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author | Mic Bowman | 2011-02-22 13:23:54 -0800 |
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committer | Mic Bowman | 2011-02-22 13:23:54 -0800 |
commit | 5a16fa882c0f1a6200bc3fdb63b0f4564acf0e6d (patch) | |
tree | 0021a13a22e089fd373619f3f636199fb636ce95 /OpenSim/Region/Framework | |
parent | GetRegion(s)ByName with SQLite behaves like it does with other databases. (diff) | |
download | opensim-SC_OLD-5a16fa882c0f1a6200bc3fdb63b0f4564acf0e6d.zip opensim-SC_OLD-5a16fa882c0f1a6200bc3fdb63b0f4564acf0e6d.tar.gz opensim-SC_OLD-5a16fa882c0f1a6200bc3fdb63b0f4564acf0e6d.tar.bz2 opensim-SC_OLD-5a16fa882c0f1a6200bc3fdb63b0f4564acf0e6d.tar.xz |
Parameterizes the view distance used to compute and manage
child agents in neighbor regions. This means you can extend
the view on a simulator beyond the default 3x3 regions.
This uses a region default draw distance and should be
replaced at some point by the avatar specified draw distance.
That will require more careful, dynamic recomputation of child
agents every time the draw distance changes.
WARNING: this is experimental and has known instabilities. specifically
all regions "within site" should be running the same default draw distance
or agents will not be closed correctly.
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 9 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 24 |
2 files changed, 28 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index ee1e0be..7def7e9 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -83,6 +83,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
83 | public bool m_useFlySlow; | 83 | public bool m_useFlySlow; |
84 | public bool m_usePreJump; | 84 | public bool m_usePreJump; |
85 | public bool m_seeIntoRegionFromNeighbor; | 85 | public bool m_seeIntoRegionFromNeighbor; |
86 | |||
87 | protected float m_defaultDrawDistance = 255.0f; | ||
88 | public float DefaultDrawDistance | ||
89 | { | ||
90 | get { return m_defaultDrawDistance; } | ||
91 | } | ||
92 | |||
86 | // TODO: need to figure out how allow client agents but deny | 93 | // TODO: need to figure out how allow client agents but deny |
87 | // root agents when ACL denies access to root agent | 94 | // root agents when ACL denies access to root agent |
88 | public bool m_strictAccessControl = true; | 95 | public bool m_strictAccessControl = true; |
@@ -627,6 +634,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
627 | // | 634 | // |
628 | IConfig startupConfig = m_config.Configs["Startup"]; | 635 | IConfig startupConfig = m_config.Configs["Startup"]; |
629 | 636 | ||
637 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); | ||
638 | |||
630 | //Animation states | 639 | //Animation states |
631 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | 640 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
632 | // TODO: Change default to true once the feature is supported | 641 | // TODO: Change default to true once the feature is supported |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 51b8dcc..9e9481e 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -626,7 +626,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
626 | Utils.LongToUInts(handle, out x, out y); | 626 | Utils.LongToUInts(handle, out x, out y); |
627 | x = x / Constants.RegionSize; | 627 | x = x / Constants.RegionSize; |
628 | y = y / Constants.RegionSize; | 628 | y = y / Constants.RegionSize; |
629 | if (Util.IsOutsideView(x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY)) | 629 | if (Util.IsOutsideView(DrawDistance, x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY)) |
630 | { | 630 | { |
631 | old.Add(handle); | 631 | old.Add(handle); |
632 | } | 632 | } |
@@ -700,6 +700,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
700 | 700 | ||
701 | private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this() | 701 | private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this() |
702 | { | 702 | { |
703 | m_DrawDistance = world.DefaultDrawDistance; | ||
703 | m_rootRegionHandle = reginfo.RegionHandle; | 704 | m_rootRegionHandle = reginfo.RegionHandle; |
704 | m_controllingClient = client; | 705 | m_controllingClient = client; |
705 | m_firstname = m_controllingClient.FirstName; | 706 | m_firstname = m_controllingClient.FirstName; |
@@ -1279,7 +1280,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1279 | m_CameraUpAxis = agentData.CameraUpAxis; | 1280 | m_CameraUpAxis = agentData.CameraUpAxis; |
1280 | 1281 | ||
1281 | // The Agent's Draw distance setting | 1282 | // The Agent's Draw distance setting |
1282 | m_DrawDistance = agentData.Far; | 1283 | // When we get to the point of re-computing neighbors everytime this |
1284 | // changes, then start using the agent's drawdistance rather than the | ||
1285 | // region's draw distance. | ||
1286 | // m_DrawDistance = agentData.Far; | ||
1287 | m_DrawDistance = Scene.DefaultDrawDistance; | ||
1283 | 1288 | ||
1284 | // Check if Client has camera in 'follow cam' or 'build' mode. | 1289 | // Check if Client has camera in 'follow cam' or 'build' mode. |
1285 | Vector3 camdif = (Vector3.One * m_bodyRot - Vector3.One * CameraRotation); | 1290 | Vector3 camdif = (Vector3.One * m_bodyRot - Vector3.One * CameraRotation); |
@@ -2913,7 +2918,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2913 | 2918 | ||
2914 | //m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); | 2919 | //m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); |
2915 | //m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); | 2920 | //m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); |
2916 | if (Util.IsOutsideView(x, newRegionX, y, newRegionY)) | 2921 | if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY)) |
2917 | { | 2922 | { |
2918 | byebyeRegions.Add(handle); | 2923 | byebyeRegions.Add(handle); |
2919 | } | 2924 | } |
@@ -2989,7 +2994,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2989 | 2994 | ||
2990 | Vector3 offset = new Vector3(shiftx, shifty, 0f); | 2995 | Vector3 offset = new Vector3(shiftx, shifty, 0f); |
2991 | 2996 | ||
2992 | m_DrawDistance = cAgentData.Far; | 2997 | // When we get to the point of re-computing neighbors everytime this |
2998 | // changes, then start using the agent's drawdistance rather than the | ||
2999 | // region's draw distance. | ||
3000 | // m_DrawDistance = cAgentData.Far; | ||
3001 | m_DrawDistance = Scene.DefaultDrawDistance; | ||
3002 | |||
2993 | if (cAgentData.Position != new Vector3(-1f, -1f, -1f)) // UGH!! | 3003 | if (cAgentData.Position != new Vector3(-1f, -1f, -1f)) // UGH!! |
2994 | m_pos = cAgentData.Position + offset; | 3004 | m_pos = cAgentData.Position + offset; |
2995 | 3005 | ||
@@ -3139,7 +3149,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3139 | m_CameraLeftAxis = cAgent.LeftAxis; | 3149 | m_CameraLeftAxis = cAgent.LeftAxis; |
3140 | m_CameraUpAxis = cAgent.UpAxis; | 3150 | m_CameraUpAxis = cAgent.UpAxis; |
3141 | 3151 | ||
3142 | m_DrawDistance = cAgent.Far; | 3152 | // When we get to the point of re-computing neighbors everytime this |
3153 | // changes, then start using the agent's drawdistance rather than the | ||
3154 | // region's draw distance. | ||
3155 | // m_DrawDistance = cAgent.Far; | ||
3156 | m_DrawDistance = Scene.DefaultDrawDistance; | ||
3143 | 3157 | ||
3144 | if ((cAgent.Throttles != null) && cAgent.Throttles.Length > 0) | 3158 | if ((cAgent.Throttles != null) && cAgent.Throttles.Length > 0) |
3145 | ControllingClient.SetChildAgentThrottle(cAgent.Throttles); | 3159 | ControllingClient.SetChildAgentThrottle(cAgent.Throttles); |