | /// <param name="remoteClient"></param> |
@@ -1980,9 +1978,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1980 | // required for physics to update it's position | 1978 | // required for physics to update it's position |
1981 | copy.AbsolutePosition = copy.AbsolutePosition; | 1979 | copy.AbsolutePosition = copy.AbsolutePosition; |
1982 | 1980 | ||
1983 | if (OnObjectDuplicate != null) | ||
1984 | OnObjectDuplicate(original, copy); | ||
1985 | |||
1986 | return copy; | 1981 | return copy; |
1987 | } | 1982 | } |
1988 | } | 1983 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index 905ecc9..f173c95 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -83,13 +83,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
83 | /// <summary> | 83 | /// <summary> |
84 | /// Add an inventory item from a user's inventory to a prim in this scene object. | 84 | /// Add an inventory item from a user's inventory to a prim in this scene object. |
85 | /// </summary> | 85 | /// </summary> |
86 | /// <param name="remoteClient">The client adding the item.</param> | 86 | /// <param name="agentID">The agent adding the item.</param> |
87 | /// <param name="localID">The local ID of the part receiving the add.</param> | 87 | /// <param name="localID">The local ID of the part receiving the add.</param> |
88 | /// <param name="item">The user inventory item being added.</param> | 88 | /// <param name="item">The user inventory item being added.</param> |
89 | /// <param name="copyItemID">The item UUID that should be used by the new item.</param> | 89 | /// <param name="copyItemID">The item UUID that should be used by the new item.</param> |
90 | /// <returns></returns> | 90 | /// <returns></returns> |
91 | public bool AddInventoryItem(IClientAPI remoteClient, uint localID, | 91 | public bool AddInventoryItem(UUID agentID, uint localID, InventoryItemBase item, UUID copyItemID) |
92 | InventoryItemBase item, UUID copyItemID) | ||
93 | { | 92 | { |
94 | // m_log.DebugFormat( | 93 | // m_log.DebugFormat( |
95 | // "[PRIM INVENTORY]: Adding inventory item {0} from {1} to part with local ID {2}", | 94 | // "[PRIM INVENTORY]: Adding inventory item {0} from {1} to part with local ID {2}", |
@@ -111,9 +110,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
111 | taskItem.Type = item.AssetType; | 110 | taskItem.Type = item.AssetType; |
112 | taskItem.InvType = item.InvType; | 111 | taskItem.InvType = item.InvType; |
113 | 112 | ||
114 | if (remoteClient != null && | 113 | if (agentID != part.OwnerID && m_scene.Permissions.PropagatePermissions()) |
115 | remoteClient.AgentId != part.OwnerID && | ||
116 | m_scene.Permissions.PropagatePermissions()) | ||
117 | { | 114 | { |
118 | taskItem.BasePermissions = item.BasePermissions & | 115 | taskItem.BasePermissions = item.BasePermissions & |
119 | item.NextPermissions; | 116 | item.NextPermissions; |
@@ -148,11 +145,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
148 | // taskItem.SaleType = item.SaleType; | 145 | // taskItem.SaleType = item.SaleType; |
149 | taskItem.CreationDate = (uint)item.CreationDate; | 146 | taskItem.CreationDate = (uint)item.CreationDate; |
150 | 147 | ||
151 | bool addFromAllowedDrop = false; | 148 | bool addFromAllowedDrop = agentID != part.OwnerID; |
152 | if (remoteClient != null) | ||
153 | { | ||
154 | addFromAllowedDrop = remoteClient.AgentId != part.OwnerID; | ||
155 | } | ||
156 | 149 | ||
157 | part.Inventory.AddInventoryItem(taskItem, addFromAllowedDrop); | 150 | part.Inventory.AddInventoryItem(taskItem, addFromAllowedDrop); |
158 | 151 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 8860764..e7f2fdb 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -264,6 +264,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
264 | set { RootPart.Name = value; } | 264 | set { RootPart.Name = value; } |
265 | } | 265 | } |
266 | 266 | ||
267 | public string Description | ||
268 | { | ||
269 | get { return RootPart.Description; } | ||
270 | set { RootPart.Description = value; } | ||
271 | } | ||
272 | |||
267 | /// <summary> | 273 | /// <summary> |
268 | /// Added because the Parcel code seems to use it | 274 | /// Added because the Parcel code seems to use it |
269 | /// but not sure a object should have this | 275 | /// but not sure a object should have this |
@@ -441,6 +447,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
441 | } | 447 | } |
442 | } | 448 | } |
443 | 449 | ||
450 | public UUID LastOwnerID | ||
451 | { | ||
452 | get { return m_rootPart.LastOwnerID; } | ||
453 | set { m_rootPart.LastOwnerID = value; } | ||
454 | } | ||
455 | |||
444 | public UUID OwnerID | 456 | public UUID OwnerID |
445 | { | 457 | { |
446 | get { return m_rootPart.OwnerID; } | 458 | get { return m_rootPart.OwnerID; } |
@@ -1613,12 +1625,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1613 | RootPart.PhysActor.PIDActive = false; | 1625 | RootPart.PhysActor.PIDActive = false; |
1614 | } | 1626 | } |
1615 | 1627 | ||
1616 | public void stopLookAt() | ||
1617 | { | ||
1618 | if (RootPart.PhysActor != null) | ||
1619 | RootPart.PhysActor.APIDActive = false; | ||
1620 | } | ||
1621 | |||
1622 | /// <summary> | 1628 | /// <summary> |
1623 | /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds. | 1629 | /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds. |
1624 | /// </summary> | 1630 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 8e59abf..9b660b6 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -217,11 +217,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
217 | 217 | ||
218 | public Quaternion SpinOldOrientation = Quaternion.Identity; | 218 | public Quaternion SpinOldOrientation = Quaternion.Identity; |
219 | 219 | ||
220 | public Quaternion m_APIDTarget = Quaternion.Identity; | 220 | protected int m_APIDIterations = 0; |
221 | 221 | protected Quaternion m_APIDTarget = Quaternion.Identity; | |
222 | public float m_APIDDamp = 0; | 222 | protected float m_APIDDamp = 0; |
223 | 223 | protected float m_APIDStrength = 0; | |
224 | public float m_APIDStrength = 0; | ||
225 | 224 | ||
226 | /// <summary> | 225 | /// <summary> |
227 | /// This part's inventory | 226 | /// This part's inventory |
@@ -394,7 +393,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
394 | 393 | ||
395 | private string m_creatorData = string.Empty; | 394 | private string m_creatorData = string.Empty; |
396 | /// <summary> | 395 | /// <summary> |
397 | /// Data about the creator in the form profile_url;name | 396 | /// Data about the creator in the form home_url;name |
398 | /// </summary> | 397 | /// </summary> |
399 | public string CreatorData | 398 | public string CreatorData |
400 | { | 399 | { |
@@ -405,7 +404,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
405 | /// <summary> | 404 | /// <summary> |
406 | /// Used by the DB layer to retrieve / store the entire user identification. | 405 | /// Used by the DB layer to retrieve / store the entire user identification. |
407 | /// The identification can either be a simple UUID or a string of the form | 406 | /// The identification can either be a simple UUID or a string of the form |
408 | /// uuid[;profile_url[;name]] | 407 | /// uuid[;home_url[;name]] |
409 | /// </summary> | 408 | /// </summary> |
410 | public string CreatorIdentification | 409 | public string CreatorIdentification |
411 | { | 410 | { |
@@ -563,22 +562,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
563 | } | 562 | } |
564 | } | 563 | } |
565 | 564 | ||
566 | 565 | protected Quaternion APIDTarget | |
567 | public Quaternion APIDTarget | ||
568 | { | 566 | { |
569 | get { return m_APIDTarget; } | 567 | get { return m_APIDTarget; } |
570 | set { m_APIDTarget = value; } | 568 | set { m_APIDTarget = value; } |
571 | } | 569 | } |
572 | 570 | ||
573 | 571 | ||
574 | public float APIDDamp | 572 | protected float APIDDamp |
575 | { | 573 | { |
576 | get { return m_APIDDamp; } | 574 | get { return m_APIDDamp; } |
577 | set { m_APIDDamp = value; } | 575 | set { m_APIDDamp = value; } |
578 | } | 576 | } |
579 | 577 | ||
580 | 578 | ||
581 | public float APIDStrength | 579 | protected float APIDStrength |
582 | { | 580 | { |
583 | get { return m_APIDStrength; } | 581 | get { return m_APIDStrength; } |
584 | set { m_APIDStrength = value; } | 582 | set { m_APIDStrength = value; } |
@@ -1946,19 +1944,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1946 | public Vector3 GetWorldPosition() | 1944 | public Vector3 GetWorldPosition() |
1947 | { | 1945 | { |
1948 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; | 1946 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; |
1949 | |||
1950 | Vector3 axPos = OffsetPosition; | 1947 | Vector3 axPos = OffsetPosition; |
1951 | |||
1952 | axPos *= parentRot; | 1948 | axPos *= parentRot; |
1953 | Vector3 translationOffsetPosition = axPos; | 1949 | Vector3 translationOffsetPosition = axPos; |
1954 | 1950 | if(_parentID == 0) | |
1955 | // m_log.DebugFormat("[SCENE OBJECT PART]: Found group pos {0} for part {1}", GroupPosition, Name); | 1951 | return GroupPosition; |
1956 | 1952 | else | |
1957 | Vector3 worldPos = GroupPosition + translationOffsetPosition; | 1953 | return ParentGroup.AbsolutePosition + translationOffsetPosition; |
1958 | |||
1959 | // m_log.DebugFormat("[SCENE OBJECT PART]: Found world pos {0} for part {1}", worldPos, Name); | ||
1960 | |||
1961 | return worldPos; | ||
1962 | } | 1954 | } |
1963 | 1955 | ||
1964 | /// <summary> | 1956 | /// <summary> |
@@ -2689,11 +2681,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2689 | 2681 | ||
2690 | public void RotLookAt(Quaternion target, float strength, float damping) | 2682 | public void RotLookAt(Quaternion target, float strength, float damping) |
2691 | { | 2683 | { |
2692 | rotLookAt(target, strength, damping); | ||
2693 | } | ||
2694 | |||
2695 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
2696 | { | ||
2697 | if (ParentGroup.IsAttachment) | 2684 | if (ParentGroup.IsAttachment) |
2698 | { | 2685 | { |
2699 | /* | 2686 | /* |
@@ -2708,17 +2695,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
2708 | APIDDamp = damping; | 2695 | APIDDamp = damping; |
2709 | APIDStrength = strength; | 2696 | APIDStrength = strength; |
2710 | APIDTarget = target; | 2697 | APIDTarget = target; |
2698 | |||
2699 | if (APIDStrength <= 0) | ||
2700 | { | ||
2701 | m_log.WarnFormat("[SceneObjectPart] Invalid rotation strength {0}",APIDStrength); | ||
2702 | return; | ||
2703 | } | ||
2704 | |||
2705 | m_APIDIterations = 1 + (int)(Math.PI * APIDStrength); | ||
2711 | } | 2706 | } |
2707 | |||
2708 | // Necessary to get the lookat deltas applied | ||
2709 | ParentGroup.QueueForUpdateCheck(); | ||
2712 | } | 2710 | } |
2713 | 2711 | ||
2714 | public void startLookAt(Quaternion rot, float damp, float strength) | 2712 | public void StartLookAt(Quaternion target, float strength, float damping) |
2715 | { | 2713 | { |
2716 | APIDDamp = damp; | 2714 | RotLookAt(target,strength,damping); |
2717 | APIDStrength = strength; | ||
2718 | APIDTarget = rot; | ||
2719 | } | 2715 | } |
2720 | 2716 | ||
2721 | public void stopLookAt() | 2717 | public void StopLookAt() |
2722 | { | 2718 | { |
2723 | APIDTarget = Quaternion.Identity; | 2719 | APIDTarget = Quaternion.Identity; |
2724 | } | 2720 | } |
@@ -3413,13 +3409,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3413 | } | 3409 | } |
3414 | } | 3410 | } |
3415 | 3411 | ||
3416 | public void StopLookAt() | ||
3417 | { | ||
3418 | ParentGroup.stopLookAt(); | ||
3419 | |||
3420 | ParentGroup.ScheduleGroupForTerseUpdate(); | ||
3421 | } | ||
3422 | |||
3423 | /// <summary> | 3412 | /// <summary> |
3424 | /// Set the text displayed for this part. | 3413 | /// Set the text displayed for this part. |
3425 | /// </summary> | 3414 | /// </summary> |
@@ -4521,10 +4510,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
4521 | /// <summary> | 4510 | /// <summary> |
4522 | /// Update the texture entry for this part. | 4511 | /// Update the texture entry for this part. |
4523 | /// </summary> | 4512 | /// </summary> |
4524 | /// <param name="textureEntry"></param> | 4513 | /// <param name="serializedTextureEntry"></param> |
4525 | public void UpdateTextureEntry(byte[] textureEntry) | 4514 | public void UpdateTextureEntry(byte[] serializedTextureEntry) |
4515 | { | ||
4516 | UpdateTextureEntry(new Primitive.TextureEntry(serializedTextureEntry, 0, serializedTextureEntry.Length)); | ||
4517 | } | ||
4518 | |||
4519 | /// <summary> | ||
4520 | /// Update the texture entry for this part. | ||
4521 | /// </summary> | ||
4522 | /// <param name="newTex"></param> | ||
4523 | public void UpdateTextureEntry(Primitive.TextureEntry newTex) | ||
4526 | { | 4524 | { |
4527 | Primitive.TextureEntry newTex = new Primitive.TextureEntry(textureEntry, 0, textureEntry.Length); | ||
4528 | Primitive.TextureEntry oldTex = Shape.Textures; | 4525 | Primitive.TextureEntry oldTex = Shape.Textures; |
4529 | 4526 | ||
4530 | Changed changeFlags = 0; | 4527 | Changed changeFlags = 0; |
@@ -4556,7 +4553,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4556 | break; | 4553 | break; |
4557 | } | 4554 | } |
4558 | 4555 | ||
4559 | m_shape.TextureEntry = textureEntry; | 4556 | m_shape.TextureEntry = newTex.GetBytes(); |
4560 | if (changeFlags != 0) | 4557 | if (changeFlags != 0) |
4561 | TriggerScriptChangedEvent(changeFlags); | 4558 | TriggerScriptChangedEvent(changeFlags); |
4562 | UpdateFlag = UpdateRequired.FULL; | 4559 | UpdateFlag = UpdateRequired.FULL; |
@@ -4727,24 +4724,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
4727 | { | 4724 | { |
4728 | if (APIDTarget != Quaternion.Identity) | 4725 | if (APIDTarget != Quaternion.Identity) |
4729 | { | 4726 | { |
4730 | if (Single.IsNaN(APIDTarget.W) == true) | 4727 | if (m_APIDIterations <= 1) |
4731 | { | 4728 | { |
4729 | UpdateRotation(APIDTarget); | ||
4732 | APIDTarget = Quaternion.Identity; | 4730 | APIDTarget = Quaternion.Identity; |
4733 | return; | 4731 | return; |
4734 | } | 4732 | } |
4735 | Quaternion rot = RotationOffset; | 4733 | |
4736 | Quaternion dir = (rot - APIDTarget); | 4734 | Quaternion rot = Quaternion.Slerp(RotationOffset,APIDTarget,1.0f/(float)m_APIDIterations); |
4737 | float speed = ((APIDStrength / APIDDamp) * (float)(Math.PI / 180.0f)); | ||
4738 | if (dir.Z > speed) | ||
4739 | { | ||
4740 | rot.Z -= speed; | ||
4741 | } | ||
4742 | if (dir.Z < -speed) | ||
4743 | { | ||
4744 | rot.Z += speed; | ||
4745 | } | ||
4746 | rot.Normalize(); | ||
4747 | UpdateRotation(rot); | 4735 | UpdateRotation(rot); |
4736 | |||
4737 | m_APIDIterations--; | ||
4738 | |||
4739 | // This ensures that we'll check this object on the next iteration | ||
4740 | ParentGroup.QueueForUpdateCheck(); | ||
4748 | } | 4741 | } |
4749 | } | 4742 | } |
4750 | catch (Exception ex) | 4743 | catch (Exception ex) |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 42cd4be..5c56150 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -40,6 +40,7 @@ using OpenSim.Region.Framework.Scenes.Types; | |||
40 | using OpenSim.Region.Physics.Manager; | 40 | using OpenSim.Region.Physics.Manager; |
41 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | 41 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; |
42 | using OpenSim.Services.Interfaces; | 42 | using OpenSim.Services.Interfaces; |
43 | using TeleportFlags = OpenSim.Framework.Constants.TeleportFlags; | ||
43 | 44 | ||
44 | namespace OpenSim.Region.Framework.Scenes | 45 | namespace OpenSim.Region.Framework.Scenes |
45 | { | 46 | { |
@@ -892,6 +893,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
892 | pos.Y = crossedBorder.BorderLine.Z - 1; | 893 | pos.Y = crossedBorder.BorderLine.Z - 1; |
893 | } | 894 | } |
894 | 895 | ||
896 | CheckAndAdjustLandingPoint(ref pos); | ||
897 | |||
895 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | 898 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
896 | { | 899 | { |
897 | m_log.WarnFormat( | 900 | m_log.WarnFormat( |
@@ -1056,6 +1059,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1056 | bool isFlying = Flying; | 1059 | bool isFlying = Flying; |
1057 | RemoveFromPhysicalScene(); | 1060 | RemoveFromPhysicalScene(); |
1058 | Velocity = Vector3.Zero; | 1061 | Velocity = Vector3.Zero; |
1062 | CheckLandingPoint(ref pos); | ||
1059 | AbsolutePosition = pos; | 1063 | AbsolutePosition = pos; |
1060 | AddToPhysicalScene(isFlying); | 1064 | AddToPhysicalScene(isFlying); |
1061 | 1065 | ||
@@ -1066,6 +1070,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1066 | { | 1070 | { |
1067 | bool isFlying = Flying; | 1071 | bool isFlying = Flying; |
1068 | RemoveFromPhysicalScene(); | 1072 | RemoveFromPhysicalScene(); |
1073 | CheckLandingPoint(ref pos); | ||
1069 | AbsolutePosition = pos; | 1074 | AbsolutePosition = pos; |
1070 | AddToPhysicalScene(isFlying); | 1075 | AddToPhysicalScene(isFlying); |
1071 | 1076 | ||
@@ -1180,6 +1185,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1180 | client.Name, Scene.RegionInfo.RegionName, AbsolutePosition); | 1185 | client.Name, Scene.RegionInfo.RegionName, AbsolutePosition); |
1181 | 1186 | ||
1182 | Vector3 look = Velocity; | 1187 | Vector3 look = Velocity; |
1188 | |||
1183 | if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) | 1189 | if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) |
1184 | { | 1190 | { |
1185 | look = new Vector3(0.99f, 0.042f, 0); | 1191 | look = new Vector3(0.99f, 0.042f, 0); |
@@ -1206,7 +1212,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1206 | m_callbackURI = null; | 1212 | m_callbackURI = null; |
1207 | } | 1213 | } |
1208 | 1214 | ||
1209 | //m_log.DebugFormat("[SCENE PRESENCE] Completed movement"); | 1215 | // m_log.DebugFormat("[SCENE PRESENCE] Completed movement"); |
1210 | 1216 | ||
1211 | ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); | 1217 | ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); |
1212 | ValidateAndSendAppearanceAndAgentData(); | 1218 | ValidateAndSendAppearanceAndAgentData(); |
@@ -1274,8 +1280,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1274 | public void HandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) | 1280 | public void HandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) |
1275 | { | 1281 | { |
1276 | // m_log.DebugFormat( | 1282 | // m_log.DebugFormat( |
1277 | // "[SCENE PRESENCE]: In {0} received agent update from {1}", | 1283 | // "[SCENE PRESENCE]: In {0} received agent update from {1}, flags {2}", |
1278 | // Scene.RegionInfo.RegionName, remoteClient.Name); | 1284 | // Scene.RegionInfo.RegionName, remoteClient.Name, agentData.ControlFlags); |
1279 | 1285 | ||
1280 | if (IsChildAgent) | 1286 | if (IsChildAgent) |
1281 | { | 1287 | { |
@@ -2312,6 +2318,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2312 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> | 2318 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> |
2313 | public void AddNewMovement(Vector3 vec) | 2319 | public void AddNewMovement(Vector3 vec) |
2314 | { | 2320 | { |
2321 | // m_log.DebugFormat("[SCENE PRESENCE]: Adding new movement {0} for {1}", vec, Name); | ||
2322 | |||
2315 | Vector3 direc = vec * Rotation; | 2323 | Vector3 direc = vec * Rotation; |
2316 | direc.Normalize(); | 2324 | direc.Normalize(); |
2317 | 2325 | ||
@@ -3801,5 +3809,146 @@ namespace OpenSim.Region.Framework.Scenes | |||
3801 | m_reprioritization_called = false; | 3809 | m_reprioritization_called = false; |
3802 | } | 3810 | } |
3803 | } | 3811 | } |
3812 | |||
3813 | private void CheckLandingPoint(ref Vector3 pos) | ||
3814 | { | ||
3815 | // Never constrain lures | ||
3816 | if ((TeleportFlags & TeleportFlags.ViaLure) != 0) | ||
3817 | return; | ||
3818 | |||
3819 | if (m_scene.RegionInfo.EstateSettings.AllowDirectTeleport) | ||
3820 | return; | ||
3821 | |||
3822 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); | ||
3823 | |||
3824 | if (land.LandData.LandingType == (byte)LandingType.LandingPoint && | ||
3825 | land.LandData.UserLocation != Vector3.Zero && | ||
3826 | land.LandData.OwnerID != m_uuid && | ||
3827 | (!m_scene.Permissions.IsGod(m_uuid)) && | ||
3828 | (!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid))) | ||
3829 | { | ||
3830 | float curr = Vector3.Distance(AbsolutePosition, pos); | ||
3831 | if (Vector3.Distance(land.LandData.UserLocation, pos) < curr) | ||
3832 | pos = land.LandData.UserLocation; | ||
3833 | else | ||
3834 | ControllingClient.SendAlertMessage("Can't teleport closer to destination"); | ||
3835 | } | ||
3836 | } | ||
3837 | |||
3838 | private void CheckAndAdjustTelehub(SceneObjectGroup telehub, ref Vector3 pos) | ||
3839 | { | ||
3840 | if ((m_teleportFlags & (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID)) == | ||
3841 | (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID) || | ||
3842 | (m_teleportFlags & TeleportFlags.ViaLandmark) != 0 || | ||
3843 | (m_teleportFlags & TeleportFlags.ViaLocation) != 0 || | ||
3844 | (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0) | ||
3845 | { | ||
3846 | if (GodLevel < 200 && | ||
3847 | ((!m_scene.Permissions.IsGod(m_uuid) && | ||
3848 | !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid)) || | ||
3849 | (m_teleportFlags & TeleportFlags.ViaLocation) != 0 || | ||
3850 | (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0)) | ||
3851 | { | ||
3852 | SpawnPoint[] spawnPoints = m_scene.RegionInfo.RegionSettings.SpawnPoints().ToArray(); | ||
3853 | if (spawnPoints.Length == 0) | ||
3854 | return; | ||
3855 | |||
3856 | float distance = 9999; | ||
3857 | int closest = -1; | ||
3858 | |||
3859 | for (int i = 0 ; i < spawnPoints.Length ; i++) | ||
3860 | { | ||
3861 | Vector3 spawnPosition = spawnPoints[i].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); | ||
3862 | Vector3 offset = spawnPosition - pos; | ||
3863 | float d = Vector3.Mag(offset); | ||
3864 | if (d >= distance) | ||
3865 | continue; | ||
3866 | ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y); | ||
3867 | if (land == null) | ||
3868 | continue; | ||
3869 | if (land.IsEitherBannedOrRestricted(UUID)) | ||
3870 | continue; | ||
3871 | distance = d; | ||
3872 | closest = i; | ||
3873 | } | ||
3874 | if (closest == -1) | ||
3875 | return; | ||
3876 | |||
3877 | pos = spawnPoints[closest].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); | ||
3878 | } | ||
3879 | } | ||
3880 | } | ||
3881 | |||
3882 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) | ||
3883 | { | ||
3884 | SceneObjectGroup telehub = null; | ||
3885 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) | ||
3886 | { | ||
3887 | if (!m_scene.RegionInfo.EstateSettings.AllowDirectTeleport) | ||
3888 | { | ||
3889 | CheckAndAdjustTelehub(telehub, ref pos); | ||
3890 | return; | ||
3891 | } | ||
3892 | } | ||
3893 | |||
3894 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); | ||
3895 | if (land != null) | ||
3896 | { | ||
3897 | if (Scene.DEBUG) | ||
3898 | TeleportFlagsDebug(); | ||
3899 | |||
3900 | // If we come in via login, landmark or map, we want to | ||
3901 | // honor landing points. If we come in via Lure, we want | ||
3902 | // to ignore them. | ||
3903 | if ((m_teleportFlags & (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID)) == | ||
3904 | (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID) || | ||
3905 | (m_teleportFlags & TeleportFlags.ViaLandmark) != 0 || | ||
3906 | (m_teleportFlags & TeleportFlags.ViaLocation) != 0 || | ||
3907 | (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0) | ||
3908 | { | ||
3909 | // Don't restrict gods, estate managers, or land owners to | ||
3910 | // the TP point. This behaviour mimics agni. | ||
3911 | if (land.LandData.LandingType == (byte)LandingType.LandingPoint && | ||
3912 | land.LandData.UserLocation != Vector3.Zero && | ||
3913 | GodLevel < 200 && | ||
3914 | ((land.LandData.OwnerID != m_uuid && | ||
3915 | !m_scene.Permissions.IsGod(m_uuid) && | ||
3916 | !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid)) || | ||
3917 | (m_teleportFlags & TeleportFlags.ViaLocation) != 0 || | ||
3918 | (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0)) | ||
3919 | { | ||
3920 | pos = land.LandData.UserLocation; | ||
3921 | } | ||
3922 | } | ||
3923 | |||
3924 | land.SendLandUpdateToClient(ControllingClient); | ||
3925 | } | ||
3926 | } | ||
3927 | |||
3928 | private void TeleportFlagsDebug() { | ||
3929 | |||
3930 | // Some temporary debugging help to show all the TeleportFlags we have... | ||
3931 | bool HG = false; | ||
3932 | if((m_teleportFlags & TeleportFlags.ViaHGLogin) == TeleportFlags.ViaHGLogin) | ||
3933 | HG = true; | ||
3934 | |||
3935 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); | ||
3936 | |||
3937 | uint i = 0u; | ||
3938 | for (int x = 0; x <= 30 ; x++, i = 1u << x) | ||
3939 | { | ||
3940 | i = 1u << x; | ||
3941 | |||
3942 | if((m_teleportFlags & (TeleportFlags)i) == (TeleportFlags)i) | ||
3943 | if (HG == false) | ||
3944 | m_log.InfoFormat("[SCENE PRESENCE]: Teleport Flags include {0}", ((TeleportFlags) i).ToString()); | ||
3945 | else | ||
3946 | m_log.InfoFormat("[SCENE PRESENCE]: HG Teleport Flags include {0}", ((TeleportFlags)i).ToString()); | ||
3947 | } | ||
3948 | |||
3949 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); | ||
3950 | |||
3951 | } | ||
3952 | |||
3804 | } | 3953 | } |
3805 | } | 3954 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index bca49f7..3a08271 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -54,7 +54,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
54 | /// Deserialize a scene object from the original xml format | 54 | /// Deserialize a scene object from the original xml format |
55 | /// </summary> | 55 | /// </summary> |
56 | /// <param name="xmlData"></param> | 56 | /// <param name="xmlData"></param> |
57 | /// <returns></returns> | 57 | /// <returns>The scene object deserialized. Null on failure.</returns> |
58 | public static SceneObjectGroup FromOriginalXmlFormat(string xmlData) | 58 | public static SceneObjectGroup FromOriginalXmlFormat(string xmlData) |
59 | { | 59 | { |
60 | //m_log.DebugFormat("[SOG]: Starting deserialization of SOG"); | 60 | //m_log.DebugFormat("[SOG]: Starting deserialization of SOG"); |
@@ -1134,12 +1134,12 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1134 | 1134 | ||
1135 | if (sop.CreatorData != null && sop.CreatorData != string.Empty) | 1135 | if (sop.CreatorData != null && sop.CreatorData != string.Empty) |
1136 | writer.WriteElementString("CreatorData", sop.CreatorData); | 1136 | writer.WriteElementString("CreatorData", sop.CreatorData); |
1137 | else if (options.ContainsKey("profile")) | 1137 | else if (options.ContainsKey("home")) |
1138 | { | 1138 | { |
1139 | if (m_UserManagement == null) | 1139 | if (m_UserManagement == null) |
1140 | m_UserManagement = sop.ParentGroup.Scene.RequestModuleInterface<IUserManagement>(); | 1140 | m_UserManagement = sop.ParentGroup.Scene.RequestModuleInterface<IUserManagement>(); |
1141 | string name = m_UserManagement.GetUserName(sop.CreatorID); | 1141 | string name = m_UserManagement.GetUserName(sop.CreatorID); |
1142 | writer.WriteElementString("CreatorData", (string)options["profile"] + "/" + sop.CreatorID + ";" + name); | 1142 | writer.WriteElementString("CreatorData", (string)options["home"] + ";" + name); |
1143 | } | 1143 | } |
1144 | 1144 | ||
1145 | WriteUUID(writer, "FolderID", sop.FolderID, options); | 1145 | WriteUUID(writer, "FolderID", sop.FolderID, options); |
@@ -1192,8 +1192,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1192 | writer.WriteElementString("ObjectSaleType", sop.ObjectSaleType.ToString()); | 1192 | writer.WriteElementString("ObjectSaleType", sop.ObjectSaleType.ToString()); |
1193 | writer.WriteElementString("OwnershipCost", sop.OwnershipCost.ToString()); | 1193 | writer.WriteElementString("OwnershipCost", sop.OwnershipCost.ToString()); |
1194 | WriteUUID(writer, "GroupID", sop.GroupID, options); | 1194 | WriteUUID(writer, "GroupID", sop.GroupID, options); |
1195 | WriteUUID(writer, "OwnerID", sop.OwnerID, options); | 1195 | |
1196 | WriteUUID(writer, "LastOwnerID", sop.LastOwnerID, options); | 1196 | UUID ownerID = options.ContainsKey("wipe-owners") ? UUID.Zero : sop.OwnerID; |
1197 | WriteUUID(writer, "OwnerID", ownerID, options); | ||
1198 | |||
1199 | UUID lastOwnerID = options.ContainsKey("wipe-owners") ? UUID.Zero : sop.LastOwnerID; | ||
1200 | WriteUUID(writer, "LastOwnerID", lastOwnerID, options); | ||
1201 | |||
1197 | writer.WriteElementString("BaseMask", sop.BaseMask.ToString()); | 1202 | writer.WriteElementString("BaseMask", sop.BaseMask.ToString()); |
1198 | writer.WriteElementString("OwnerMask", sop.OwnerMask.ToString()); | 1203 | writer.WriteElementString("OwnerMask", sop.OwnerMask.ToString()); |
1199 | writer.WriteElementString("GroupMask", sop.GroupMask.ToString()); | 1204 | writer.WriteElementString("GroupMask", sop.GroupMask.ToString()); |
@@ -1277,17 +1282,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1277 | writer.WriteElementString("BasePermissions", item.BasePermissions.ToString()); | 1282 | writer.WriteElementString("BasePermissions", item.BasePermissions.ToString()); |
1278 | writer.WriteElementString("CreationDate", item.CreationDate.ToString()); | 1283 | writer.WriteElementString("CreationDate", item.CreationDate.ToString()); |
1279 | 1284 | ||
1280 | |||
1281 | WriteUUID(writer, "CreatorID", item.CreatorID, options); | 1285 | WriteUUID(writer, "CreatorID", item.CreatorID, options); |
1282 | 1286 | ||
1283 | if (item.CreatorData != null && item.CreatorData != string.Empty) | 1287 | if (item.CreatorData != null && item.CreatorData != string.Empty) |
1284 | writer.WriteElementString("CreatorData", item.CreatorData); | 1288 | writer.WriteElementString("CreatorData", item.CreatorData); |
1285 | else if (options.ContainsKey("profile")) | 1289 | else if (options.ContainsKey("home")) |
1286 | { | 1290 | { |
1287 | if (m_UserManagement == null) | 1291 | if (m_UserManagement == null) |
1288 | m_UserManagement = scene.RequestModuleInterface<IUserManagement>(); | 1292 | m_UserManagement = scene.RequestModuleInterface<IUserManagement>(); |
1289 | string name = m_UserManagement.GetUserName(item.CreatorID); | 1293 | string name = m_UserManagement.GetUserName(item.CreatorID); |
1290 | writer.WriteElementString("CreatorData", (string)options["profile"] + "/" + item.CreatorID + ";" + name); | 1294 | writer.WriteElementString("CreatorData", (string)options["home"] + ";" + name); |
1291 | } | 1295 | } |
1292 | 1296 | ||
1293 | writer.WriteElementString("Description", item.Description); | 1297 | writer.WriteElementString("Description", item.Description); |
@@ -1298,10 +1302,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1298 | writer.WriteElementString("InvType", item.InvType.ToString()); | 1302 | writer.WriteElementString("InvType", item.InvType.ToString()); |
1299 | WriteUUID(writer, "ItemID", item.ItemID, options); | 1303 | WriteUUID(writer, "ItemID", item.ItemID, options); |
1300 | WriteUUID(writer, "OldItemID", item.OldItemID, options); | 1304 | WriteUUID(writer, "OldItemID", item.OldItemID, options); |
1301 | WriteUUID(writer, "LastOwnerID", item.LastOwnerID, options); | 1305 | |
1306 | UUID lastOwnerID = options.ContainsKey("wipe-owners") ? UUID.Zero : item.LastOwnerID; | ||
1307 | WriteUUID(writer, "LastOwnerID", lastOwnerID, options); | ||
1308 | |||
1302 | writer.WriteElementString("Name", item.Name); | 1309 | writer.WriteElementString("Name", item.Name); |
1303 | writer.WriteElementString("NextPermissions", item.NextPermissions.ToString()); | 1310 | writer.WriteElementString("NextPermissions", item.NextPermissions.ToString()); |
1304 | WriteUUID(writer, "OwnerID", item.OwnerID, options); | 1311 | |
1312 | UUID ownerID = options.ContainsKey("wipe-owners") ? UUID.Zero : item.OwnerID; | ||
1313 | WriteUUID(writer, "OwnerID", ownerID, options); | ||
1314 | |||
1305 | writer.WriteElementString("CurrentPermissions", item.CurrentPermissions.ToString()); | 1315 | writer.WriteElementString("CurrentPermissions", item.CurrentPermissions.ToString()); |
1306 | WriteUUID(writer, "ParentID", item.ParentID, options); | 1316 | WriteUUID(writer, "ParentID", item.ParentID, options); |
1307 | WriteUUID(writer, "ParentPartID", item.ParentPartID, options); | 1317 | WriteUUID(writer, "ParentPartID", item.ParentPartID, options); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs new file mode 100644 index 0000000..6f99abd --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs | |||
@@ -0,0 +1,76 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using NUnit.Framework; | ||
32 | using OpenMetaverse; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Framework.Communications; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.Framework.Scenes; | ||
37 | using OpenSim.Tests.Common; | ||
38 | using OpenSim.Tests.Common.Mock; | ||
39 | |||
40 | namespace OpenSim.Region.Framework.Scenes.Tests | ||
41 | { | ||
42 | [TestFixture] | ||
43 | public class SceneObjectScriptTests | ||
44 | { | ||
45 | [Test] | ||
46 | public void TestAddScript() | ||
47 | { | ||
48 | TestHelpers.InMethod(); | ||
49 | // log4net.Config.XmlConfigurator.Configure(); | ||
50 | |||
51 | UUID userId = TestHelpers.ParseTail(0x1); | ||
52 | UUID itemId = TestHelpers.ParseTail(0x2); | ||
53 | string itemName = "Test Script Item"; | ||
54 | |||
55 | Scene scene = SceneHelpers.SetupScene(); | ||
56 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId); | ||
57 | scene.AddNewSceneObject(so, true); | ||
58 | |||
59 | InventoryItemBase itemTemplate = new InventoryItemBase(); | ||
60 | itemTemplate.Name = itemName; | ||
61 | itemTemplate.Folder = so.UUID; | ||
62 | itemTemplate.InvType = (int)InventoryType.LSL; | ||
63 | |||
64 | SceneObjectPart partWhereScriptAdded = scene.RezNewScript(userId, itemTemplate); | ||
65 | |||
66 | Assert.That(partWhereScriptAdded, Is.Not.Null); | ||
67 | |||
68 | IEntityInventory primInventory = partWhereScriptAdded.Inventory; | ||
69 | Assert.That(primInventory.GetInventoryList().Count, Is.EqualTo(1)); | ||
70 | Assert.That(primInventory.ContainsScripts(), Is.True); | ||
71 | |||
72 | IList<TaskInventoryItem> primItems = primInventory.GetInventoryItems(itemName); | ||
73 | Assert.That(primItems.Count, Is.EqualTo(1)); | ||
74 | } | ||
75 | } | ||
76 | } \ No newline at end of file | ||