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authordahlia2012-05-06 23:54:50 -0700
committerdahlia2012-05-06 23:54:50 -0700
commitb697d0e895dc7670e160188501da88a780455500 (patch)
tree339f65c98f7bab3c32c567fae4da37a9ad613674 /OpenSim/Region/Framework
parentStop llSetPos from sending one update per child prim (diff)
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add OS_NPC_RUNNING option to osNpcMoveToTarget() to allow running speed for moving NPCs
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Interfaces/INPCModule.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
index b4dc3c3..e071ea3 100644
--- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
@@ -113,9 +113,11 @@ namespace OpenSim.Region.Framework.Interfaces
113 /// </param> 113 /// </param>
114 /// <param name="landAtTarget"> 114 /// <param name="landAtTarget">
115 /// If true and the avatar is flying when it reaches the target, land. 115 /// If true and the avatar is flying when it reaches the target, land.
116 /// </param> 116 /// </param> name="running">
117 /// If true, NPC moves with running speed.
117 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> 118 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
118 bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget); 119 ///
120 bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running = false);
119 121
120 /// <summary> 122 /// <summary>
121 /// Stop the NPC's current movement. 123 /// Stop the NPC's current movement.