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author | teravus | 2013-01-23 21:58:51 -0500 |
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committer | teravus | 2013-01-23 21:58:51 -0500 |
commit | 878df52515ea3519130ba646a050c8d8c1f09b29 (patch) | |
tree | 2fbccc21e6e45e8ad552b4bece3f331322a6e838 /OpenSim/Region/Framework | |
parent | Remove unnecessary System.Linq reference from Compiler.cs (diff) | |
download | opensim-SC_OLD-878df52515ea3519130ba646a050c8d8c1f09b29.zip opensim-SC_OLD-878df52515ea3519130ba646a050c8d8c1f09b29.tar.gz opensim-SC_OLD-878df52515ea3519130ba646a050c8d8c1f09b29.tar.bz2 opensim-SC_OLD-878df52515ea3519130ba646a050c8d8c1f09b29.tar.xz |
* This makes the non-physics llCastRay 'better'. It's not 'correctly working', and if you look deep enough, you see that the results are not really stable depending on the direction of the ray.
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index e0ea344..6720635 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -3628,6 +3628,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3628 | result.distance = distance2; | 3628 | result.distance = distance2; |
3629 | result.HitTF = true; | 3629 | result.HitTF = true; |
3630 | result.ipoint = q; | 3630 | result.ipoint = q; |
3631 | result.face = i; | ||
3631 | //m_log.Info("[FACE]:" + i.ToString()); | 3632 | //m_log.Info("[FACE]:" + i.ToString()); |
3632 | //m_log.Info("[POINT]: " + q.ToString()); | 3633 | //m_log.Info("[POINT]: " + q.ToString()); |
3633 | //m_log.Info("[DIST]: " + distance2.ToString()); | 3634 | //m_log.Info("[DIST]: " + distance2.ToString()); |