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authorteravus2013-01-23 21:58:51 -0500
committerteravus2013-01-23 21:58:51 -0500
commit878df52515ea3519130ba646a050c8d8c1f09b29 (patch)
tree2fbccc21e6e45e8ad552b4bece3f331322a6e838 /OpenSim/Region/Framework
parentRemove unnecessary System.Linq reference from Compiler.cs (diff)
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* This makes the non-physics llCastRay 'better'. It's not 'correctly working', and if you look deep enough, you see that the results are not really stable depending on the direction of the ray.
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index e0ea344..6720635 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -3628,6 +3628,7 @@ namespace OpenSim.Region.Framework.Scenes
3628 result.distance = distance2; 3628 result.distance = distance2;
3629 result.HitTF = true; 3629 result.HitTF = true;
3630 result.ipoint = q; 3630 result.ipoint = q;
3631 result.face = i;
3631 //m_log.Info("[FACE]:" + i.ToString()); 3632 //m_log.Info("[FACE]:" + i.ToString());
3632 //m_log.Info("[POINT]: " + q.ToString()); 3633 //m_log.Info("[POINT]: " + q.ToString());
3633 //m_log.Info("[DIST]: " + distance2.ToString()); 3634 //m_log.Info("[DIST]: " + distance2.ToString());