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author | Justin Clark-Casey (justincc) | 2011-09-06 00:36:38 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-09-06 00:36:38 +0100 |
commit | c6ec573d105b52f65e02077e8603a9b586884ecd (patch) | |
tree | a8353d6098190c780f3a1fd64ad5b60eb709b42b /OpenSim/Region/Framework | |
parent | get rid of the unused AttachmentsModule.ShowAttachInUserInventory() (diff) | |
download | opensim-SC_OLD-c6ec573d105b52f65e02077e8603a9b586884ecd.zip opensim-SC_OLD-c6ec573d105b52f65e02077e8603a9b586884ecd.tar.gz opensim-SC_OLD-c6ec573d105b52f65e02077e8603a9b586884ecd.tar.bz2 opensim-SC_OLD-c6ec573d105b52f65e02077e8603a9b586884ecd.tar.xz |
Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFromInventory() with the updateInventoryStatus switch, since this is never called with false
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | 14 |
1 files changed, 0 insertions, 14 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index dd11ded..73d15a5 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -88,20 +88,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
88 | ISceneEntity RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt); | 88 | ISceneEntity RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt); |
89 | 89 | ||
90 | /// <summary> | 90 | /// <summary> |
91 | /// Rez an attachment from user inventory | ||
92 | /// </summary> | ||
93 | /// <param name="remoteClient"></param> | ||
94 | /// <param name="itemID"></param> | ||
95 | /// <param name="AttachmentPt"></param> | ||
96 | /// <param name="updateinventoryStatus"> | ||
97 | /// If true, we also update the user's inventory to show that the attachment is set. If false, we do not. | ||
98 | /// False is required so that we don't attempt to update information when a user enters a scene with the | ||
99 | /// attachment already correctly set up in inventory. | ||
100 | /// <returns>The uuid of the scene object that was attached. Null if the scene object could not be found</returns> | ||
101 | ISceneEntity RezSingleAttachmentFromInventory( | ||
102 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus); | ||
103 | |||
104 | /// <summary> | ||
105 | /// Rez multiple attachments from a user's inventory | 91 | /// Rez multiple attachments from a user's inventory |
106 | /// </summary> | 92 | /// </summary> |
107 | /// <param name="remoteClient"></param> | 93 | /// <param name="remoteClient"></param> |